as long as there are no quest rewards or any other bonus, I don’t see a reason to farm there with undergeared toons.
But I don’t need the new difficulty, but I really don’t want another item in my inventory like the idea of darkjedi
as long as there are no quest rewards or any other bonus, I don’t see a reason to farm there with undergeared toons.
But I don’t need the new difficulty, but I really don’t want another item in my inventory like the idea of darkjedi
I agree with the added challenge for it’s own sake, but something tells me the people who use challenge as an argument for online P/X, wouldn’t really be satisfied with it unless it came with better loot.
that’s 100 of 100 points right there.
That’s why increased monster density would be desirable.
Playing solo, I try to kill as many unique/champion/superuniques/bosses as I can and as quickly as I can. If there are a few trash monsters spread out in a wide area along the way, I skip them, it’s not worth the time. However if there are a lot of monsters packed in a tight area along the way, I kill them.
The thing that limits your attitude is called real money trade/fg, which, yes, does exist in real life. Your entire reason for existence on these forums.
And when they inevitably add P8 to non-ladder to encourage it to be as aggressively played and popular as SSF, I wonder how it will effect the afore mentioned attitude?
At which point they go too far on an identity and get on one of their others that has also been doing same thing for x-months/years.
The only logical explanation is they have something to lose (RMT business, FG, trade value on a zillion accounts of stored valuables, etc)
Funny thing is im loaded as heck with gg, but just want the game to be better, not a value wasteland of rmt sadness and screen clearing. Game should be about the game, not money/fg.
An identity confirmation and merger under one forum handle would do MILES of good to silence these disguating abusers who are not legitimate players (RMT is not the game)
What does that even mean? Did you by any chance forget to take your pills?
You are not worthy or even capable to have a debate without succumbing to the urge to spew non-sense left and right, foaming like a rabid politician trump wannabe.
The circus is back in town, folks!
Dream on, baby!
I’m done trying to reason with your entitled, instant gratification craving bunch!
what if we tried the other way around and didnt allow more than p1 in any situation ?
seasons would last longer than 1 month then heh
Inevitably add? The devs have expressed their opinion on P/X online and it remains definitive. It’s not even a dream at this point, it’s boldfaced denial of reality.
Hey everyone,
some may remember me, some not, but that doesn’t really matter. I’ll go into a few points that i picked up while reading through this “discussion”.
I don’t think it’s necessary to add the /players 8 option on bnet.
Looking at the ladder now, we can see the TOP 100+ characters on level 99 already. More come in on a daily basis. Some of those characters got to 99 within the 1st week of the ladder. I have to guess here but at least 10 characters were 99 within the 1st week, maybe even more.
IF you really want to reach a certain level, maybe not 99, then there are plenty ways to get there in a reasonable time span. There are effective routes that we can run to gain a reasonable XP / hr, espacially in TerrorZones now. Some areas maybe better than others but generally speaking you get to 80+ within 3-4 days. And that’s playing solo and less than 18 hrs a day. I don’t see a valid arguement in “more XP” after seeing it on streams and after playing ladder myself. If they do it for that reason then they’d rather sell a character boost.
In terms of loot i can’t really agree with the fact that this is even an arguement for /players 8.
Some say the drop rates are scuffed because based on their personal expirience they didn’t get the drops they wanted. To be fair, most of the people are looking for drops like high runes and decent bases for end game runewords.
In fact runewords are commonly used for gear anyway and therefore most of the loot that drops is being ignored anyway. Most of the items are not even identified or being picked up.
For gloves, belts, rings, amulets and boots there are usually specific uniques that people want for their specs or yellow items with certain rolls like Faster Cast Rate, + to Life, + To Skills, + Mana, + Resistances or Magic Find.
Any low budget character can easily craft amulets and rings and get a decent one for their specc. You don’t even need a character in hell to do that.
How much more unnecessary loot drops do you need that simply clutter your screen?
The increase in chance you get from a 8 player game vs 1 player game can literally be ignored and is not really worth to go into more detail there. Doesn’t matter if it’s 1:55.000 or 1:50.000 for BER rune for example. It literally does not matter at all. Some get it day 3 and others don’t get it all and those are the ones complaining or simply try to trade instead. I’ll leave at that…
BattleNet is a online multiplayer platform and implementing the /players 8 command to multiplayer defeats the whole purpose of the platform. In fact it would be like creating a multiplayer game with max players set to 1.
What’s the point of a multiplayer platform where 8 players can actually play together in a game if there is such “option”?
After all i didn’t see any real arguement why /players 8 should be implemented in the online multiplayer mode of the game but feel free to post them here “again”.
Cheers!
the game is too easy
P8 is the easiest way to improve this
Im all in for a new difficulty system, but thats much harder to be implemented
and why is it necessary to have it in the online multiplayer mode of the game?
I am asking because that option exists in the offline version?
Perfectly put Hanz.
What gulgir needs to get os it doesnt habe to be on ladder.
Adding P8 to nonladder is perfectly reasonable first step. Everyone will quickly see how it actually adds players to the mode rather than removes them.
The antisocial issue is pointless because there is a much stronger draw for playing 2-3 multiplayer player 8 game than a 2-3p 2-3playerr setting game.
Pathetically easy. Friday night we choose D2R bnet on p8 rather than que to league bc D2R will actually be a challenge with friends.
Ladder is weird, a strange cheat race to the top. Those with more statuses (fg + streamers + no 9-5 job) win first. Let those guys have their cheater race. Adding P8 makes the competition more fair… cant have that in a cheat race!
Guys that just want to play the game itself with family and friends will have the option w/o multiboxing on p8 bnet. Nobody wants to deal with that. Its geniunely wrong that the ToS allows multiboxing. Straight up crime
Oh i got that it doesnt need to be on ladder, however i dont see a reason to add an option that partially or completly, depending on the party size of real players, removes the multiplayer aspect in a multiplayer game mode. If you can call it that way.
You login and see a bunch of 1-3 player public games. Would you choose just to play solo or join one of them? If one of those 3 player games was p8, would you be more tempted to join that game?
Also, there are times with low game numbers. I just checked for public games with baal in the title. There was not a single game with low ping (green icon). All were either yellow or black.
I am not going to answer that question because it’s purely my opinion and is totally based on the way i play the game. My opinion or my way of playing the game is not an arguement for or against any option, nor is it a reason to do or not to do something.
Since it would be added as an option, I would be ok with having a choice. If you like the old style then you do not select px games. If you like to do px, then you select those.
It is like optional auto-gold pickup.
For optional px, the player can choose to play the old way or the new way. In terms of gameplay, nothing changes. You still hit the same buttons to kill the same monsters albeit with monsters having more toughness. In some respects, it ie similar to terror zones.
There is still no arguement here to completly or partially remove the multiplayer aspect. Difficulty is subjective and doesn’t justify the complete or partial removal of the “multiplayer” aspect.
P8 online does not remove the multiplayer aspect. Why do you think it would?
Because technically you open a 8 player lobby with only 3 real players in it and that automatically removes 5 spots for other players to join. That partially removes the multiplayer aspect.
You’d get a bunch of lobbies you cant join in because they are technically full lobbies.