I’m glad the developers made some fantastic changes across the board for all classes during both iterations of the PTR; however, it’s a little frustrating that the developers refrain from improving the damage scaling of whirlwind at early levels.
Currently, at first skill point, whirlwind starts at -50% damage. The most non-controversial change they could implement is to tweak the numbers and start whirlwind off at 0% and scale from there. All this penalty does is to discourage players from using whirlwind during their Barbarian playthrough.
The change to damage scaling does not require any fundamental changes. I think this would be a good compromise for now. We need to make our voices heard, if you agree please sign this thread. Thanks!