Pvp balance in d2r is over!

Barb’s aren’t even viable.anymore in PvP. They’ve just ruined barb completely… especially whirlwind and leap

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Hammer used to lose against nec, druid, assassin (and bowa in d2lod). They would also get rekt by es sorc unless you go very high lvl of play.
Smiter lost against nec, assa, hammer, barb (d2lod, much more balanced in d2r), druid (most of the time).

Smiter are now even weaker with last patch. Hammer probably about the same. What are you talking about bro…

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Barb’s just dead lol

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yes, barb are pretty much dead or at least really weak now, i agree

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But they are not lol. Speaking as a Hybrid sin.
Paladins are gear/skill checks.

Hammers seem strong but really aren’t if you know how to handle them, espec since desynch charge is no more.
Pure Foh is a joke if you stack resist and so is Auradin.
V/T are good sure but very few can do proper chain tele smiting.
And mages aka hammer/foh just res+wisp and same like hammer but weaker dmg not a problem.

They can pub stomp sure, now with FHR changes Sin vs Smite is atrocious because you cant stop tele smite but that is due to wrongly made changes to FHR not palladin being OP.

…the PvP community just needs to change their manners and rules lists.

You can make a complaint about some changes in PvP, that’s fair, people do that in PvM all the time.

You can even say that PvP is what you like most about this game, and it’s the only reason you’ve played it so long.

Don’t sit there and say that contained within the aged Millennial gamer demographic that still plays this game, that you a rabid PvPer, a minority within a minority, are solely or primarily responsible for having kept this game alive for 2 decades.

I love PvP, I enjoy it in every game, from DAoC RvR to For Honor, but to make any kind of argument that Diablo PvP is anything other than a hot mess will have you laughed out of the room.

People can like hot messes for games, it’s certainly why EA is still in business.

Sincerely,
An old fart.

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Read your last topic sir I 100% agree with everything. The other issues should of been addressed as well.

  1. chat bugs… it has been a issue since release
  2. ww not registered at first for 6-10 frames

Barbs are dead content atm . Been broken since release but now their just a glorified cta.

I’m mischief on discord and have spoken to you a few times. Hopefully they fix this issue and listen for once like the whole release of d2r said community controls it. Pvm is a major part of this game. I’ll agree with that but then again you can have different fhr for this . Monster vs player. I say do a quick fix for this and revert back. Pvp players also support the pvm players as well. We trade for the gear to support their drive . Tbh this has to be the worst update d2 has seen . I started in .08 (8/2001) and .10 patch was a major change but that was in the right direction. This is just a major problem with this. I’d say fix it before u lose to much of the player base

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you are wrong because no one will pick up blue items becase its so bad to trade, pvpers made the trade better not the pvm, if i want to pvm i need a shako not a blue tiara with sockets and nice stats

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Yeah no. Delete this garbage.

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the fhr change is done only with pvp in mind so im pretty sure people doesnt care about it in pvm, or doesnt even realise what is going on. But anw, happy that you liked my proposition

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if by starting to adapt you mean gave up and said the game was over…

see i was posting in this thread

The changes are mostly good, new builds are viable now. Foh and nec are pretty OP though, but at least foh can be abosrbed, however they also have Smite, one of the most OP skills in gaming history, necro cannot be absorbed at all.

Fhr is stil useful… you respond faster with it, what is gone is FHR lock which was mostly dumb.

About 100 players in D2:LoD, that ran about 1-5K bots each for 20 years, and pvped 1 hour a week by scheduling it 3 weeks in advance, have the delusion D2:LoD was alive because of them… no the servers were kept alive due to Diablo 3 and now 4, to keep the franchise alive. D2:LoD died in 2003-2006 at the most, botters killed it

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saying its over is a overstatement, but the game got so worse i can understand people. And yeah people who loved the game for 20 years started to leave it because of that patch. Thats saying a lot

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10 people? What did they do go back to the original?
Do you know those people you speak for or is this just random claim?

you know there is pvp communities with hundred of people ? And yes, i know a good part of those people

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hey ive written something about it
may take a look

its constructive and explains alot

  1. remove the new ludicrous limitation of “Leap now has minimum height and duration”. Why are you deliberately trying to ruin BvC? As if it’s not one of the most demanding/complex PvP builds already…
  2. Please fix the whirlwind bugs - see this great video D2R PvP Glitches - Whirlwind is Broken - YouTube which demonstrates the problems with WW
  3. revert the FHR mechanic to how it was! now it is an inconsistent nonsensual madness!
  4. character inspection
  5. show ilvl on items
  6. hotkey to view the stats of the socketed jewels in items (separated/standalone from the item’s innate stats)
  7. currency tab for stacking runes/gems/jewels/keys/etc
  8. maybe 3 more shared stash tabs and significantly increased character slots per account (if you wish, monetize those features, we’ll gladly pay $$)

Please take special care for PVP. D2 is alive for 22 years mostly because of us PVP players (we are actually your hardcore gamers playerbase with 30++k hours playtime, so please don’t neglect us). Currently PVP is absolutely destroyed in D2R, majorly due to 2 aspects:

(1) With patch 2.4 the FHR mechanic is fundamentally changed, actually it is simplified and, more or less, destroyed… See, we don’t need concepts like “diminishing returns” and “cooldowns” in D2; it’s just not that kind of game! Please revert the FHR as it was! Please see this great video Hit recovery testing on 2.4 (PTR) - YouTube which demonstrates the severe problems with the new FHR concept. What personally pains me is that Leap is now a joke, completely destroys the BvC barbarian PVP build, which was already amongst the more challenging/demanding builds to play anyway. With this new “diminishing returns”/“temporary immunity to FHR” mechanic, now it’ll be very hard to chain-lock, chain-stomp, etc. Duels will last forever (e.g. 70min per duel) because you no longer can do a proper combo (especially as a melee hero) as your opponent will just be able to immediately teleport away all the time… the clear outcome is that PVP becomes less skill-demanding, less exciting, unremarkable and really not fun playstyle; it becomes genereic, like the plenty other modern games. The only way to play PVP will be with a selected few ranged heroes brainlessly shooting spells from 2 screens away (e.g. bone necro, sorcs, bowazons, etc) playing passively. Say goodbye to melee and semi-melee heroes. By introducing this harmful concept of temporary FHR-immunity you basically reduce the complexity of PVP. Sure, this way you make it more accessible to the casual players with slow fingers who lack skills. But let’s acknowledge the fact that those casual players will anyway do a couple of duels, then leave and move on with their lives. So let’s not forget that PVP is actually a game mode destined for the professional, dedicated, hardcore playerbase with superior gaming skills, APM and low reaction time. In the end, it is us PVP players who invested tens of thousands of hours in playing D2 for the past 22 years, hence we basically kept the game alive. Because we’re passionate, because we’re junkies for the dopamine and adrenaline that the outstanding PVP rhythm in D2 gives us. Unfortunately this excitement will now come to an end if you really choose to simplify and dumb-down this important FHR mechanic. Please respect your hardcore professional gamers and please take care of our PVP scene. Let me tell you now that the new temporary FHR-immunity mechanic (and similar concepts like diminishing returns or cooldowns) is outrageous, has no place in our beloved oldschool D2, and will be the end of our exciting D2 PVP gaming. It’ll be a shame…

(2) With the recent significant damage buffs to certain skills, I see mainly 3 heroes which would be totally Overpowered in PVP: bone necromancer (bone spirit/bone spear), bowazon (guided arrow/multishot), fist of heavens paladin (in particular the so-called V/T hybrid - fister/smiter/charger). (ah, not to mention AFK auradins) The significant buffs to those skills will practically render all other characters/builds useless and obsolete.
To properly balance PVP, just add additional koefficient with which to appropriately divide the damage of the tremendously overpowered skills like bone spear/bone spirit/guided arrow/fist of heavens, etc. You know, like the already existing static damage penalty for PVP (was it 6 times less damage?). The new concept should be skill-based, so every skill that needs further damage tuning for PVP will be done with its own value/weight, e.g. 0.75x(bone spirit dmg) and 0.85x(bone spear dmg), etc.
This way bone spear/spirit can have high damage in PVM, because bone necro really struggles in PVM starting from like /players 4 and above. Yet, it won’t be overpowered in PVP due to the special penalty with a dedicated koefficient.

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not sure you can say that i know the op hasn’t played that long at least

Triggered Steef-o ?
Cg that you can read now do you know what breakpoints was needed for PvP ?
Or how FHR and WSG worked to create skillfull balance for PvP ?

Based on your response dont think so.