Stop crying about drop rates

unless the 5% was posted in patch notes, those wanting better drop rates wouldn’t even know it was changed.

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In my opinion, the chance for “no drop” should be tweaked. Players 1 and players 2 have the “no drop” rate extremely high and should be reduced. Beyond that, no change. Players 3 through players 8 are fine.

There are many people who like to solo play online. This will give them the opportunity.

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I would want it advertised in the path notes.

Of course it would be. But why advocate for a change that people wouldn’t even notice in game?

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To overcome inertia and expose irrational intolerance. I am tired of hearing that any change in drop rates will ruin D2R.

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It is silly to expect very high end rewards constantly or not randomized at all in a game like Diablo. If you want static rewards, go play some MMO or a totally different game. Diablo is based on RNG loot, environments, enemies, etc. That is what makes it so fun, addictive, and enjoyable for so long (for most).

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Is this why you refuse to play D2R, and only play older versions of D2LoD? We are currently being flooded! (Obviously sarcasm)

I did stop playing back in the day before the rune drops were changed or the respecs were added.

I do find it odd how common I find medium runes in D2R (Ums and such) and how rare I find the lowest runes (El became more rare than I remember it being two decades ago). I think I have found the same number of El’s as Um’s since D2R came out. I suspect I would actually need to do some normal difficulty countess runs if I went to make certain runewords. Targeted farming was a nice addition and makes it so the lower drops elsewhere does not really have a negative effect.

Someone above said the rune rates were increases by 4x? So I suppose we are already rolling down that slippery slope :frowning: (even more sarcasm?)

And for the RNG note above: yes, you are correct. I do spend a lot more time playing other games with different loot systems (Skyrim, Terraria, Mount and Blade Warband, etc), especially lately. Oddly enough all three I just mentioned all have RNG loot. I find the RNG loot rewards to be Diablo 2’s biggest flaw. I suppose the lever just isn’t dropping the pellets frequently enough to get me addicted? Or maybe I just don’t have an addictive personality type so I play the game for reasons other than the loot hunt. There is a lot to enjoy in D2R. I felt I got my money’s worth just by watching the remade storyline videos in HD :grin:. Also getting to play online in parties again (something missing in Torchlight 2, Grim Dawn and POE, and now… apparently… in D2R as we wait for 2.4 :confused:)

Diablo would definitely be a different game without RNG loot: so I don’t think it should be removed. I do, however, think there is room for improvements. A lot of room.

Bottom line: The game currently feels (to me) to be aimed at bots, addicts, and RMT sellers and I think that is poor game design.

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This is 100% true and a lot of these “increase drop chance” people need to understand this. They want the items so badly but don’t realize if we have everything so fast then the game loses something, it becomes less desirable to play. That constant hunt is a huge motivator to play among obviously just enjoying the game. I would argue that more people would quit d2r if drops were increased to the level these people want, then if the drops just stayed the same.

“Why should the absolute best items in the game be easy to find? There are hundreds of other items in the game that can be used to beat the hardest difficulty.”

Strongly agree.

"The reason people view 99% of the items as trash is because the very best items are easily obtainable right now.

The solution isn’t to buff drops rates, if anything they need to be nerfed."

Strongly disagree.

I’ve been looking for engame items since this game came out and while I don’t play as often as I’d like, I do play a lot. I’ve not found a single rune above a Lo and I am still searching for numerous key items for about 5 builds I’ve been working on. Can’t afford to buy them because everyone wants high runes, which I’ve been unable to find. Yeah I can still beat Hell but it’s not exactly smooth sailing.

It’s not nearly as easy to find the most desirable items as some people say. Maybe you just got real lucky or maybe other people are just getting really unlucky or maybe it’s a combination of both.

I have no problem with the idea of goosing the drop rates of the most rare items in the game just a little smidgeon. If you get bored that fast there are always more builds to try or new things to do. I’ve been playing this game for 20 years and still haven’t got bored but I’ve also never actually completed a build because there’s always been items out of my reach. I’ll still play. It’s not like if I finally make my first enigma and I’m gonna go play some lame-brain FPS.

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Please, define “easy”

I ask bc, lets say you take about 200h (about 18k runs) of playtime to drop a griffs from pindle with a 600 MF find item barb

For someone like myself who plays about 10h a week (i dont play on weekends), it would take me about 140 days to find one, roughly…and lets say its a 15/10 one.
Should i invest another 200h to find another better one?

Is 200h of play time something called “easy”?

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Its not like you farm 200h for a griff, in that time probably you loot the same amount of money to buy that griff, a lot of players even the older ones, forgot or never knew what blue/rare items worth, even bases… all of that have value, even a bulk of gems. So, before asking to increase the loot, learn what to loot

Wanna know what is funny about what you just said?..is that pindle is crap for anything but some tc87 uniques

I don’t really have a satisfactory answer for you. I was quoting someone else and I think I fall somewhere in the middle. While I do think if the best gear were readily available it would take some of the novelty out of finding it. I think ‘easy’ is a loaded term. I play about the same amount as you (a little more, honestly probably around 15 hours).

There are certain bases to unique items that rarely drop. I’ve been searching since launch for a death’s web. I think the odds of just the unearthed wand base dropping are about 1/150,000 or something crazy and the odds of it being unique are even lower (I’ve literally seen two white ones drop in probably 100 hours of farming). That’s a key item for my poison necro and it sucks. I really think I’ll literally never find it on my own. So it’s not easy. I would say it’s unreasonably hard since I’ve also never found the runes to buy one either.

If you read the rest of my post, you’ll see I’m in favor of higher drop rates for the rarest items and hard to find runes. All these people saying it will make the game too easy or make them bored too fast are blowing smoke. Someone that plays this game enough to find that stuff isn’t going anywhere. They’re addicted to the grind.

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its your problem if you like to farm only pindle. I didnt mention him.

Well, any other method to get a griffs will take longer(at last double of time)…let me ask you something, do you really know the game you been playing? I mean it

yes, thats why im not complaining about the drop rates, but you do.

Are you sure? Bc you couldnt even point a better way to find a griff (is there any?)

You are just saying “yes bc of reasons”

no, they are not perfect.
drop chance of runes must be reverted back to 1.10 state. now it’s too easy.

I don’t think you have a leg to stand on with that, to say what the average player does or is.

They’re likely buying it because nostalgia, because it was the ARPG of the time back in the early 2000s. It was hyped from Blizzconline, and literally every fanboy like yourself told them it would be amazing. What you didn’t tell them was how much time investment was expected to find things, how much reliance on trading there is, and many of the design decisions that are unfun and didn’t age well.

If the lobby list is empty shortly after Ladder launches, we’ll know whose right.

You think the average player of d2r is a “new” player? I think the large majority have played d2 prior and would be surprised if there are a lot of d2 virgins that bought d2r

i also find it interesting you tell me i dont have a leg to stand on yet you think you know what I said prior to the launch? I literally was telling NO ONE to play so am curious where you come up with this assumption while also saying I have no idea about the average player. Seems a lot of people on this forum rely on making up fake arguments to counter instead of just countering what I say.