Teleport kills the game

I’ll take a page from your book on this one. “Ah, so you didn’t really have a point. As I suspected.”

Settle down Green Day. I don’t expect a claim to anything I’ve written except if cited as a source for the addition of constructive criticism or concrete facts.

I’d rather try too hard than not enough, maybe swing that pendulum of advice towards yourself so you may achieve more out of life?

Oh shut up already. I get so tired of these whiny, idiotic, little brats that are too ignorant to realize they could simply choose to not use it.

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Put +1 teleport on tyreals might.

I agree. Teleport is fine as is. If you don’t like teleport, don’t use an Enigma, build a Sorceress or let one help rush you. Don’t let a Sorceress that found something you need and they don’t, give it to you free. Don’t let a sorceress risk losing her experience to teleport down to Baal and open up a SAFE portal for you so that you don’t lose your experience .

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Play teleport in D3 and you will go running back to teleport in D2.

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Option on game creation… teleport enabled or disabled.
Done.

I have an Enigma for my melee char,(s) I like it very much to jump rivers, circumvent dead-ends etc.
having said that - I also hate the typical/popular tele-spam/spaz zoom-zoom game play.

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The game is like 20 years old. I’m more worried about diablo 3 dieing off than diablo 2. Mostly due to lack of enigma and meaningful pvp.

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You do realize prior to Enigma any class could wear a teleport amulet right?

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I hear you. I am an original Diablo player got D1 when it came out then D2 then LOD all at release. I decided to give D2R a try now that I see several of the initial bugs have been ironed out. Come to the forum to see whats happening and all i see are complant posts from newb mediocre “gamers” crying about a watered down version of the original as too hard. They should go play D3 since that was made for no skill whiners…

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back in .10 I would have agreed. however, enigma is a choice and the armor is not that great in comparison to other runewords(otherwise mercs would wear enigma lol). the teleport is absolutel a must have, unless you want to be slow. Where you see a cheat, I see a time saver. quite frankly, if you have enigma, you probably arent skippin death(aside from when you tele into and out of a boss mob).

I do agree that cast speed should affected by slows. Just leave telelport as is, it’s fine. call it the “lets not take all day” option.

D3 has everything they want. a dead mp option, instanced loot, no trade, no pvp, monsters that harder and harder to kill, no real form of fast transportation(ex: d2’s teleport), and rift bosses are loot pinyatas! I honestly cant stand D3, they ruined all hope of balanced pvp with their stupid “big numbers is good” motto. pvp in d3: shoot first or die. pvp in d2 is so much more dynamic, because you cant just 1-shot everyone.

EDIT: oh, and d3 has no lobby. so pvp wouldnt be viable even if they did re-balance the game to make pvp possible.

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I just bought D2R at this Holiday sale. For like 6 more dollars i could have also gotten D3 with all the exspansions and i was like naw, I would be hard pressed to even spend a dollar for all of D3.

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Tell me you didn’t actually READ the post, without telling me…

I think your understanding of the definition of essential is also a bit lack luster.

Does not make it essential.

What’s is the meaning of essential?

necessary

: something basic, necessary, or indispensable.

My argument then continues to explain how it is wildly depended on to farm quickly, but that doesn’t make it essential at all. If everyone didn’t have it, people would still farm. The entire game would still be preserved. You just couldn’t skip 98% of it anymore, or in the face of balancing it, you COULD skip 98% of it, if you HEAVILY invested into it, weakning you in other ways.

You think my post is nonsense because your pent up in bot like ideology. Balance doesn’t mean to make everything the same. I couldn’t agree more. That’s why I’m not suggesting that as the actual solution, which if you actually bothered to examine my post, you’d SEE that. My actual suggestion is to make it so the ability teleport does NOT gain effects of your FCR without investing HARD points into it, to prevent enigma users from being god like teleporters at all, and to then also force sorceresses to actually invest in the ability if they want to maintain its extremely OP usability. This would go a LONG way towards preserving the game content, slowing down the general populous from blowing the game away, change speed run dynamics to not necessarily showcase ONLY sorceresses, giving sorcs a much-needed damage nerf, and bringing other classes back to reality, The game was never made for zoom zooming everything, nor was it ever fun when everyone could. Enigma was the answer to balancing teleport, by letting everyone have it. It was just the WRONG answer, because now every class is broken and ALL content is trivialized and way too fast. The correct answer would have been to bring teleport to a realistic state and never make an enigma in the first place, but the original team unfortunately missed one.

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Buddy you are embarrassing yourself again. You can’t even differentiate between class and build and fail to understand your copied definition of essential.

You also answered to this in a different topic and failed to bring forward an actual argument and you promised that you are done with me.

So how hurt are you? Your whole post stands on hyperbole and wrong statements and I pointed out that beside it’s wrong information it only consists of your personal opinion and preferences and not of facts.

Also I don’t reread your edited posts either.

You are still wrong about bots.
You are still wrong about classes not being able to teleport.
You still contradict yourself:

This you?

I’m not even bothering to read the rest of your nonsense because you were clearly wrong and you can’t admit it. We can have a discussion when you actually care about facts and truth and not only about your hurt ego.

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Blizzard will not change the skill. Use some common sense please:

  • Game was successful exactly because of teleport, as one factor. (Can be seen in e.g. ladder statistics.)
  • So Blizzard would alienate it’s core player base nerving teleport

Wish for it all day long, thats ok, but this is the reason it will not happen.

If you look the forum over it seams to always be the same people crying all day and night. I doubt they will ever L2P. Hopefully the devs don’t take their constant whining as actual input for future changes.

Sorry you’re kind of in the fringe minority on that one. Most people think the game would be better if it wasn’t such a pushover.

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your whole post is mental gymnastics at its finest. you clearly aren’t getting it at all guy.

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Sure buddy. Enlighten me.

Teleport definitely redefined the intended playstyle in this game. Although it definitely is for the worse. I’d be fine with it IF non-teleport MF runs were equally interesting and equally potentially profitable.

Yes, there is Chaos, but even Chaos is very much less efficient compared to teleport options due to seal popping.

They need to make ALL terror zones very MF viable without teleport. How they gonna do it, i’m not a developer i don’t know.

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