Season 4 - Calling to Buff Act Bosses

But remove sunder charms from the game, right? Nerfing convic/LR/CM is a great change, right?

Yes, because melee are currently at such an advantage.

This wishlist feels like a push towards 100% caster participation during ladder… :rofl:

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You’re seriously going to defend a bug the makes Diablo’s lightning hose not inflicting any damage? This has to be a joke.

I main as a barb and defend this change.

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I play HC exclusively and every one of your proposed changes I pointed out make it even more difficult for melee to compete against casters.

Feel free to prove me wrong. :rofl:

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I can’t convince someone that doesn’t enjoy a challenging game. I guess I’m just old school.

Simply put, the bug needs to be fixed. Having Diablo inflict zero damage during an attack is not within the spirit of the game.

To address your concerns, you can now use the new resist helms and should help the HC experience.

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It’s not a challenge for any caster…

You are asking for more handicaps for classes that already can’t compete.

By your own logic, go fight the act bosses with nothing but magic quality gear… :rofl:

That’s why I’m also proposing to increase both Diablo’s and Baal’s magic resistance. Having gimped and bugged bosses is not the answer.

Ah yes, Hammerdins and Bone Spear Nrcros are the only casters in the game…

The reason why magic resistance low on bosses is because there are no means to reducing it :rofl:

We should probably also just ignore the fact that this is an ARPG and everything gravitates towards efficiency…

Sunder charms should have never been added. A temporary short-term mistake is easily fixable. I don’t know what your post here has to do with the post you’re responding to. Looks like you’re trying to draw correlations between variables that are not similar at all.

I have some potential solutions to add more challenge to casters, but the community would mostly likely reject them.

First, with the goal of achieving closer balance between caster and melee based characters, I would remove mana potions from all vendors in the game. It’s the easy access of mana potions that exacerbates the disparity between caster and melee.

Second, I would nerf Spirit, Insight, etc. This simple change would force casters to reconsider investing points into energy and make this stat useful. This change also make things like mana management, mana leech, warmth more relevant.

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You really should just mod your own version of the game, you will know soon enough how popular your ideas are amongst the general D2 user base.

You know exactly what it has to do with it. Maybe make up your mind about what the game is or needs.

You seem very angry. If you have a point to make on something that I said, go ahead and make a substantive point instead of just getting mad and making baseless characterizations about what I said.

Be concise.

This thread is advocating for bosses that are not gimped or bugged, which are reasonable changes. I understand those ideas above for adding challenge for casters are not popular and/or to radical of a change, hence do not belong in D2R.

Everyone you argue with sounds angry to you? That’s very healthy. You want to call the game so easy that enemy difficulty is irrelevant while also holding the position that sunder charms grant undo power and shouldn’t exist. It’s why you wear the clown make up.

Sunder charms don’t make the game easier or harder. They get rid of the dynamic that motivates a meta player to roll another class, thus search for gear for that class. Sunders limit what used to be more things to do in a ladder. What used to be more motivation to play.

I’ve never felt the bosses are easy. They are perfectly fine difficulty solo, and not meant to be 15 phase wow bosses with complex mechanics.

Fight them naked solo and post the video of how easy they are showing your inventory and equipment.

Eh actually they aren’t bad suggestions but idk they need changes vs stuff like 20 character slots.

While equally encouraging players to roll previously walled out builds for playing the endgame. Your position is purely speculative and subjective, while also being conjecture. What’s actually happened is a handful of builds gaining more ground than they had previously.

Make all boss battles like Ancients. Closed arena, no TPs. no retreating. Also make the bosses spawn with additional unique modifiers. The modifiers seem to be the easiest to implement.

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Well it’s an objective fact that a cold sorceress does not need to roll something else in order to farm hell countess. She can simply just steamroll her instead because of cold sunder. Therefore, it is objective fact that there is less benefit to level up and gear out another character with items you find. Thus, objective fact that there is less to do in the game to keep up with meta.

Since I know you will obviously just disagree with this and make some kind of general characterization without explaining why, I’m requesting you actually provide a substantive counter-argument for why it is not an objective fact – that cold sorceress can now steamroll countess with a cold sunder. If that is true, then the rest of the objective facts stated are also true. If you disagree, be precise as to why this is not the case.