Give it Charges.
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Give it Charges.
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Teleport was required for a certain quest in Diablo 1, and was available to any class. They know what they did!
If weâre talking about âdiversityâ there are bigger fish to fry than Enigma. Letâs talk about how stats work, for example. The only main stat that matters is Vitality. Energy may as well not exist and nobody puts more than they absolutely have to into Str and Dex â usually only enough to cover stat reqs and the occasional block/hit % chance. All else goes into vit.
In fact if weâre going to discuss glaring game-breaking issues, letâs talk about how Gold means literally everything until it means absolutely nothing. Or about how MF needs to be like a thousand % or more for it to be âworthwhile.â Or about how it takes so absurdly long to get to level 99 that most builds aim for a âmid-70âsâ core. Letâs talk about how nobody wants to actually âplayâ act 3, and how the devs had to go out of their way several times to attempt to nerf power rushing in general.
Letâs talk about stash tabs and inventory Tetris. Because true gaming is measured by how many TPâs you had to burn trying to grab stuff off the ground, only to realize you misclicked on the Nth bundle of Arrows (loot filters? Has anyone at Blizz heard of those?). Letâs talk about literally ANYTHING other than Enigmaport, the one thing that actually alleviates many of these sticking points inherent to a game thatâs a product of its time.
Letâs talk about how you could just play pre-LoD, even in D2R, if all of these pesky QoL adjustments arenât your jam.
Just because something has been in the game for many years, doesnât mean it was a good addition. To understand this, all you have to do is look at wow. Wow is literally the crowning jewel example of how additions are not always a good thing. The whole game shows you that after certain expansions.
I will never understand these posts. You are free to not use any skill/ gear that you donât want to use. Stop trying to force your play style on everyone else.
Should they remove running because I want everyone to walk everywhere? How about Waypoints? I think everyone should have to play through the entire game every time they want to kill Baal.
You opinion, like ever other âteleport is brokenâ thread is dumb, simplistic and narrow minded. Donât like it? Donât USE IT!
Stop SpammingâŚ
You didnât fix anything, simply trying to add a few words and take credit for the effort is just plagiarism.
Stay in school kid.
Daaaaaaaaaaaaaaaaaamn I just witnessed a Murder on Christmas Eve.
When something is fundamentally an identifier for functionality, speed, and all effectiveness, it either needs to be controlled in power, or given to everyone at an EQUAL usability, neither of which have been done. Teleport is fundamentally the most useful skill in the game, and 1 class gets it by default, others have to pay for it, but can easily justify building around it, some classes can have it, but it nerfs their ability to be decent, and then thereâs classes that literally cannot even use it at all.
Again, this is the most important ability in the game, bar NONE, because of the advantages it provides to EVERY facet of the game including killing speed, item farming, xpâing, and being able to help others with things like rushes. It is single handedly the most broken and useful ability in the game. If you play a class that gets nerfed or cannot use it, you are automatically LESS than HALF as effective as ANY other class that does.
When it created a disparity between classes that was such huge margins, your argument became invalid. It is no longer a play style, itâs âthe only way to play effectivelyâ. Itâs the difference between giving 1 character skills, and letting another character only auto attack. Thatâs how big of a difference this SINGLE ability makes. This is why your argument is invalidated. It needs to be rebalanced. Itâs always been WAY overpowered.
Not only is it horrifically overpowered, but almost every bot mechanic in existence is written around having teleport. It would sure help to throw a wrench in that for a little while too.
I saw a suggestion yesterday, where teleport should be not effected by FCR at level 1, and as you level it with HARD points, it should gain effects from FCR. This would force the sorc to choose between being more of a teleporter, or being a sorc that can hit excessively hard. That balance of having to choose utility or power has always been what made games balanced.
Agree⌠with a butâŚ
Creating a game with friends, with âwalkâ in the title⌠and having the zoom-zoom crowd roll in and do the zippity-zing thing is beyond irritatingâŚ
I would add it is disrespectful⌠but we all now this community is not high on respectâŚ
Yes, we often make psswrd games to avoid such, but, darn it sure would be nice to create a public walk game, and, have an option to disable tele in it⌠so that when the inevitable happens, it remains a walk game, and the zoom zoom crowd can walk, or go find like minded players, rather than ruining a walk game.
See, thatâs the thing⌠in games clearly titled walk, when the zoomies come charging in, the zoomies are then forcing their style of play on others⌠actually, itâs worse, they are deleting others choice of play⌠by steam rolling the entire quest/game.
When I join public games, I fully understand itâs going to be a zoom spaz event.
But when I join/create a game with walk in the title⌠mmm⌠ya, whatâs the point?
The zoomies will invade and be certain to ruin the experience.
Oh, I have an Enigma, in case you were headed there.
There are clearly 2 differnt player types.
hey, at least that is my take.
Interesting.
20characters
Ive only had used enigma maybe 6 occasions in 20 years of playing! I have yet to make one with D2R and personnally found multiple Jah and Ber! What Iâm getting at is nigma is not required to enjoy the game! So stop with the nigma hate, it shall remain as is for all eternity!
Please leave teleport alone and find something else to complain about. Why do you want to take away such an essential part of the game?
Go ahead and walk when you play but stop trying to force other people.
Because itâs not essential for any POSITIVE effect in the game. The only thing that is dependent on it is certain classes remaining far superior over others. The only thing teleport is ESSENTIAL for is botters. Could you imagine how much damage this would do to botting?
And tell meâŚif itâs âessentialâ, then why can certain classes not get FCR to match other classes cast speed with it, and why can 1 class literally NOT cast teleport at all, even if they have an enigma? Your argument is the shining jewel of you being stuck in your meta not realizing how toxic of an ability this actually is and how much imbalance it actually brought to the game.
If you want it to remain as overly useful as it is now, everyone has to have it at the same level without buying it, and the FCR break point to reach max cast speed needs to be 0, and druids need to be able to teleport in shapeshift forms.
If you want balance, change how FCR effects teleport based on hard point only application into the skill. Youâd see a lot more fun and skillful gameplay, ESPECIALLY in hardcore if teleport wasnât so unbelievably busted. Speed runs might also resemble some form of diversity too instead of just watching people stack a sorc with fcr and static shock and RNG a win with better items.
As a root problem analysis, every game blizzard has released where theyâve added options to skip content in the name of convenience, ended up being a total disaster in the long run, where developers even acknowledged regretting doing it, and in many cases reverted those changes later. Developers even went on a panel and explained how the game immersion was broken when they added lfr/lfg to WoW when queueing for something would simply teleport you right to the place you queued for. Nobody ever left towns.
Teleport does the same thing. It destroys game immersion, just in a different way.
You had one reply before mine, and a like I canât see. Is it Zahramar? lol
Also, if you could read between lines, absorb context or intent, youâd realize claiming ownership for anything youâve typed is the last thing Iâd ever want accredited under my name.
I did warn you against trying too hard.
Wrong.
Teleport is a signature skill of d2. Itâs essential for effective farming of xp and gear. Itâs a tool to mitigate the useless merc AI.
Bots would still farm gear faster and more efficient than any player. It would just significantly reduce the bearable and diverse options for players. Bots donât mind farming pindle or travincal for 99999999 times, players do.
Your statements about classes are wrong too.
Every class can use teleport. Different fcr breakpoints are a balancing topic and are designed for the own class skills.
Most of your post is also nonsense in my opinion. Balance doesnât mean to make everything the same. I can only agree to allow shifters to use teleport while in form when certain criteria are met (40+ points in shapeshifter tree) and with a rebalance of fcr breakpoints.
What is more balanced than a piece of gear that levels the playing field for all characters, once you EARN it?
I just love it when I try to use my CtA and they run as far away from me as possible. My favorite.
If the devs touch teleport there will be a riot.
Go play one of those mods if this bothers you so much. Game balance is an illusion which they like to maintain so that you perfectionists come back for every patch just to get crushed. Play a sorc until you get an Enigma then you can teleport around with other classes. Who cares if fcr is not equal for every class. If you are dueling and this bothers you then change classes or get gud.
To be clear, enigma is not the problem, teleport is. Enigma is actually a good item to have in the game to balance things as you seem to suggest.