Botters will change their focus to primarily bounty runs. They will have the absolute best gear. They will have the highest gem levels because their bots will run the highest GR possible, even if that means 1%'ing the gems.
At least with the unlimited paragon cap, we get a little reward for our time. Even if I just sign on today for 30 minutes and speed run some rifts, I might get 2-3 levels. Otherwise, if there is a cap at 800 paragon, I’ll get nothing at all to reward my time.
It is disrespectful to players time. That seems to be Blizzard’s M.O. for D:IV and it has creeped into this game now.
You have this odd stance this will make “competing” more fair. While that is probably true, I’m pretty sure the vast majority of players doesn’t care about competing all. They just want to play and get stronger and have fun. The cap removes a significant part of the getting stronger for the average player. For one season that’s okay as an experiment but I hope it won’t stay for the base game.
I like the idea of the ability to allocate 200 points into whichever category you choose. But, mainstat + vitality should still be uncapped.
Limiting it to 800 paragon, which again, an experienced player can achieve 800 paragon in less than 24 hours, is the same type of thinking that has produced a multitude of problems in D:IV.
Botters already have the best gear, irrespective of a paragon point allocation cap (until they are banned).
Players still get rewarded for their time by getting gear (r at least an RNG roll for better gear). Also, you can get augments and up your legendary gems.
Again, you get additional RNG pulls to get better gear.
I would argue that it is more than probably but reality.
I have said this. I have not advocated for it being permanent.
It’s equity, i.e. you restrict the people that could have done better, so the people that can’t do better don’t feel so bad about not being able to do better.
Person A and Person B do the same job.
Person A works 80 hours a week.
Person B works 40 hours a week.
Person B is upset they don’t earn as much as Person A.
The solution isn’t to start paying them the same despite one of them doing twice as much work.
You can’t bot high GRs. Bots can’t play high GRs, They just die and die and die.
You can however bot keys for GRs which will help with the RNG but people can catch up to that. You only need about 300-500 keys for a good solid push. Legit players can amass that pretty easily. They can’t catch up to unlimited paragon.
Botters will have to play GRs like everyone else to push gems and augments, they’re advantage is unlimited keys.
As long as the botted heroes can do GR90s, they’ll happily be farming 10-12 legendaries per GR, for 18+ hours a day. If you assume they’re slow, at 5 minutes per run, that’s 12 runs an hour, which is 120-144 legendaries per hour. So 2160-2592 legendaries in 18 hours. Now remember that 10% of those will be ancient, so 216-259 ancients, and 0.25% of those will be primals, so 5-6 primals. Good luck competing with that as a legitimate player.
Poor one. In a game with layers and layers of pure RNG removing one factor will solve exactly nothing, but removing the largest incentive to keep playing will have a massive negative effect. If the cap stays at 800 I don’t see myself play the season more than launch weekend.
That would by far be the most moronic decision ever made in the Diablo series.
Legendary Gems > Augments > perfect crafted primal weapon > perfect stats vs good enough stats on gear
So what if some botter has 650 on their main stat on a piece of gear and I have 618. Even if they have perfect stats on all gear, that’s maybe 2GRs vs good enough stats.
Stats on gear is very easy to compete with. Higher legendary gems. That’s much tougher but in SSF, they’ll actually have to play.
And at a glassy P800, the botters will quit trying to push.
There’s no powerboost this season - no altar, no shards, no ethereals - no lame short cuts to power so there’s no reason for paragon grinders to play season other than to finish the season journey.
Why play seasons when you can paragon grind easier in non-season.
Unless there’s a powerboost, paragon grinders quit early.
This season is for leaderboard players. I’ll be interested to see if there are more leaderboard competitors vs paragon grinders.
From the notes, I’m interpreting the P800 cap will be for SSF only. There’s really no point to cap non-SSF players. So the non-SSF players will quit early when they realize that there’s no real advantage to playing seasons.
All the seasons without a power boost, paragon grinders empty out by the 3rd week.
The SSF players will be the ones that grind and play the entire season, probably across multiple classes.
The trouble with this analogy is that D3 is not a job. It’s a game. And we’re talking about a leaderboard, not pay. This just isn’t apt. When the game starts, the scoreboard is 0-0, regardless of the time we’ve put in previously. Now, if you’ve put in twice the time, you should have better skill and gear, but we’ll see if that is reflected in the leaderboard or not.
D3 is about to have a skill-based leaderboard for the first time ever. I, for one, am looking forward to seeing how I measure up. That is only possible, however, if the paragon cap is easily achieved. 800 can be done SSF in the first weekend. Almost no one SSF will hit 1500 that quickly. I don’t know what the ideal cap is, but I’m sure anything over 1500 defeats the purpose.