Fast hit recovery is one of core options for PvP match up.
Player who wanna fight with opponent need to adjust their value what is important for specific match up
For example, versus for Assassin, Many characters are prepare for (high frame rate of) fast hit recovery values due to *‘mind blast lock’
(*mind blast lock is important/common skills for Assassin users, Using any kind of trap + Mind blast could make fast hit recovery motion of opponent)
It is one of strategic/tricky play of Assassin users.
But, This time, I wanna talk about strange update in PTR 2.4 ver.
Now, Mind blast or any kind of skills (even though smite + fist or others) no longer make fast hit recovery motion anymore
It seems like a shooting game.
Imagine that… Fighting game (ex : SF5, TK7…) does not have any motion for blocking or hitting
Do you think it is funny game for each others?
No… I think not…
So many match up in PvP will be affect for this changes and lot of users in Korea (who is enjoying PvP) worried about it.
Some of characters which has advantage for fast hit recovery making cannot play PvP anymore.
As I told you above, Assassin player cannot consider tricky or strategic play in their match up.
They just use their trap and just wait for others, We cannot sustatin our match up if Assassin does not have ‘mind blast lock’
Dear. Blizzard, Please, reconsider update for fast hit recovery and roll-back this change as current release.
I hope it is just small happening or bug in a PTR 2.4.
Please do not adjust PvP core balance and leave it as previous one.