No actually I like the idea of capping everything to 200, mainstat / vit included. That would mean you could still get everything but beyond paragon 3200 it wouldn’t do anything so up to that paragon you’re actually choosing. The SSF crew can have 800 total cap which would make a lot more sense since you cannot run groups.
So that’s just 1k main stat, a gear slot of advantage. Much more reasonable than what we currently have.
I’d change this to Diablo 3 is going to have a Greater Rift leaderboard based on skill for the very first time. There have been skill based leaderboards for awhile. I.e. The Challenge Rift, where everyone starts equal, and the Conquest leaderboards. While there are communities for those two, most people don’t really pay attention to those.
But they are useful if you want to see skill. For example, let’s look at Lionhearted on EU in Season 26.
How many names do you recognize? And what’s the highest rank of a player you recognize (i.e. Do you know who Rank 1 is, Rank 2, etc.). But many of these names repeat season after season. While they’re unknown in the Diablo community, they’re known in the Conquests community.
So, sure, you’ll get a few names which currently appear in previous seasons, but I wouldn’t be surprised if you got a few people who no one has ever heard of.
And one area that’s overlooked as a plus for the paragon cap is builds. As it stands right now, you could have the greatest build in the world, and have it be completely unique. But you only have 1300 Paragon, so don’t even place on the leaderboard, so no one cares one bit. It doesn’t matter if your build does +5 GRs higher than the Influencer suggested builds. But with a capped paragon, this will be a lot easier to see unique builds over what the expected “meta” is.
800 cap is what they’re starting with…they quite possibly could adjust this number after PTR testing. Remember though you’re not limited to splitting the 200 per category so that it’s 50 in each sub category…you can put all 200 in attack speed if you wanted to for example
Not really though. Someone that spends a 1000 hours+ farming gear/keys will still hold an advantage over someone that played a 100. Less than with paragon perhaps, but still very much not an even playing field.
Also gem upgrades can be botted.
Isn’t there always that 1% chance to upgrade (not sure if it goes down to 0% at some point?)
So bots could farm gem upgrades till 150 while legit players won’t
Botting will always be an issue for leaderboards, even if the impact is somewhat diminished with the cap
Yes, designed to enforce equity, i.e. equality of outcomes, not opportunities.
Some things are so bad in theory that you don’t need to see them in practice. Capping paragon levels is one such thing. It simply removes any meaningful incentive to play the season after your hero reaches 800.
The leader boards will incentivize people to keep playing, IMO. There can be actual competition for the top spots, specially by trying different combinations of paragon points distribution.
Sure, fishing will play a huge role, but it makes people play just the same.
People who play more will have a significant leg up in terms of better gear, augments, and higher legendary gem levels.
It is a single season. I realize that there are a few people acting like this is devastating but even in that mindsst, it is temporary and not terribly relevant to non-season. If players enjoy paragon grinding, non-season is still available while S29 is going on.
Please don’t take this as an attack or so but do you think many people care about the leaderboard? I don’t know if there’s any actual numbers on that but I genuinely cannot imagine that this incentive is actually an incentive for the vast majority of players
That will still largely be true, just that they will put that time towards gear farming instead. As I already said, it will still not be an even playing field. You might not be 15 GR behind but 3, but you will still not compete.