I am currently in the process of creating feedback in visual form, but before I post the final version of it, I would like to hear your feedback on the changes that I propose, so I eventually can make certain adjustments to it in the final version.
So let me hear your thoughts.
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Raekor Set and related Legendaries:
These changes are inspired by a suggestion from community member and Barbarian Expert Free, who in one of his feedback threads suggested these changes.
I donât know if the damage multipliers on Skularâs and the 300âs Spear are enough, but that is what the feedback is for.
The 1000% increased Furious Charge damage could be moved from the 4piece bonus to the 6piece bonus (and buffed appropriately, in my illustration it got buffed to 10000%, but that number can get adjusted) to disable the IK6 R4 build (which uses 6 pieces of the IK set and 4 pieces of Raekor to massively damage FC), which makes balancing the IK a lot more difficult.
He also suggested to let Raekor only buff Ancient Spear - Boulder Toss (and of course Furious Charge itself) to give the set a more distinct theme. Boulder Toss could also get buffed by Skularâs Salvation and The Three Hundredth Spear.
While on the Topic of Furious Charge, there is one other minor change that could be useful:
The base rune of Furious Charge and all runes could store up 2 Charges instead of 1 (Dreadnought still storing 3), to make Furious Charge more appealing to other builds.
Alternatively or in addition to the changes of the Raekor set, the IK set could only buff Call of the Ancients and Hammer of the Ancients, which would also disable the IK6R4 build, but it would allow for finally noticeably buffing the IK set.
Remorseless could increase HotA Damage from 250% to 400%.
Instead of having a 12 second cooldown, Leap could have 2 Charges with a recharge time of 10 seconds for each charge. This gives more mobility to Leap and makes the skill more interesting for other builds that are not LeapQuake.
The currently unpopular âLaunchâ rune could get redesigned to give a 3rd Charge, instead of dealing damage at the point of origin.
For the changes to Leap to work appropriately with the Might of the Earth set, Lut Socks could be redesigned to give Leap the Launch rune and reduce the cooldown of Leap by 50%, maybe even 60%, which would cause this changes to have 0 downsides for the LeapQuake build and even make it more flexible.
The 10 enemies limit on the Bracers of Destruction could be removed.
Earthquake damage increased from 250% to 500%.
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So what are your thoughts on these proposed changes?
Any adjustments or improvements you could think of?
Ty!