Hard to say. Nevalists once said that they give D3 leaderboard because players were requesting it.
https://i.imgur.com/D4Vdrxn.png
Hard to say. Nevalists once said that they give D3 leaderboard because players were requesting it.
https://i.imgur.com/D4Vdrxn.png
No, I just told you: at release D3 did not give any bonus to groups, they introduced them because people complained that nobody wanted to play in a party.
I can agree they wonât change it, but I wholeheartedly disagree this was the original design of the game.
Eh? I remember playing vanilla and getting multiplayer bonus but its so long ago I might be mistakenâŚbut in RoS you didâŚthe game since RoS has been designed around community play.
I guess that is irrelevant. The defacto position is the game will always reward group play as that is the ârecentâ design of it and they will not dedicate dev resource to fundamentally change a 7 year old game but what they seem to be doing is bring solo and group closer with what dev team are left.
They also indicate they will ensure D4 has no such disparity.
I guess it depends on the end game of D4, the LBâs they plan around it.
It really doesnât. They will favor groups no matter what for financial reasons. There was a group bonus the day D3 launched they just didnât talk about it. If it isnât enough theyâll tilt the scales towards groups more which they did in D3 and it had nothing to do with leaderboards.
Screenshot from April 2013âŚ
If there was a Strength In Numbers equivalent back then, there certainly wasnât any visual indication of such and I donât remember there being one but it could just be my memory, as it was a long, long time ago.
You are wrong, period, Leviathan is just one example of a solo player that takes top 10 sometimes #1 spots.
Regarding your other comment, DID YOU NOT READ MY POST? IT WAS IN RESPONSE TO THAT LINKâŚ
Correct.
Again, correct.
Again, correct.
You are mistaken Nick. Original D3V did not have any incentives to play multiplayer. It was directly scaled - 4 players, 4 times the monster health and 4x the damage if memory serves me correctly, no XP bonus. I do think that they had a MF bonus and that was the priority incentive for group play at the time.
and that is why the game is unbalanced and broken.
Wrong. There are many legit solo players such as myself who rank pretty high on the LBs despite low paragon and playing solo. And I want a SSF LB. Have for a long time. I canât compete on p1200 vs p5000 and 110 rank gems vs 150 rank gems (and the same ranks for augments). No amount of player skill or experience can make up for that massive disparity.
And how many of them at the Top 10 again? You are not going to use 1 guy to represent the whole solo players to make a point, right?
And the Leviathan player that you speak of, I hope that I got the right one that playing DH at Hardcore, and he is #4 and his highest solo clear is GR130 while the #1 highest clear is GR139. A 9 GR difference and 3 minutes faster, and somehow the #1 has 3 Rank 150 gems and higher paragon levels. I wonder âhowâ he did that?
And botter in SSF will still going to dominating the SSF leaderboard because in SSF, it is all about more playtime, better items, more keystones, more fishing, and more paragon levels.
U wont be 1.2k paragon if spend as much time lvling as a p5k player. No matter if they group or not. 1.2k paragon is pretty much nothing even for solo players. U shouldnt compare yourself with ppl who spend more time in the game than yourself. The time is a huge factor. There are ppl who get higher paragon even as solo. And they dont need to play alot to get higher paragon if they efficient.
S22 was special aswell consider how much buff necro got thanks to the 4th cube slot. That alone made alot of ppl get much higher paragon. 5k paragon takes some effort even for group players to achieve and isnt as ez with the 7 tier nerf on necro.
There are plenty of great solo farming builds this season both bonespear and firebird which are new are rly great for speed farming solo. Not to mention GoD which actually is faster for solo speeds than before.
Add in the follower revamp and u will notice this season is actually rly beneficial for solo players.
Which was massive back then and is the pointâŚD3 has always rewarded and encouraged group play.
Strength in number was different. From day one groups got a different mob distribution with greater density per player. People actually whined it was harder at the time but it also yielded greater loot and XP.
Guilds and group stuff is definitely bad direction. I would have preferred if we were Tyrants. Diablo should be about solo-playing foremost. Selfishness should be one of the cornerstones too.
Its a fact. WoW wouldâve not survived without its guilds. Modern game industry has Seasons. So the game might have changed.
Ive actually said it that Companies should start focusing on brandingf. Its the Community what takes you from decade to decade. Yeah, build your brand/community poorly, people leave, build it right, it will thrive.
Close proximity buffs like this are a maddening cornerstone of ARPGâs (why must we be grouped up in a game with branching paths to get the benefit? Why canât we split up and explore quicker without losing the buff!). Games like Torchlight 2 donât even spawn loot for everyone (and in some cases functioning enemies) if you split up xD
The paragon imbalance really makes it hard for the solo player to competeâŚ
True, but it will be less of an issue with regards to paragon. And lgems/augments.
Not groups no. But thatâs cos the game is so unbalanced and so heavily favours group play (and screws solo play)âŚ
thatâs not true - most solo players in seasons donât even reach p1200. The dedicated solo players who pay hardcore (hours) will, yes, reach higher paragon.
I dunno⌠I feel like there will always be that balance that needs to be struck between solo play and group play.
The current buffs to the followers I am completely loving, and for the first time ever feel like the solo player has more going for them than they ever have before.
I feel the balance has either been struck, or is very close to being perfect now. I no longer feel punished for soloing, and that there are benefits to both playstyles now, instead of one being vastly under rewarding compared to the other.
And diablo 3 offers none of that, because the game isnât about chasing rare items, bc there are not any. Itâs about exp.
Diablo 2 on the other hand, caters to solo play, by having a lot of very rare items, everywhere. D3 has primals which are not new items at all in any way, nor is a new roll.
So, chasing exp solo sounds like, for what?
chasing new gear solo in d2 sounds like, a new item, something tangible your effort shows. beating a static difficult something your effort shows.
d3 solo exp farmings like âi got another greater riftâ which is a great endgame mode, but not as a replacement for rare items being in the game or static difficulties with a better story line.
D2 is severely catered to solo play over diablo 3.
Bc of rare loot, quest line, static diffs, and other things.
this is why d2 is so much of a better game than 3.
It doesnât need to be chasing down rare items to be more focused on gear than D2.
You may like D2 more and thatâs fine. I found build experimentation great in D3. The ability to do so without needing new characters was a huge bonus in my books.
I donât really care about exp gaining nor pushing to get 150s. I found about 2 dozen builds across 3-4 classes I enjoyed while experimenting and just try to see what I can do with them. Pushing my own limits is fun to me. Thatâs why I find D3 the better game. (Again for the slow kids, this is not a knock against D2, I enjoyed that game as well, just not as much as D3.)
Even solo players can reach higher paragon if they efficient. 5k paragon takes time even for group players. If u put same hours into farming as they do u be far above 1.3k in season. If u play only 1h a day during the season u get above 2k paragon even if u play solo. 5k players play more than 1h a day even in group.
In that case we not playing the same game. I got 1.3k this season in the first days playing solo only, except when i was PL/gearboosting ppl which actually just slowed me down. Ppl who cant reach that solo in a season isnt efficient. Yes 5k will take time but it does for group players aswell. Spend as much time lvling in solo as it takes for group to get 5k and u get about 3.5k solo. Thats when the solo player does grift 100 vs group players does gr120 which is high end for rats in this season and gr 100 isnt rly much at all for solo players if u play one of the farming classes. And thats when they both are equally efficient AKA same downtime between rifts etc. Which in reality isnt the case since u always have to deal with ppl who have to deal with things irl etc when playing in group which slows it down for everyone.
So yeah dont expect yourself to compete with a 5k players when u are 1.3k in a season. They put alot more hours and effort into the game than u did so it should be expected.