Biggest Concern for Diablo 4 - Loot - Where Diablo 2 succeeded and Diablo 3 failed

No, it’s not like that at all.

A modded D2 may be harder than D3, but D2 obviously isn’t.

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The guy below summed it perfectly.

In fact you guys need to bring up the mod just telling me that D2 can’t hold on its own.

The difference is I don’t and won’t trash-talking Path of Diablo since I don’t play it while you keep trash-talking Diablo 3 without sufficient knowledge to back it up.

While it is completely true that D3 2.0 loot has silly modifiers that makes picking items a brainless activity, offering you only one choice in end-game, most builds are kinda playable without the % dmg modifier affixes. They would just be really weak.
But since the game has endless scaling, that doesn’t exactly matter. Whether you play a build at GRift 5 or Grift 150 is basically the same thing. So, even loot 2.0 does not mean you absolutely need to be able to find all items. Even though it obviously is a major reason why we ended up with the silly droprates.

Take out the crazy legendary/set dmg multipliers in D3, and lower the droprates significantly, and we would already have a much better itemization in D3.
Although still a fairly bad one of course. There would still be main/class stats, universally good stats like CHC/CHD, all resist etc. Way, way too few affixes in general. And immensely bad balance for some stats (CHC/CHD, CDR). Etc.

+X% dmg to a skill is not a boring affix.
+800% dmg to a skill in D3 is a boring affix. +3% (or whatever) dmg to a skill might be a perfectly fine affix depending on the context.
Now, +3% all dmg is a much more boring affix than +3% fire dmg, or +3% fireball dmg. Just like +1 fireball skill is a better affix than +1 all skill (a major part of why D2 has bad itemization imo. Other parts are not enough affixes in general, and too few gameplay altering affixes).

As usual this is a silly fight imo. D3 has atrociously bad itemization. D2 also has bad itemization. Sure, D2 itemization might technically be better than D3s itemization, but that is like winning 100 meter sprint against a dead opponent or something. Good job…

Agree with pretty much everything, but let me emphasize one thing you said:

I’d like to focus on the “very rarely”.

Did everyone forget how we all complained about legendaries usually being surpassed by yellows when the game came out?

It looks like D4 is going towards a PoE route of making us wear 90% all yellow items, and I believe that’s a mistake. Yellow items should have potential of being extremely good, but should most of the time be surpassed by uniques.

A yellow item being optimal and better than the fitting unique should only happen once in a blue moon and just for some cases, not all the time. I mean, yellow should not be useless like they’re now, but also not too predominant.

It’s important to me to keep a sensation of excitement everytime you see golden/brown/green text in the ground, something that yellow items will never be able to do (let me emphasize, “in the ground”, once you identify it, it’s a different story). And making yellow items too predominant would kill that sensation.

i played it to a point where it bored the crab out of me and any other hour wasted is just not an option

Which is barely comparable to D2s first is ot way easier.

I did play S19 and got bored when i reached about GR 30-40, because it was just repetitive and nothing new, not to forget that you get thousands of blood shards to roll legendaries or sets, heck even kadala is fighting the easy drop rate of items on which of both its either easier to get legendaries or sets.
And when you finally notice that legendary gems take several double digits of runs to upgrade them… i kinda facepalmed.
I got everytime a new legendary gem everytime i finished a GR.
Its like, yo WTH, why cannot i keep leveling the one legendary gem i already got?
Why do you keep giving me tons of legendary gems as a present for every GR?

You keep bashing people to play your game, but when someone tells you to try a modernized game of what you keep bashing, then you instant deny it.

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Most people DGAF about a lot of 20 year old games.

Ok since most of the topic is about item affixes, just letting u know guys, there are a couple of item generators posted on the forums

One is an exact D4-style copy generator (mobile app, very good visually made btw), the other is a demo website on azure (my thingy :P)… If interested, pls check them out and give some feedback/s possible :slight_smile:

Yes maybe if you’re like 8-12 years old and don’t like basic ARPG itemization complexity, otherwise there is no substitution for fundamental depth. Legendary effects were added as band-aid fix in Reaper since fundamental D3 itemization is crap, but couldn’t fix the flawed core design issue.

Legendary effects are otherwise more comparable to runewords, that’s fine to add although the way D3 did it is bad design, as it forces a skill to be used with a specific weapon/armor piece thus eliminating player choice and build diversity.

At least the runes for an Enigma/Infinity etc are super rare in D2 and not something the player can acquire after playing for 1 day. Farming for that stuff legit takes a long time(even with trade).

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And when people point out the obvious, the only retort is insults.

And this is not a good thing.

It is a good thing if you don’t want a single item to be mandatory and make the rest feel obsolete, makes sense that if something is ‘‘legendary’’ it should be hard to acquire and not be available on a hand holding D3 level.

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I think that players should actually be able to play with equipment, and it should only take a long time to get perfect rolls on it.

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Much better imo if people get to play with a bunch of different equipment. And that requires reasonably low droprates, so you are not fully geared in a few hours.

This should of course be combined with not having a single item in each slot for each build. Like the silly 800% dmg items in D3.
Instead there should be many different items in each slot that might be relevant and somewhat equal for your build.

That way you might get an item, that helps your build somewhat, later on you find another item that synergizes a bit better with your build. Then maybe another one that is really good for your build, but requires you to play a certain way to get the most benefit. Then sometime later you find another item that is not stronger, but changes the gameplay a bit toward what you prefer.
Instead of the binary “either you are at 0 power, or full power” of D3.

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That usually is accomplished with gear having bland stats.

Though we’ll have to see how D4’s system of putting legendary powers on rares works out.

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Or just a game having hundreds of valuable and useful affixes, instead of having like 5 affixes all builds must use.

As for legendaries, make sure that they are not too narrow.
Instead of “fireball splits into 3 projectiles” make it “fire projectiles split into 3 projectiles” or even “projectile skills split into 3 projectiles and are changed to fire dmg”.
So all skills have plenty of legendaries, in every single item slot, that works with them.

That’s the point, D3 doesn’t allow you play with equipment because it limits your choice to a few specific required items. That’s why every character is a clone, there is almost no individuality or much player choice/creativity in the building process.

Exactly.

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Then you should refrain yourself from taking about D3 itemization since you don’t experience by yourself.

Your action is like a random D2 player who cleared D2 Hell with blue/yellow items and then telling everyone that D2 Runewords are trash despite that he never uses or has any of the runeword items.

Because you don’t have all the legendary gems. The legendary gems stop once dropping once you have all of them in your inventory/stash. Also, you can level the one legendary gem and take the new legendary gem at the same time. You don’t have to level the new gem that you just got. You can put it aside and level the legendary gem that you desired.

You don’t like grinding? If you can stomach thousands of Hell CS/Baal/Pindleskin Run in D2, double digits run are nothing, especially it took like average 2~3 minutes to upgrade low-level gems.

I am pretty sure that there is nothing new either for those who are playing D2 new ladder season and it doesn’t stop them running Hell CS/Baal run over and over.

I don’t know why do you complaining about “repetitiveness” in the Diablo game because this is how Diablo games are.

but i always start making runewords in normal act 2 already O:

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If D3 was a complete failure 8-9 years ago, why are you talking about it now?
Because people still play it. 8 years is an amazing life span for the 3rd game in a franchise. I think your nostalgia for D2 is amusing. But D2 was full of duping, cheating and crap.

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