The experience bonus from additional players should be completely removed.
The best way to level to 99 currently is to do baal runs till level ~92/93, then make baal lobbies and teleport people to throne room, while you do the terror zone. It’s a fact, you’re getting the best exp from terror zone by a mile and baal runs or anything else don’t even come close. The problem with this is that you either need a sorceress or an enigma for teleport, otherwise you’d waste significant amounts of time.
Another more important problem is that even if you play a sorceress or have an enigma, it’s really boring to teleport ~1/4 of your entire playtime, it just burns you out. I’ve been playing the new mosaic build and I had a blast up to level 97 and I’m burning out due to the fact that I need to keep teleporting people to baal to leverage that players 8 bonus exp.
Well, you can just play in a 8 player group and everyone should do the terror zone.
Well, that’s not the most optimal strategy since experience is split to a certain degree between close party members. Even if you gloss over that, some people would still want to play solo or maybe they want the entirety of the loot for themselves. Forcing people to play together is not a good experience for everyone.
Well, if you remove p8 bonus, nobody is going to play on p8 and the game will be too easy
Correct. That is why this game could use some actual dev time and be given a legitimate endgame loop. Lots of arpgs extend their content past the acts with stuff like maps (path of exile, some diablo 2 mods) or rifts (diablo 3). Don’t get me wrong, I do not wish for endless type of difficulty that diablo 3 has, the endgame loop should cap somewhere (for example at level 97, terror zones cap at 96 currently) and the content should be significantly harder the ‘deeper’ you go, so it makes up for the lack of p8 increased health.
In fact, you could solve the difficulty problem by making monster health and damage scale with levels, so monsters in a 96 TZ would be similarly tough to anything you can find on a players 8 setting at the moment.
I know this would require quite a lot of effort from the devs, but once diablo 2 has an actual legitimate endgame loop that’s not a 20 y/o loophole crutch it will compete with other arpgs on the market.
What would be the point of players 8 then?
I really don’t know how to answer this question. Maybe people should group together to overcome difficult challenges without expecting some inherent bonus reward for doing so? Multiplayer would be much less prevalent in the endgame if we had something similarly to maps/rifts, but I don’t think that’s necessarily a bad thing.
A solution would be removing the experience penalty (the split) that happens when party members are close to each other or drastically reduce it. I imagine this would encourage people to make legitimate farming groups.
Also, you’d fix the teleport / enigma meta if you could do zones where you’d fight monsters continuously without having to teleport to certain objectives. Win win?