The lost art of Diablo 2 that only few really invest it… Time to change that and open it up with more options on bases, less restrictions on requirements, and much, much better end results! Crafting is an end game item, make it really worthwhile.
GG Crafting items can be really game changing, but they are extremely restrictive to get to properly with the sheer amount of runes, gems, jewels and the bases you need to collect to really invest into it. Not to mention, you need specific bases to craft what you want, so;
Improvement 1:
Remove the item specifics requirements. You can now use any blue base, to craft gloves, belts, helms, ect.
Improvement 2:
Ease the formula requirements. Remove gems.
Runes + Jewels + Base is enough of an investment to craft. Gems are already used for enough, shouldnt have to choose between socketing, crafting, upping runes, re-cubing charms, ect.
Improvement 3:
Improve underused and lackluster recipe’s to build up the crafting demand.
Currently, most just craft rings, amulets, and gloves. The other items and recipes like the entire Safety group, arent as beneficial.
Time to boost these under used recipes and add more suffix possibilities like various skill proc’s or even new, more expensive recipes that add x level aura to the items.
How sexy would a hit power built be with level 1-3 might for the cost of say, Ohm + Tal + Jewel + belt choice.
Work on some of these for S4 PTR, and hopefully add in the much requested currency tab to open up crafting even more!