Will I get banned for using loot filter mod in online mode?

Just this

Problem is, blizz has four options

  1. Support modding(unlikely)
  2. Deny support to mods(unlikely)
  3. Start monitoring mods files in bnet(very unlikely)
  4. Do what they are doing now, ban injection/ automated cheats and close their eyes for interface/display alterations (most likely)

Dont fool yourselves, blizz can ban for the use of display mods in bnet
Why they didnt is beyond me

The way loot drops work would mean the filter would have to read grey, white, blue, yellow, green, gold and depending on how intuitive it is it would have to read the QDP packets to filter drops predictably that gets in to the packet sniffing realm and as such can be detected by warden.

As far as i am aware, they did this in legacy diablo 2.

There are no Korean Devs that I know of.

Development of Blizzard games takes place at HQ in Irvine, CA.

There are localization folks who translate game elements for various regions. There are PR, Marketing, and Community Managers for various Regions.

Devs though, are in the US for any core game elements or corporate decisions.

Generally speaking modifying the game in a way not approved by Blizz can lead to a ban so is at your own risk. I would not do it.

On the other hand, D2 had an active Modding community and the initial interviews back in the development of D2R did indicate they wanted to do Mod support. Then TCP/IP was removed after the Alpha hacks/exploits and that kind of got put back burner.

Blizz does not like anyone modifying games hosted on their own servers unless you do it in their sandbox that they approved.

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Mousepads Maphack didn’t inject anything it just read the -mapseed and displayed it and it lead to the largest ban in blizzard history I think to this very day.

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I will take your word as true
But even so, this means blizz would be able to scan all your personal files in your PC and this is a big Red flag in USA as Americans take their privacy right very serious

Read the response from KajiKaji there. That guy is right.

I am totaly for loot filters but if you use it in public game like Baalrun, it clearly provides unfair advantage.

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What’s shocking to me isn’t that people would risk using a loot filter, it’s just the lengths they’ll go to justify that it’s safe, when everyone would know by now if this was a truly feasible option.

It’s like that commercial where the brother-in-law is trying to rope in the main guy with some ill conceived scheme and he prefaces it with, “you know technically it’s not mail fraud.”

If you’re going on a technicality, prepare to be banned.

Its called Warden they still run it and it does exactly that.

Why would they read your personal files? There is nothing personal in game files of their game.

What, really?

So that Nigerian Prince that needed 500 dollars wasn’t real either? Gosh darn.

People will believe anything if it provides them the answer they wish to hear.

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Its been a long time since I read the post. I was mistaken the Dev was not Korean but the question was asked to a dev after the Korean Blizzcon by mutliple streamers.

Because most mods are run as executables that share file extensions since they share common MD5 hash to spoof the injections they only look for common files they aren’t interested in your pr()n
well maybe they are after all.

definitely not
some of its features clearly changed values ​​within the game, light radius as example

I said they would be able and this is a big security risk

The way the basics of the current security program works is to operate like a virus scanner. It checks the game files and processes, and a list of pre-defined known cheats/hacks/behaviors.

Esp with operating in the EU, personal files are off limits. If it does not touch the game, they don’t touch it. Or are not supposed to anyway.

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Light radius isn’t a server side argument neither was RCM (rune color management) at least not until Blizzard implemented the rune color change.

If the map is obscured in fog of war, and that is its functionality and you alter it, Blizzard can justifiably ban you.

Its incredibly thick to think that even if something doesn’t inject code into a process, if it alters a preset gameplay choice, like FoW they can still ban you.

Why is this so hard to grasp?

Maphack gave an unfair advantage. That reason alone got MH users banned.

For every other Blizz game you are right. For D2 and D2R they have allowed mods. They even talked in interviews about supporting modding for D2R. If someone has never played another Blizz game, and saw the interview, I can see it raising questions. When Blizz says they want to support mods people are going to ask about how that works and limits.

The diff is that Mods work on private servers
which Blizz does not support for modern games. That leaves modifying official Blizz servers which is not ok.

We are going to have to see if they ever give an update to the mod policy and clarification. I won’t demonize people who want mods though. Just warn them that it is really a bad idea and at their own risk.

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