Sounds good!
If it has no suffix, only prefix, will it roll a new suffix right?
Not sure about its effect on charm rerolling, but I would welcome this for blue weapons, particullary ethereal blue Javelins.
because it changes the game and it makes items a lot less valuable.
People always want the game to become easier but its a bad idea. You kill the only endgame that d2 has to offer.
In D3 for example you have endgame gear within no time because of features like OP mentioned, but it doesnt matter because the endgame is to level up paragon and beat highest grifts.
D2’s endgame (besides pvp) is to max out your gear. if you speed that up by such features, you kill the game
Actually, the suggestion is inspired by Path of Exile, about Diablo 3 I’ve quit before introduction of loot 2.0(?) and Reaper of Soul expansion so I have no idea how mystic NPC and other new stuff works there.
Speaking about PoE, somehow such recipe didn’t make items less valuable, and also considering not all affix has the same chance to roll it still won’t be too easy to obtain what a player wants - ex a skiller grand charm with +45 life. It will be easier, though, and that’s the point of suggestion - make obtain useful magic items a bit easier, but not negligible easy.
I like ideas like this and ideas such as increasing drop rates slightly with baseline players 3 or 5 if they’re ladder-only and ladder characters are deleted at the end of a season.
This gives new life to a boring game in the form of ladders and allows the weirdos who want the same boring 25 year old game to have their boring game in non ladder, untouched.
Personally, I only play ladder and delete my characters anyways ¯_(ツ)_/¯ I’d love to see some big item changes and recipe changes, etc to ladder, provided they don’t affect non-ladder characters.
Well, I’ve written the idea because playing SSF entirely it just sucks to find items which could be made good by altering prefix/suffix, so definitely the recipe should not be ladder-exclusive.
And these weirdos always will have a chance to simply not use it, but grind to the death.
I’m convinced that the purists really want a real money auction house. They enjoy the economics of items, and their rarity, more than they enjoy playing the game. Its pretty obvious. Anyone who says the game would die if item scarcity was changed, clearly doesn’t understand the types of players who want the change.
Let me tell you straight up.
We. Will. Not. Quit. The. Game. If. You. Make. The. Items. We. Want. To. Find. More. Common.
It will in fact be the opposite. They’ll come back to the game, and they outnumber you. So, if you would quit the game over this change, I think you don’t love Diablo as much as I do.
While this looks interesting it’s a completely different suggestion. Personally, I think arrows/belts should be removed from the game entirely as they add to the game nothing except needless micromanagement, and instead there should be introduced quivers whose can be normal, magic, set, unique - just like it is in Path of Exile.
Well @Sekscalibure mate, I think your idea is worth a separate thread^^
Let me see, ow look a +3 hydra orb, with 20fcr, burn and yes 2 socks, ok roll till I get +3 fire skills (not even that uncommon).
Ow a 45 life Gc, let roll this it becomes a used skiller.
Shrunken Head with +3 skelly/+3 mastery, roll for +3 summoning (same goes for wand).
What do you say a Monarch of Deflection, feel a mechanic commin up.
Claws with 3ls/3ds hold my beer.
40ed jewel…
Could continue for countless examples, but I think every one will get the message by now.
Many of the mythical Orbs, Wands, Heads, Pelts, Primal Helms and other things will become quite easy to get, sure you still needs to do some elbow grease but those gems and runes are quite easy to come by.
Maybe this works in PoE, that doesn’t say it works in a game with a completely different itemization system.
Finding an item with half of the things right is not that uncommon, getting a 40ed jewel is 1 in 670, getting a 40/15ias is 1 in 34.505, each time you re-roll a 40ed’s suffix you have a 1 in 17 chance of getting a 40/15ias, so the highly sought after would drop from 1 in 34.505 to 1 in 670 and a few gems+low runes.
Problem isn’t in most items, just a few of the best ones.
You cannot only make okayish, nice or good items with this recipe.
Hey there.
Please, keep in mind that Path of exile and Diablo 2, while they have a lot of similarities, treat loot very differently.
Diablo 2 has very few solutions to help look for specific affixes on your equipment. The best you can do is roll a random brand new item or go for meme recipes. It’s pretty much based on finding the stuff that you need.
Path of Exile, on the other hand, is made to have you craft your equipment. Sure, low level or intermediate equipment can be found normally, and you may have a lucky find, but globally, you are going to look for handmade stuff.
This difference in treatment heavily influences how affixes are treated. This makes magic items the best for certain affixes in Diablo 2, and affixes are way more likely to be top values or close to it than with Path of Exile.
Also, please note that it took a very long while for PoE to add this kind of recipe. They only added it when getting perfect affixes wasn’t the end of the item chase.
All this to say that, while the idea may not necessarily be bad, it is important to understand what you can do with such a system and what that implies as limitations. I am not convinced that its effects on how to get charms would be a good one.
That being said, putting limitations to the ilvl of the affixes it can get could be good. You’d be able to profit from a decent find by switching a useless affix to a useful one, although not top-tier.
In Path of Exile it’s perfectly possible to craft max affix. However, I see a point of
that should be good enough for runes Ral/Tal, just to roll up to say lv50 affixes - that should be high enough to create really nice items. I think the recipe might be extended to use some more rare runes(though not crazy rare), Lem/Ko to be able to roll highest possible affixes.
This also should keep my intention which was to make the recipe rather affordable for SSF, and encouraging to fiddle with the found items.
Nevertheless, a good note mate, thanks!