Pvp purists : we need WSG because stuns are big issue **Blizzard removing WSG** PvP purists crying and demanding WSG back because of stuns **Blizzard introducing nerf to stuns** PvP purists complaining about stuns not stunning enough.
pretty accurate.
pvp players warned blizz that stuns would be imbalanced without a manual escape
instead blizzard tries to make a blanket nerf to all stun, which is far worse for pvp, now players once again are trying to say something.
with wsg at least there was the human element.
players had to react to stun and manually get out. the nature of wsg also made it a risk if your swap side had different gear or you had a different skill hotkeyed. (in wsg often players will leave tele on the other side to wsg tele)
there was a human element which could lead to human error. players could still fight against wsg even though it could theoretically get out of any stun.
this is just⌠idk what to say about it.
its an automatic wsg type escape that takes no player input, does not require leaving your main weapon. you can just cast through stun now.
testing on PTR with 0fhr/0fcr a player could escape 5x traps + nonstop mindblast after the first mb cast every single time.
on PTR an assassin has no options to follow up a mindblast namelock.
if they tele on the player, fb/melee or whatever will not hold a player.
this completely kills fireblast for trappers, and trappers are in a much worse place despite having 20 more skill points to play with because they can not use fireblast to hold casters at melee.
someone can just cast through it and kill them if they try to telestomp on trapper now.
MA sins, while they definitely needed MA finishers to be adjusted back to blockable and AR based, are now going to be in a far worse place than they ever were on LoD⌠kicksins were always considered low tier, and the only thing that made them viable was following up stun with telestomps, which wonât work anymore.