Famine Question

Its a shame that for the cost of Jah the damage of famine does not compare to other lesser costing runewords. The added various types of damage are too low to compensate and therefore should be significantly higher, along with an extra special stat fitting to the name “famine” such as + open skill to Hunger, which would give it use for Barbarians using Wolfhowl, and possibly even +1 to werewolf so all classes can benefit.

Proposed redesign of

  • Famine

    30% Increased Attack Speed
    320-370% Enhanced Damage (ohm)
    Ignore Target’s Defense (Jah)
    Prevent Monster Heal
    +10 to Strength (Fal)

  • Adds 480-1140 fire damage (previous 50-200)

  • Adds 480-1190 lightning damage (previous 50-250) (ort)

  • Adds 480-1140 cold damage (previous 50-200)

  • +1 to Werewolf (Any Class)

  • +3-7 to Hunger (Any Class)

    • Removed magic damage (previous 180-200)
    • Removed (12% Life Stolen Per Hit)
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