Terror zone is only but a single of many stone in D2R road to greatness… there is still plenty of room and need in D2R for additional endgame activities

It doesn’t have to stop with terror zones and it shouldn’t

Activities that each bring a different twist to the game and shine a different light on specific facets of the game

stuff like:

  • Holy grail

a challenge to the first with all items. To ensure the validity of the entries, it only accounts items that were first picked up by you. So no selling of unid items to trick the holy grail.Comes with the introduction of the Holy grail tab

perk of that activity: empowers the lore of unique item and the hype of finder them


  • the demonic list
  • every time you kill a super Unique, the whole game gains +1mlvl(unactivated mobs, capped at 85-87), when all areas reach mlvl85, the buff to mobs is dmg/life/xp/noloot/resistances

Ideally super uniques would gain more buff than regular mobs, making each next one harder and harder. There could even be some shenanigan with them being allowed to higher mlvl lvl and TC so down the line they can drop everything to compensate the fact that no-loot bonus doesn’t affect them

This would incite people to hunt them

Finally we would have a reason to kill blood raven

We would have a reason to revisit the den of evil for Corpsefire, the barrack for the smith, maggot for coldworm, etc

All especially all those more unknown

People would learn about all the Super uniques and potentially their story

There are like 60 of them

Killing them all could even trigger a special event. Potentially using legendary super Unique removes from the game or some never seen like Reziarfg http://classic.battle.net/diablo2exp/monsters/act5-reziarfg.shtml

People would create games and hunt parties to kill them all, have better farming areas and ultimately trigger the Event

perk of that activity: empowers the lore of Super Unique and the thrill of chasing them, learning their location


  • Restless Darkness

When you full clear an area, sunbeams appear like in the den of evil and you character says something

At that moment, a time starts

10 minutes(example time) later a message springs

“Darkness has engulfed The far Oasis, evil walks again on this land”

the area is repopulated with monsters, stronger ones

This buff to monsters is similar to what playercount provides

  • dmg
  • life
  • xp
  • no loot

But also

  • mlvl*
  • all resists(including magic and up to 99 )
  • maybe even a bit more density

perk of that activity: gives replayability and time investment reward


  • King of the Hell

Like playercount, unactivated monsters still can be modified. Meaning they can be buff up until you activate them

for example: PER % cleared monsters gain +%8 life, 5% xp, +2%dmg, +1% resist(cap 95 to avoid generating immune) and some loot bonus(mf&noloot). ‬ also areas under lvl85 gain +1mlvl each 4% cleared up to 85, then when all areas are at least 85, the +1mlvl applied to all

So based on those Placeholder values, if you have cleared 80% of the game, all hell areas will at least be 85, monsters will have % increased life, 160% increased damage, at least all their resist up to 95

Then you have special tokens that randomly drop throughout the game that when you have the right ingredients unlocks special areas that can be open through cube recipe but only at a certain %game cleared threshold

Ie:

  • cube something in harrogath corner at 75% to face Bul Kathos revived by nilatak

  • cube something near the tainted glasses of act 4 at 85% to turn it into a portal that leads to Diablo 1 hell architecture map filled with sucubus and doom knights

  • cube something in town with at least 95% game cleared to turn all remaining monsters into clones of bosses (boss mod)

And at 99% it could generate a special event.

  • Could be a Super Special boss Spawn that drops a special item. For example, Tathamet using the model of Reziarfg http://classic.battle.net/diablo2exp/monsters/act5-reziarfg.shtml

or

  • All remaining monsters turn into Bosses (Like bossMod)

‪This makes all alvl85 which makes the whole game farmable‬

  • It incites people in staying in the same game

  • favours party play

  • incentivize killing monsters rather than skipping them over more rewarding ones

  • less stress on servers caused by spamming new games

  • insanely challenging content

  • solves the boredom of 99 grind by introducing all monsters in the mix to the time sacrifice of setting up your game

You have a tracker displaying the % of the game that is cleared. This is where the leaderboard gets it’s data. Highest % reached, highest % boss kills, fastest time to reach 100%

perk of that activity: solid time investment reward, pushes people to play all over the areas of a game


  • The 9 circles of hell

where hell becomes harder each time you complete it. On the last Hell act bosses are harder than regular ubers. First to complete the game on this ultra hard difficulty


  • PVP

every account starts with 100pts, each time you kill somebody you gain 10% of his points if hostility is mutual and 1% if not


  • Demon Hunting ( the one that blizzard watered down and made into terror zones)

Every hour the game asks players on the server to kill All the monsters from a specific area
the monsters from these areas are empowered up to mlvl 85 and get a Playercount like bonus, dealing more damaged having more life, more resists , giving more Xp, more items
these areas are also filled with traps, breakables that act like evils urns and shrines that act like monsters shrines. All this making the area more difficult and keeping you on your guard
when you full clear an area and report to Natalya, she gives you another areas to clear

these monsters also giving Points toward the bounty leaderboard

Ie: Go to Natalya and she say “I got report from the order that there is an invasion of in the tombs of Tal Rasha , go kill them and they’ll reward you”

calling it demon hunting also fits with the fact that Natalya being the canon assassin of Diablo 2 turned into a Demon hunter after Isendra the sorceress got killed by the assassin order


  • Anya’s personalized art transmuation

demo: https://m.imgur.com/eziwaIc

Step 1: kill nilatak

Step 2: got see Anya which will grant you a free personalization

Step3: put the item you want changed on the left

Step 4: put the item you want the left items to look like on the right

Step5: if out of free personalization put a standard of heroes in the bottom slot

Step 6: click personalize and claim your item

Disclaimer: Have to mention beforehand

  • completing the quest grant you 1 for free, so 3 free shots like Akara’s respec
  • This is only a visual transmutation, not stats is changed to the item in the process
  • Theres also a toggle created to switch Alt art on and Off for people who wants to know what other wear during Pvp (ideally inspect function)
  • there is also a warning message when trading a personalized item
  • The used item is gone… sacrificed in the process, cant get it back
  • this would have for effect to valourize items that look great/special but are bad, ie: Girswold edge or BoneSnap

why standard of heroes? First because it has no value and also Because Standard means “Banner, a visual representation of what you represent” and Heroes, therefor Standard of Heroes means " The visual representation of heores" and Anya Kinda thinks you are a heroe https://imgur.com/VW48DLW

I hate the term Transmog, it doesn’t belong in Diablo franchise, even less in D2, by definition transmog is to change an appearance to look grotestque and funny, that’s not what we would aim in Diablo 2, we want to look good, heroic and intimidating. I’d called it personalized gear

perk of this activity: gives value to good looking but bad items, gives players some customization options that have no impact on gameplay

1 Like

Alright, you removed the part where Blizzard took your idea… Good Job. :+1:

Why do you even delete your posts that blatantly break the code of conduct

You know full well that moderation allows everything toward me, even death threats

Post with no fear my friend

Now back on topic shall we?

It was just pointing out your self centered conceited phrase of “thanks for listening to the greatest mind on the forum”, then you removed it, so I deleted it.

I even changed it to “good job for removing it” for a short while, but I guess you were too busy to notice it, I’m guessing you were cooking up some more game changing Frankenstein ideas to smear all over the forums.

See? I restored the message. I was able to since someone flagged the post. Thank goodness for that! :grinning:

3 Likes

You ever have that one friend that aspires to be management and he sits around talking about how he could vastly improve the workplace and workflow? He never stops to imagine a room full of individuals with cumulative experience into hundreds of years, met many hours over many days or weeks to reach the conclusion within which the business operates.

Sometimes he’s right, but it’s like less than 0.00001% of his ideas, the rest would probably drive the business into the ground. I usually placate these kinds of people with a, “…yeah I know right?” and continue with my day.

2 Likes

I would also like a holy grial mode, however that character should not be allowed to play multiplayer, single player only. Otherwise it’s not a holy grail.

The problem with “holy grail mode” other than it necessitates offline single-player only, is that we don’t currently have enough space between all 20 slots to collect all items.

Furthermore, even if they devised a checklist where all that was required is to hold the item once, there are people who have been playing for nearly all 20 years that haven’t seen a Tyrael’s Might.

This is basically asking Blizzard to spend programmer resources on less than 0.0000001% of the playerbase. You add in this mode and you’ll see 50 more “these drop rates suck” threads when players actually conceptualize the amount of time it will take to complete.

I’m fully aware it will never happen because as you say, it caters to practitcly 0% of the playerbase. Me and a few other people.

1 Like

I’ve never thought that delusional narcissism could ever exist to this extend outside of cartoons.

Even if the achievement is generated through being the first to pick it up?

That way it ensures that you are the one

Securing the validity of the grail

I will admit they do need to offer us enough stash space to attempt a Holy Grail.

Holding 1 of every unique should have been the baseline for player stash considerations.

1 Like

No, a grail character should have done everything solo, leveling, finding all gear, finishing hell etc. If it was multiplayer you could just trade for your farm gear.

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Well one could say that on single player you have /player which is an insane advantage as well

i desagree

ssf is a well wanted mode and all you have to do is make a holygrail tab exclusive for it

Wrong

It currently appeal to such a low % of the playerbase because it’s not a feature

But add it and a crapload of people will enjoy it and use it if done well

It’s one of those things that you don’t know you need until you have it

I hope you are right.

Yes, that is the standard procedure for a grail character. Single player with /players

Yes but you are the one complaining that on multiplayer external forces could help you completing the grail

/Players mimic an external force

That’s why I don’t care if there is grail on bnet, you still have to farm a crapload to get it

Multiplayer has trading

Single player has static maps and /player

Pretty on par in term of grail difficulty

Yeah I’d be ok with that compromise to have holy grail online lol

Try a different game for the love of god! Tgis one is 21 years old now.