Season 4 - Calling to Buff Act Bosses

The fact that it does hit on Normal but not Nightmare/Hell just shows that it’s a bug and unintended.

So what if you have to react to it and run around him for a few seconds, that’s how a boss should behave.

This is a great thread to promote better overall game health and prevent stagnation and dullness every season, but unfortunately the most common opinion seems to be resistance to change, which is understandable but unfortunate :pensive: .

It would just be cool if the devs could hit all aspects of the game every Season like other games do. They can leave NL alone aside from bug fixes.

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There’s not much they can do to make the game more challenging if they keep releasing more and more overpowered runeword crap which has caused far too much power creep.

You’ll just make the game impossible for everyone not running around in runewords - yet people with the overpowered items cry when people suggest undoing the damage caused by the power creep and fixing it

Other than a new difficulty for fully geared people I can’t think of any other solution

Duriel needs no buff.

Buff everything 2 -3 more levels across norm nm and hell.

Still not enough (no sarcasm) buff a Hellx2 zone, even a single portal to a established in game map for some post lvl 90 activity beyond jus leveling.

Imo I may never 99 another diablo2r char again. Well I got my first d2r char javazon to 94 for crafting and just that grind got so old I was happy to jump on d2r ladder 1 ok well I won’t be trying I’ll jus lvl as I play my NL chars.

I need to log on and see what all I got on s2 ladder worth keeping and what’s going to charsi. Also I need to gamble all my gold. Also what I got for room on NL mules. I’m so sad that I still need Mule Chars to play a 20+ YO pc game.

No more 90 day char refresh vs 20 char limit… not sure which I would rather have if it was current or old way. I need a middle ground in 2023 Diablo… and I’m not alone on that.

And they will end up just like Ancients. One and done per difficulty :rofl:

So hit chance become even worse for melee? Nice!

I mean they took my big stick, boss. WW stands for woowind now if using the elite barb armor set. I get that sets and uniques are not endgame elite but frankly, f you sir/madame that wants to spit back the haha newb retorts.

Far as adapting, I’m still content to masomeleechist on my way as a frenzy barb. Never did no non WW barb before because ww was bad as and no other barbs worked. (Iron maiden chaos days) Singer not in its own nitch use withstanding.

So melee will be harder? That sounds like something of a challenge blizzard would accept. We should bury this thread asap before they get wind. Wow I better stop before the puns and sarcasm start bleeding though the inet. Seriously I didn’t mean to bring up wow, I never played past the free 20 lvls.

Why? Bosses would still drop their regular loot (or maybe even buffed, so it’s profitable to farm them instead of uniques); I didn’t mean the battles to be literally 1:1 like Ancients.
Actually Ancients should also drop something. And given the difficulty of fighting 3 superuniques at the same time, something quite valuable.

The same reason why no one does Baal in Throne runs until players get above a certain level. If it weren’t for the XP, most players wouldn’t bother with Diablo kill either.

Runes are the end game gear, they drop off all trash mobs. Efficiency is key.

Terror zones eliminated the need to grind Diablo/Baal to 99. So what incentive would there need to be to fight a boss that takes just as long to kill as clearing to him?

This is a loot based ARPG after all, if you want “strategic” fights there are plenty of Demon’s Souls clones

Hence the proposed drop changes, so it’s profitable to fight bosses, not trash.

Baal in Baalruns is another story - those games are focused on exp only. Baal can certainly drop amazing endgame items, but with the competition of 7 greedy players (which stood idle behind a column a minute earlier) you likely won’t get any of them. And it’s even more frustrating to see a HR dropped, but snatched by a leecher than if it didn’t drop at all.

Agreed. Not all of these changes need to happen, but hoping the devs atleast fix the 3 most egregious bugs/exploits, such as:

  • Fix Mephisto moat trick, let him fly over
  • Fix Diablo lightning hose not inflicting damage to characters in melee range
  • Fix Baal’s casting animation that turns him into a sitting duck when slowed
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Give all bosses the ability to teleport and then you have something scary!

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What a terrible idea. pala, sorc and java laugh at these changes. While necro, Assa, etc will simply be even worse than before.

Stop this nonsense indirect nerfing other classes.

If anything, can we atleast fix the 3 most egregious bugs/exploits?..

  • Fix Mephisto moat trick, let him fly over
  • Fix Diablo lightning hose not inflicting damage to characters in melee range
  • Fix Baal’s casting animation that turns him into a sitting duck when slowed
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(press the play button for timestamp)
Do we as a community agree that the above is a bug/unintended?

This is part of the reason why smiters are so good is because Diablo literally can’t f***ing hit you with his most powerful attack :joy: :joy: :joy:

This thread deserves praise for trying to restore balance and bring some integrity back to the game.

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Thanks for sharing. Just sad many people in the community want Diablo to remain a wet paper bag, even though the game is named after him.

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We could always rename the game

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I guess Beelzebub could work. :stuck_out_tongue:

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As much as I’d like a buff to act bosses

I think the priority is to buff super uniques first

They are also bearers of lore and flavour in the Diablo game

They have their own name, their own lore, their own model, their own spot

That’s why I think a challenge/activity that consists in killing them would be a great perk to the game

Aside from that… make Diablo drop table on par with Baal… the game is named after him afterall

The problem is the developers have limited time and resources, it’s a more reasonable objective for them to improve 5 act bosses vs. 50+ super uniques. And technically speaking, act bosses are classified as super uniques.

Where did I say they need to be worked on

I gave a mechanic example that requires little work and creates a progressively harder challenge

Each time you kill one, the rest becomes harder

Similar to /player x mechanic

More damage, more hp and better loot

So it’s not ressources addressed to a limited selection of individual monsters, it’s a mechanic that applies to a group

If they want to implement that feature, it seems it would naturally roll into the Terror Zone mechanic.