I ask this because at first glance it has a lot to like. It grants Cannot Be Frozen, it has okay resistances, and no strength requirement along with +30 Strength.
Indestructible
+20% Faster Run/Walk
100% Damage to Demons
Slain Monsters Rest in Peace
150% Enhanced Defense
30 to Strength
All Resistances +30
Cannot Be Frozen
Requirements -100%
If we want to buff it, we have to understand why it actually isn’t used.
Well, first of all it has level 84 requirement. This is end game gear. You are competing with Enigma, Chains of Honor, etc.
Second, one of its main points of appeal is the lack of strength requirements. That means Barbarians and Paladins are not going to value this as highly as a Sorceress, Assassin, Amazon, or other character that doesn’t have other reasons to have strength. But its high defense is not as important to those characters.
Slain Monsters Rest In Peace mean Necromancers won’t find this armor attractive.
What is important to characters that would find 0 Strength Sacred Armor attractive? Skills. Both Enigma and Chains of Armor have +2 to All Skills. Skin of the Vipermagi has +1 to All Skills and Faster Cast. Other armor that competes for end game gear without +skills, have something like Damage Reduction, Increased Attack Speed and Faster Hit Recovery - Treachery. Or Faster Cast and Enhanced Damage - Fortitude. Or Skill Damage Increase - Ormus’ Robes.
Tyrael’s Might doesn’t even have Faster Hit Recovery?
Okay, so the theme is Tyrael’s might, maybe All Skills or Faster Hit Recovery don’t fit with Tyrael? No, they fit rather well.
Okay, let’s add All Skills and Faster Hit Recovery.
Indestructible
+1-2 to All Skills
+20% Faster Run/Walk
+35% Faster Hit Recovery
100% Damage to Demons
Slain Monsters Rest in Peace
150% Enhanced Defense
30 to Strength
All Resistances +30
Cannot Be Frozen
Requirements -100%
That makes it competitive as a placeholder until you get Enigma or Chains of Honor… but being so rare it still won’t see much use.
What else? Well, casters would want Faster Cast, combat characters will want Increased Attack Speed. All will want Damage Reduction. None of those seem off flavor.
Fire, Cold, and Lightning Skill Damage increase don’t seem like the right flavor. Magic Skill Damage increase actually does seem correctly themed. But the screaming if we did that would be horrific. Although it would make it very attractive to Barbarian Berserkers, despite making the high defense pointless. Would +10% Magic Skill Damage be enough to make Hammerdins and Bone Spear Necromancers choose it over the Enigma Teleport?
That is another point, there is a big demand for mobility and Tyrael’s Might ought to give something like Flight - but that might not be doable. Teleport feels slightly off flavor. Maybe +1 to Dragon Flight? We do see Tyrael suddenly teleport into combat, so maybe that would be good flavor? In terms of other combat skills… maybe Concentrate? Uninterruptable, and increases defense during attack?
Okay, based on that I’d give the following two versions:
Tyrael’s Might:
Version One
Indestructible
+2 to All Skills
+20% Faster Run/Walk
+25% Faster Cast Rate
+35% Faster Hit Recovery
+35% Increased Attack Speed
100% Damage to Demons
Slain Monsters Rest in Peace
150% Enhanced Defense
30 to Strength
All Resistances +30
Cannot Be Frozen
Requirements -100%
This version doesn’t have the high resistances of Chains of Honor, or the mobility of Teleport, but it would probably replace Treachery for characters that need Increased Attack Speed more than Resistances. It would also be competitive with Skin of the Viper Magi for 200% Faster Cast Builds that don’t use Griffon’s Eye (Basically any caster except a Lightning Sorceress could pick this instead of Skin of the Vipermagi).
Tyrael’s Might:
Version Two
Indestructible
+1 to All Skills
+20% Faster Run/Walk
+20% Faster Cast Rate
+35% Faster Hit Recovery
+35% Increased Attack Speed
100% Damage to Demons
Slain Monsters Rest in Peace
150% Enhanced Defense
30 to Strength
All Resistances +30
+1 to Dragon Flight
Cannot Be Frozen
Requirements -100%
Grants only +1 to All Skills, and slower cast rate, but the mobility offered by Dragon Flight probably makes up for it.