Making things easy on the Devs isn’t our job. They get PAID to do what they do while we do not. Anyways, I set out to try and balance the Elite Sets on All Resistance. All Elite Sets have 50 to All Resistance when complete. Overall though they currently have the following:
Tal Rasha: 105/105/138/65
Trang-Oul: 88-95/120/100/130
Natalya: 60-70/75-95/75-95/85-95
M’avina: 100/100/100/100
Immortal King: 118/90/121/100
Griswold: 100/100/100/100
Aldur: 90-100/90-100/90-100/50
That’s why on Natalya I proposed adding 25 Fire to the Boots as partial set bonus while making it a flat 25 on CL respectively(turning them into godly Tri-Resist Boots and bringing it in line with Poison on Chest Armor or 85-95 across the board with full Set), I added 50 Poison Resistance to Aldur Armor(to shore up that element) and I added 40 Poison to Tal Armor(3-piece) to bring that element up to par. Overall, my proposals bring All Resistance to 85-105 depending on the Class Set.
As for Griswold, +2 Defensive auras is just fine on the Armor. Overall, the Set currently gets +5 to Paladin skills, which is generally in-line with the other Class Sets. What I had proposed for Griswold was to buff each individual piece, utilizing much of what you have above.
Helm: Add Fire + Light Absorb for 3 items and Complete Set respectively(2 item bonus is +2 Offensive Auras)
Chest: Add +5 to Cold Resistance cap(2 items), +5 to Fire Resistance cap(3 items), +5 to Light Resistance cap(Complete Set). Modify +Defense to 110% Enhanced Defense(makes upgrading to Sacred Armor far more impactful)
Weapon: Change 3-piece and Complete Set bonus to +20% Faster Cast Rate on both(40% overall)
Shield: Add +1 Paladin Skills, Add 20% Faster Hit Recovery(2 Items), 20% Faster Run/Walk(3 Items) and Can Not Be Frozen(Complete Set)
As for Vampire FCR breakpoints, you’d have to modify the breakpoints for the Monster itself(at least that’s how I’d first look to fix the FCR bug). If that happens to work, then adding FCR to Trang-Oul is not as mandatory of an issue since you’ll be closer to Human form or have the breakpoints of being Human while making Vampire Monsters a bit more deadly given their faster cast rates. However, I must point out that people who use Trang-Oul typically do so with Poison in mind given the Sets benefits towards that element. As a result, they likely won’t be using Hoto(or any weapon with FCR like Wizspike(50 FCR)) but Death Web for its Enemy Poison Resistance and that has ZERO FCR on it. Therefore, the most FCR you could hope to get as a Trang-Oul Necromancer is 60.
That’s WHY I advocate for adding FCR, if only to bring it closer to other caster sets like Tal Rasha(which has 50 currently, proposing 60 on it with +10 FCR on Helm as Complete Set bonus), Griswold(proposing 40 on Weapon) and Aldur(which is getting 30 on Weapon in my proposal). Bringing Trang-Oul to 40 - 60 FCR(from 20) would be the target objective as I see it along with addressing the Fire OSkills which I give a nice -25% Enemy Fire Resistance on Helm when Set is complete. Combined with Lower Resist Curse, a Trang-Oul Necromancer could be looking to get -75(or more) to Enemy Fire Resistance(-160 or more with Infinity Merc), thereby allowing those Fire skills to deal some decent damage. I’m open to buffing them but in the age of Sunder Charms, I think -Resistance would be a better way of doing things than massively increasing their level.
As for the Ormus proposal, that would be nerfing Cold Sorceress more than anything while buffing the snot out of Fire/Light as it’d be another source of -Resistance they can tap into(along with another Facet). Cold doesn’t need that thanks to Cold Mastery. What they need is %Cold Skill and outside of Ormus, Death Fathom and Nightwing, the most they could hope to get(with perfect rolls mind you) is 75%(not factoring in Jeweler Monarchs with 4 Facets).
With that in mind, I have some Unique proposals:
Snowclash: Add +10-15% Cold Skill Damage ← Frostmaidens + Cold Sorcs would love this
Boreas’ Touch: Elite Bramble Mitts ← New Unique
126 Defense
50 Strength Requirement
Required Level: 67
+100% Enhanced Defense
Adds 147-262 Cold Damage
Can Not Be Frozen
Slow Target 20%
+10-15% Cold Skill Damage
-20% Enemy Cold Resistance
Thought of some gloves that yield unique Slow while granting solid Cold Skill perks, including rare -Enemy Resistance for Frostmaidens. It does lack IAS for them but I think they’d take that over what the Gloves yield. Similarly Cold Sorcs would consider using this, although it does lack FCR(which is a trade-off).
Oh and one more idea off the top of my head to round out this long post. I’ve been contemplating proposing that Gloves, Belts and Boots should be able to roll with Sockets. Now I know you’re thinking I’m crazy but hear me out. Magic/Rare variants would get Mechanic or 1-2 Sockets while Set/Uniques are limited to just one and can only be added via Larzuk. Similarly Larzuk can add Sockets to Normal/Magic/Rare but can only yield 1 in doing so(hence hoping a Rare/Magic rolls with Mechanic property would be gold). Finally, Gloves would take on properties of Weapons, Belts would yield Armor results and Boots would yield Off-Hand or Shield results. Meaning an Um rune in a Boot would give 22 All Resistance. Similarly, you can plop a Nef rune into Gloves to gain Knockback on 20 IAS Gloves or a Shael rune to get 40% IAS Gloves. You can do a Shael rune into a Belt to get 20% FHR or a Cham rune for CBF. The options are endless and I haven’t even mentioned three more sockets for Rainbow Facets.