Let's Discuss Teleport and Mobility in General - Sorc / Pal Shouldn't be 90% of players

That’s… not a bad idea. I agree that there are too many 1 point wonders in the game. Not sure that the specific numbers you suggest are right though. Might need Teleport to have a decently high starting amount, say 5 yards at level 1? And 16 yards… probably at level 25 at most. So I’d guess a decreasing return on point investment. Say 15 yards at level 20, and 16 yards at level 25, and then 17 yards at level 35? Something like that.

Another thing to consider however, is that some builds are effected more by changes to Teleport. For example, Nova Sorceresses are much more dependent on Teleport than other Sorceress, since Teleport is not just used for mobility and defense, but also for offense.

So I’d suggest moving the synergy for Nova from Static Field (which doesn’t actually synergize that well with Nova) to Teleport instead.

Except curses. The Necromancer curse tree really needs changes to make it worth investment there.

Nope, keep that on the points in Teleport.

Yeah, it would make Enigma still important, but more focused on Telestomping than just moving fast across the map.

Meanwhile make Dragon Flight available as an O-skill on something (like Tyrael’s Might). That way there is some trade off between the two as O-skills. Dragon Flight requires an enemy but can teleport you all the way across the screen, while Teleport on Enigma doesn’t reach quite as far without massive plus skills.