Stop crying about drop rates

drop rate are ok like they are? I bearly died when I rode that sentence. Man when u got 1/700 chance to get certain item on big bosses and people says that is ok. they just are no life people dont have any family what so every. those drop rate are ridiculous it need to be change for the sake of casual gamer!! Now this game is on multi plateform and it need to be cross plateform! my wife want to play with me on my xbox serie X and me on PC and we can not!

controler management need to be enhanced!! why the hell when u are dropping item in your stash u need to hold X button? So if by mischance you just hit X button, your item drop on the floor.

Omg I love this game, but they are so many thing to improve. Stash is too small. gamers need more space!! or something we can buy to get stash bigger dont care but we need more space :slight_smile:

“drop rate are ok like they are? I bearly died when I rode that sentence. Man when u got 1/700 chance to get certain item on big bosses and people says that is ok.”

Yes, the drop rates are fine. Coming from someone who played many thousand hours of base Diablo II LoD and was lucky to find a single High Rune in a single Ladder, then going into Resurrected and finding a whopping 4 High Runes in the span of a week, it’s safe to say Resurrected drop rates are fairly higher than classic.

“Omg I love this game, but they are so many thing to improve. Stash is too small. gamers need more space!! or something we can buy to get stash bigger dont care but we need more space :slight_smile:

You…are not meant to hoard in a Diablo game. If you really want to hoard, then use the Shared Stash to go and transfer items to a “mule”. Diablo II literally went from 1 stash page to 4 stash pages, and each stash page is larger than LoD’s stash.

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For what do you need stash space if there is no loot? Next thing: I have family, i dont farm certain item. I got every stuff i needed, just traded it for runes which comes everyday from countess … hrs are mythical, but u dont need them to play the game … i think its so boring with top equip. On budget is more fun.
And maybe one day hr will drop for me and i stop quit playing bacause of it :smiley:

drop are fine for people that can play 6++ hour per day ; 7day/week lol

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No.

I think the average player who bought D2R wanted had expectations that didn’t pan out. The game was massively hyped from Blizzconline. Discussions in WoW were very common with “old hats” who’d played it when they were teenagers or early twenties, with rose colored glasses. Then after massive amounts of magic finding and dealing with the frustrations the game has, those glasses fell off and they’ve quit.

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i dont know how people wouldnt remember the serious grind for items but maybe. I think a lot of people stopped playing for plenty of reasons, part of it being this is an old game and doesnt take that long relatively to beat all the content - i know everyone has different definitions of done. As I said in other posts, i killed ubers in I think 3ish weeks from launch, 4 tops, with moderate playing and had never killed ubers prior.

The issue with drop rates is people want to play casually but get BiS gear and thats just not realistic, especially when you dont need BiS or even close to it for 99%+ of the content. It’s like playing vanilla wow and wanting to be decked in t2/t3 gear but not put in the grind time. You cant have both.

The only rose colored glasses I had was that blizz was competent and would launch ladder shortly after launch (ya know like they said they would)

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Mentioned this before, but I’ve gotten 21 runes Mal+, and 9 runes vex+ in D2R, with 350-400 hours in, and not being the most efficient at farming. When I played D2:LOD back in the day, played for about 1 year, probably ~1000 hours. Never got anything past a Mal.

Those HR drop rates have definitely improved. Maybe they needed the bump they got then. No further increases are necessary.

This is why people quit. We’ll see what happens when ladder starts.

I think they quit because they get bored and getting BiS easier isnt really going to change that. beyond farming (insert wherever) over and over again there isnt much to do for most at some point. its just when they are over it that varies. if i got better gear faster id be done sooner honestly

I disagree. You’re clearly not that type of player, so its hard(er) for you to emulate that thought process, but from my experience even casual players would enjoy logging in for the gameplay D2 offers. I have frequently heard feedback from those that have quit that they’d like to play some of the end game builds, but the luck/time commitment to obtaining the gear for them just isn’t worth it.

This is why I think a happy middle ground would be to increase the drop rates so that casuals can obtain the gear, and shortening seasons substantially. The combination would incentivize the casuals to play, whilst requiring them to start fresh. With the popularity of “rogue” games, this would actually keep in line with the design philosophy David Brevik had with Diablo.

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all that does is change which builds they play. would i have liked an infinity and fulled decked out char? sure, but then what is there to farm when I have everything? facerolling everything when you need nothing gets just as old just as fast.

Illustrating my point more.
The people that quit don’t enjoy the loot grind, but do enjoy playing the game with that loot. It doesn’t get old to them.

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im finding it hard to believe there are many people that both

really enjoy the gameplay and it doesnt get old to them

AND

they quit because they cant get BiS loot.

that is such a small cross section. maybe people arent self aware enough with how their behavior would change. in d2lod i got infinity and all the good stuff cheap / free from people and it was fun but gets old. its not like there is much accomplishment feelings when you clear stuff on super easy mode with the best gear. i think the game play is more enjoyable when you have to pay attention and try if you arent grinding for loot

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to a nerd farming for 20 years and remembers all the maps by heart. And is fine with 5000+ chaos runs a day then sure i guess its fine.

All this “more drops mean people quit faster” arguments is such an nonsense. D2 has so much replay value, different classes, builds, ladder and HC.

If my only goal is an 95+ enigma hammerdin that can clear CS while the cat is running over the keyboard, yes reducing the droprates is going to decrease your valuable quality gaming time of doing the same thing again and again and again…

If i’m planning on running multiple builds (without rushing in best case) i have tons of stuff todo. Though unobtainable items have the chance of frustration and early quit. A good drop every now and then on the other side could motivate to play a additional build not even planned, increasing game time.

No game can be played for all eternity, it get’s dull. Pumping the hours with empty grinding time just shifts that artifically.

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A lot of it comes down to “turning trash into treasure”… It’s very rare to find amazing gear, but if you sell enough key sets, bases, p.gems, crafting materials, etc, and do it efficiently, you can eventually get those amazing items… Many people need to do 50-100 trades to accumulate enough wealth to afford Enigma or Infinity. It’s actually very rare to find all the runes you need for those items by yourself without trading a lot of junk and semi-precious items…

Also, if you have an army of alts that you are gearing up, instead of trading those items away, it will also take a lot longer to build or make anything with any real value…

So yeah, would be interesting to see some stats/surveys looking at whether players perceive drop rates as being good or bad at the moment, and then link that to how actively those people are trading items with other players…

The key is trading :wink:

The argument that a small adjustment in drop rates would cause players to quit faster is silly. More players quit faster, because the drop rates is too low.

Also, if you ae a no-lifer, who cares if you reach your end game goals in 2,000 hours versus 1,900 hours. You still got your money’s worth of 1,900 hours of entertainment for $40.

Ladder is coming end of the month for those who want a fresh start. Even found an accurate pre-release prediction.

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50-100 trades? In my case, try one trade. In the span of a week just running Cows, Travincal, and Chaos, I managed to find 2 Jah runes, a Lo rune, and a Vex rune. It also helps that I’m a person who absolutely hates trying to trade with other people thanks to classic LoD.

Now tell me drop rates aren’t fine, because that time span isn’t long at all.

while i dont think drop rates need to be changed, one persons favorable RNG over a small sample size isnt an argument to defend anything. I could get 5 countess keys in 3 runs that doesnt mean anything about what the drop rate should be. You argument is ignoring the drop rates and just looking at one short term result.

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Yes, I know there are spouts of luck, good RNG and bad RNG. I’ve had a day where I only got a single key drop, but you don’t see me complaining that drop rates need to be changed because of one bad day of RNG.