For fun I have theorized new rune words. I selected some of my favorite designs which I posted in another topic, revised, and consolidated them here (also will add new) )
BODY ARMOR
Agility (Defensive - Movement Speed Based) (Introduced Pre-Hustle)
4os Armor
Jah Hel Hel Jah
+1 Evade (Any class ) <---- Hustle (Dodge)
+110% Faster Run Walk <------ Hustle (65%)
+20 to All Attributes <------ Hustle (10%)
Increase maximum life by 30-40% ( Jah jah )
-30-40% Requirements ( Hel Hel)
Alchemy (Offensive - Specialty - Throwing Potion Focused)
3os Body Armour
Dol Amn Nef
-10-30% to enemy poison resistance
-10-30% to enemy fire resistance
Increases damage of throwing potions by 10000% ( based on character Level ) ( Results in max 2600 dmg for oil potion and 9600 dmg for Rancid Gas Potion at level 99)
Attacker takes damage of 14 ( Dol )
Replenish Life +13 ( Amn )
+600-700 defense vs missle ( Nef )
Reduces maximum mana by 40%
Poison Length Reduced by 40%
(If throwing potions were to be granted greater, more functional, damage, the increased damage based on character level stat could be re-evaluated)
Arreats Lamentation - (Specialty Summons)
3os Body Armor
Zod Ber ohm
Summons a barbarian horde to fight along side you when your life is below 33% (3 Barbarian Mercenaries Random Mix of 2-Hand Bash / Frenzy)
8% Chance to cast Battle Cry when hit
+100% Enhanced Defense (Ohm)
+30-50% Faster Hit Recovery
Damage Reduced by 7-10
Physical Damage Received Reduced by 15% (Ber)
Lightning Resist 100%
+10 To iron Skin (Any Class)
Indestructible (Zod)
Bargain (Quality of Life - Vendor Pricing)
4os Armor
Lem Ist Fal Pul
20-50% Chance to Reduce All Vendor Prices by 20-50%
5-20% Chance to Increase All Vendor Prices by 25%
+25% Faster Run Walk Speed
+40-70% Extra Gold From Monsters ( Lem )
+40-70% Chance of Getting a Magic Item ( Ist )
+25 Strength (Fal)
25% Enhanced Defense (Pul)
Condolence (Quality of Life - Experience Gain)
4 Socket Body Armor
Jah Jah Jah Eth
+45-90% to Experience Gained (Based on Distance from Killed Enemy)
+15% to Max Life (Jah)
Regenerate Mana 15% (Eth)
Unable to Teleport when Equipped
Constriction (Specialty - Slows Target)
3os Armour
Gul Jah Sol
Slows Target by 30%
90-150% Bonus to Attack Rating
+5-10 to All Attributes
+5% to Maximum Poison Resist (Gul)
Increase Maximum Life 5% (Jah)
Damage Reduced by 7 (Sol)
Physical Damage Received Reduced by 15%
Drains life by 10-20 per second
Chimera (Enigma Alternative - Movement Speed based)
(Alternative mobility armor to enigma)
4os Body Armor
Jah Zod Ber Jah
+120% Faster Run Walk Speed
+30% Increased Attack Speed
+250-500 Defense
+75 to Dexterity (Based on Character Level)
Increase Maximum Life 10% (Jah Jah)
Physical Damage Received Reduced by 15% (Ber)
Level 3 Teleport (12/12 Charges) (Replenishes 1 Recharge every 3 seconds )
Indestructible (Zod)
-4 open socket body armor helps to restrict the lowest requirement base choices
-120% Faster run walk provides approximately double the movement speed afforded by Enigmas 45%.
-Limited, replenish-able, teleport charges allow selective mobility through barriers, etc.
-Dexterity bonus provides attack rating and or max block boost Additional damage -reduction provides for alternative gear choices
Leaden Vestment (Specialty - Slows Target)
3os Armor
Sur Ith Fal
+50-100% Enhanced Defense
+600 Defense
Slows Target by 60%
+5-10 To All Attributes
+15 to Strength (Fal)
Increase Maximum Mana 5% (Sur)
+15% Damage Taken Goes to Mana ( Ith)
Poison Resist -75% Poison When Equipped
Monument (Defensive - Defensive - Defense/Damage Reduction)
4os Armour
Ber Zod Zod Pul
7% Chance to erect Fire Tower when hit
7% Chance to erect Gargoyle Trap when hit
7% Chance to erect Mummy Sarcophagus when hit
5% Chance to cast level 11 Grim Ward on striking
300-400% Enhanced Defense (Pul)
25% chance of crushing blow
(Negative) -70% Faster run / walk
(Negative) 20-50% Attack Speed
Physical Damage Reduced by 25% (Ber)
Indestructible ( Zod Zod )
Swiftness (Defensive) - Stationary
4os Armor
Jah Shael io Jah
+1 Dodge (Any class )
+1-2 to Combat Skills
+50-70% Faster Hit Recovery (Shael)
+35 to Vitality (io)
Increase maximum life by 10% ( Jah jah )
Tyranny (Quality of Life - Gold/Item Find)
4 Socket Body Armor
Eld Eld Jah Sol
90% Chance to Summon Suicide Minion when hit
90% Chance to Summon Defiled Warrior on Striking
36% Chance to Cast level 1-17 Find Item After Killing an Enemy
+180% Extra Gold From Monsters (Based on Character Level)
30% Slower Stamina Drain (Eld Eld)
5% To Max Life (Jah)
Damage Reduced by 7 (Sol)
Steals Life from Nearby Players +2-7 per second
Picked up gold is your own ( Does Not Share With Party Members )
HELMETS
Conflict - (Offensive)
2os Helmets
Ort Cham
+3-5 to Combat Skills
+200-800 to Attack Rating
+10 to Vitality
2-8% mana stolen per hit
Lightning Resist 30% (Ort)
Cannot Be Frozen (Cham)
Lethargy - (Specialty - Slows Target)
2os Helmets
Ber Mal
Slows Target by 30%
60% Bonus to Attack Rating
Physical Damage Received Reduced by 10-20% (Ber)
Magic Damage Reduced by 7 (Mal)
Prowess - (Masteries - Arreats Face Alternate)
2os Helmets
Zod Fal
100% Chance to Summon a Barbarian Weapons Master to fight along side you after 3 Consecutive missed hits, when equipped (only re-summons once dead)
- (Barbarian Weapons Master = Your Character level + 10 Levels (Up to 99) Max Resistances, 2-4K Life / 8-15K Defense / 6-10 Life Stolen (Stats based on Level) Utilizes Dual wield Whirlwind, Warcry, and Battlecry; damage / weapon equip = any combination of perfect grief PB, Death PB, or botd PB x 1.5 damage compared to standard hireling damage.)
+4 to Combat Masteries (Barbarian Only)
+30-70 Faster Hit Recovery
+70-100% Enhanced Defense
+10 to Strength (Fal)
Indestructible (Zod)
SHIELDS
Retaliation - (Offensive)
3os Shields
Jah Zod Vex
Level 7 Concentration Aura When Equipped
25% Chance to Cast Level 30-40 Blessed Hammer When Hit
+25% Faster Run Walk
+20-50% Deadly Strike
Slows Melee Attacker by 25% (When Hit)
Attacker Takes Damage of 250
WEAPONS
TWO HANDERS
Attrition - (Offensive - Specialty)
4os 2-Hand Melee Weapon Bases
Jah Lo Nef Jah
+9 to Leap (Any Class)
Leap Attack Gains 300% Enhanced Damage after enemies are knocked back by Leap (Stacks up to 3 Times). Enhanced damage bonus stacks are released upon Leap Attack.
+270-360% Enhanced Damage
Ignores Target Defense (Jah Jah)
+20% Deadly Strike (Lo)
Knockback (Nef)
Increase Maximum Life 10-26%
Repairs Durability
Braverie's Measure - (Defensive - Vitality Based)
6os 2-Hand Melee Weapon Bases
Lo Eth Lo Um Eth Lo
10% Chance to Cast level 37 Volcano when hit
370% Enhanced Damage
-75% Target Defense (Eth Eth)
25% Chance of Open Wounds (Um)
75% Chance of Deadly Strike (Lo Lo Lo)
+181-370 to Vitality
Replenish life +10-20
Damage Reduced by 10-18
Slows Target by 30%
Continuity (A little bit of Everything)
3os 2-Hand Melee Weapon Bases
Zod Zod Eth
+1-5 to Charge (Any Class)
50% Chance to Cast Level 10 Life Tap When Hit
210-300% Enhanced Damage
Physical Damage Received Reduced by 15%
100-500% Bonus to Attack Rating
-25% Target Defense (Eth)
+15 To All Attributes
Indestructible (Zod Zod)
Force (Defensive - High Defense)
4os 2-Hand Melee Weapon Bases
Shael Jah Lo Jah
Level 11-16 Defiance Aura When Equipped
+4-7 to Iron Skin ( Barbarian Only )
470% Enhanced Damage
40-70% Increased Attack Speed ( Sheal)
Ignores Target Defense (Jah Jah)
20% Chance of Deadly strike (Lo)
Replenish Life +25
Magic Damage Reduced by 6-10%
Influence (Defensive - O Skill)
4os Polearms / 2 hand Hammers / Spears
Ber Lo Um Zod
+1 Dodge ( any class )
+1 Evade ( any class )
50-90% Faster Hit Recovery
300-400% ED
20% deadly strike ( Lo )
20% crushing Blow ( Ber)
25% Chance open wounds ( Um )
Indestructible ( Zod )
March of the Valkyries (Specialty O Skill Bonuses)
Sur Zod Nef Vex
4os Spears
5% Chance to transform into Burning Soul when Hit (14 Second Duration)
50% chance to summon level 50 Valkyrie when hit ( Summons up to five Valkyrie )
50% chance to cast level 50 Charged Strike on Striking
+140% Enhanced Damage
+410 - 580 damage
Hit Blinds Target ( Sur )
Knockback ( Nef )
14% Mana Stolen Per Hit ( Vex )
Indestructible ( Zod )
Regolith (Defensive - Damage Reduction / Elemental Resist)
Eth Ber Jah Ber Amn
5os 2-Hand Melee Weapon Bases
Level 10-30 Thorns Aura When Equipped
310-410% Enhanced Damage
Physical Damage Reduced by 31%
-25% Target Defense (Eth)
40% Crushing Blow ( Ber Ber )
Ignores Target Defense (Jah)
13% Life Stolen Per Hit (Amn)
All Resistances +40-50%
Repairs Durability
The Glass Plow (Defensive - High Elemental Resist)
5os 2-Hand Melee Weapon Base
Ohm Mal Um Ohm Um
40% Chance to Cast Amplify Damage on Striking
+310% Enhanced Damage (Ohm Ohm)
+50% Chance of Open Wounds (Um Um)
+70-150 to All Resistances
Fire Absorb 10-30%
Lightning Absorb 10-30%
+500 Defense vs. Missile
Prevents Monster Heal (Mal)
Hit Causes Monster to Flee 10-75%
10-30% Chance to Repair Durability on Critical Strike
Concept - Two-Handed weapon with significant elemental (often ranged) defense. Carries the potential for large damage boost vs Amplify damage but also carries the potential to cause monsters to flee. Repair durability on critical strike provides incentive for class specific use ( barbarian / Amazon ) use, or use of items by other class that provide + critical strike (such as peace armor) by allowing creation in ethereal base. Greater or lesser chance of potential item breakage depending on roll, and users critical chance percent.
SINGLE HANDERS
Rampage - (Specialty)
3os Axes / Maces
Jah Ber Cham
1% Chance to Transform into Blood Lord (Minotaur Frenzy Demon) on Striking (16 second duration)
Blood Lord Strikes Grant Mark for 160 Seconds
Mark of the Blood Lord:
- +40% Faster Run Walk
- +30% Increased Attack Speed
- Converts 70% Physical Damage to Magic Damage
+300-400% Enhanced Damage
+30% Increased Attack Speed
Ignores Target Defense (Jah)
+20% Crushing Blow (Ber)
Freezes Target (Cham)
+6-10 to All Attributes
+70% Fire Resist