Do I think it would be implemented in mod after mod after mod over 2 decades if it were desired? Yeah, I’d say that’s a fine indicator of interest for these features. A better UI for players to engage with the game is an objective improvement to the game. Claiming otherwise is contrarian nonsense.
Now you’re redefining QoL as something that alters core gameplay. Putting things in and out of stash and managing that inventory is a subsidiary, perhaps even consequential, portion of the game, not the main appeal.
My best guess is that you’ve already committed to multiboxing the game and don’t want to see that investment diminished by the QoL features it offers being handed to players running only a single account. That’s only because I’m giving you the benefit of the doubt and assuming that your opposition is based on some sort of logic that benefits you.
yea thats why you just had a 6x4 stash. sure it was possible to create as many accounts and chars as you want, which literally gave you unlimited space. these accounts and chars needs to taken care of as they get deleted after 90 days of inactivity (once they get permd…)
I dont think everyone feels like doing whatever i want is creating more fun.
but they sat there and said you know what we should give very little stashspace so make players angry.
sure goal is to slice and dice and collect items, but the idea is also to decide what items to keep and not just stash everything you find.
its obvious that the devs made their minds about stashspace and inventory management when they limit your space. if they didn’t care they just could have give us plugy style stash.
No I especially said that stacking items in no spimple QoL, you are the one define it QoL. If inventory management wasnt a concept that tell me why we have so little space? well had so little space, they gave bigger stashes and 3 shared because we cant create more chars. still that has nothing to do with stacking runes lol.
Right, you said this, but you didn’t substantiate it. You simply stated it and demanded that it is now a fact. You attempted to redefine the parameters of QoL such that stacking runes now falls outside of that definition.
Do you understand that you’ve made no argument for your position? You’ve simply stated what you think, but not why. It’s as if you think that by saying what you think, that’s enough to force it into facts. You honking, bro?
especially staking runes and gems would effect the game actually lots. at some point you have so many mid runes and gems stacked that getting hrs will be waaay easier. the limited space and the effort combing all these items makes it that you think about having your whole stash full with lem runes to level them up or if you also have some items bases etc that you rather need the space for.
if you stack them you don’t make any compromises anymore.
Can you clarify this thought, and possibly apply some grammar so people can understand what you’re saying? Do you mean to say that a stash full of mid runes suddenly creates a highway to mass high runes via cubing them? Have you actually looked at the numbers on that? Do you understand how many hundreds to thousands of years it would take, spent entirely on hitting the transmute button, to cube mid runes up to high runes assuming you found at least 1 mid rune per second while playing?
ehm yes actually making a vex out of lem isnt that much of a effort. have you looked at it?
after 3 seasons i have like 2 chars and stashes full of midrunes that wait to be combined.
Lem is a mid-high rune, just under Pul, and it take 48 of them to make one Vex. When you say a stash full of mid runes, you don’t mean anything lower than Lem? So is your point that for players with stashes filled with hundreds of Lem runes, they can make a few Vex runes? Are you being dumb on purpose? Is that your talent?
Cubing for HRs doesn’t happen until you cubing other HRs for different HRs. You might send a few Um runes for a glow up, maybe you’ll burn some Mals, but the HR cube climb starts at Ist, and for good reason.
is 48 a lot to you, because 48 Lem isnt too much time to find, and during that time i’d be finding a lot more other mid runes to convert and instead of them being wasted due to stash space, i’d get to convert them. So really, you’re thinking 48 Lem = Vex, when im thinking 40ish mid runes to get a vex, which is not that uncommon to find.
the point is that beeing able to stack runes would make that process way easier… i know not everybody would do this still it’s possible and all these midrunes are just found and traded on the side. pul to ist isnt that much of a big deal to get lol
you making a big deal out of me saying its QoL for certain reason and trying to insult me because thats not the way you would play. you want to play in a way that is not actually present in the game, im not the one.
and you do get the point somewhat. nobody wants to collect so much runes in their inventory to take their 10 minutes after to cube couple of pul um mal and ist, but if you can stack them why not. and even if it would be just for these runes.
2 Pul = Um
4 Pul = Mal
8 Pul = Ist
16 Pul = Gul
32 Pul = Vex
Idk what you overdo it so much and call me dumb to convert 32 Pul runes, I do that in a minute if I have the mats lol.
Do your math correctly or are you just beeing dumb on purpose?
And its also not 48 Lems…
You yourself state that the unlimited mules the legacy game offered was annoying, but agree it allowed lots of space. By definition keeping the same capability (lots of storage space) but making it less annoying is QoL.
It’s more likely they were coming off of Diablo I that had no stash and said, “let’s give people more space”. Then they made LoD and decided to give people even more space. Then they made resurrected and gave even more space but also took unlimited characters away, so it was a net negative despite seemingly good intentions.
yea and? im not saying more space would be bad, im just saying stacking gems and runes should not be in this game.
I would gladly remove 2 of the 3 shared tabs and rather have 20 chars for each mode, scl, scnl, hcl etc.
Still no reason for me to implement rune and gem stacking.
It was also just needed to have more space as there been more and more items and even charms in the game. Introducing runewords made us need more space as you need to store bases and stuff too.
Imagine we would only have a inventory like in d1 lol.
And yes, for the devs they decided to take away unlimited chars and give a bigger stash and 3 additional shared stashes. To me that doesnt mean that be need rune stacks. At the begin of D2 we just had 8 chars per realm.
Atm on 20 chars counting also the shared stash we have the same space as we had with about 35 characters on legacy, almost 2 accounts.
Because you can’t do math. One rune down from Lem is 288 runes to get a Vex. Two runes down from Lem is 864. Have you heard of doubling and how rapidly that number explodes as you continually double it? Try tripling.
The point is that cubing runes from anything lower than Ist requires so many runes that it’s largely irrelevant. You’re wrong and you opinions are dumb.
You realize it’s a math error in your favor. I skipped one rune on the way down. That makes each Vex = 96 Lem. So your position is even dumber and more wrong.
It’s the multiboxing fake casual, here to tell everyone that they play less than 1h a day, cap 99s, and find several high runes. The premier forum clown.
dude you talked about lem beeing 48 to a vex, which is wrong. i never said lem is not 96 to a vex. you hang yourself on that lem right now lol.
And there is nothing that i profit from your mistake here. get over your mistake and dont try to blame me for it lmao
However you don’t need to agree with other peoples playstyle.
I’m just saying that stackable runes and gems effect the game and your choices what to keep and not. It not just improves the quality of playing, it does influence the way you play so it is not only QoL anymore. Thats my whole opinion to it. Choke on it…
Right, so you’re just dumb. Talking about how many Lem it would take, because that’s what you defined as the rune for a stash full of mid runes, was to illustrate how many runes it would require to create a Vex, another rune that specifically cited. 48 is already a large amount, 96 makes the worry about “easy high runes” twice as ridiculous.
So at the end of the day, stacking currencies, and even having hundreds of mid runes will amount to single digit quantities of high runes, if you took the time to cube from Lum or Fal or Lem or etc. It’s why trading takes place in amounts of Ists. We’re still dealing with the cube recipes which require specific gems to cube them, so even having the hundreds of runes isn’t enough. You equally need the hundreds of gems of the right tier and color. Your position is only getting weaker and dumber.
QoL is more of an opposition to balance than a total absence of effect towards gameplay. For example, very few players would call the gold auto-pickup not QoL. It does impact how much gold players pick up (or if they even pick any up at all), though.
As a general idea, I don’t believe that “players are going to pick that item more” is a good reason to refuse QoL. At worse, add the QoL then rebalance the drop rates depending on how much more players pick the item up.
PS :
I don’t think focusing on a calculation mistake is very constructive. You can discuss the point without focusing on the calculation, unless the calculation itself is integral to it.