450ed on a rare weapon is max but 400-450ed drop is sooo rare that sucks. I dont want to use grief pls let rare weapons drop better. Caster always stronger give some love to melee chars pls.
Droprate:
450ed (not counting ed from sockets) 1 in 2,302,455,529
Tyreal’s Might 1 in 191,301
You start throwing in AoE, Splash, Cleave… whatever… it is no longer melee, it becomes ‘automated’ ‘caster’.
Anyone that wants to simply wave a weapon in the sky and have monsters drop, simply needs to play a caster character.
Those that want to get up front, personal, and go toe to toe don’t want or require some “everything dies because I pushed a button” mechanic.
That already exists in game.
Let the few of us traditional melee folks play the way we want… don’t wreck it please.
I would consider it melee as long as it’s close range, and requires an ar hit check per target it hits. For cleaving effects, there should be an AR hit check for every target effected. If splash is coming off an attack, the splash damage should only occur if the initial hit passes the AR check and connects with the target.
Emm NO. Diablo 2 has no melee aOE at all . Wich imo is ridículous , each class should have build up cleave in specific skills.
WW should be real aoe and NOT a fast individual 1 monster hit . It makes NO sense. That alone would buff 2handers a bit (but they would still need gigantic changes to ve viable ) and melee .
The pally could get some aoe damage from the pathetic vengeance (elemental )
Honestly they should rework the pally elemental auras to give melee splash rather than that ridiculous aoe that clears screens while you’re afk. The game doesn’t lack caster builds but melee builds have grown pretty stale over the years.
450ed (not counting ed from sockets) 1 in 2,302,455,529
Tyreal’s Might 1 in 191,301
I’d say your correct XD
There we go, next month the barb needs to have a ranged AoE attack that deals fire damage and is not called Fireball (for balance issues they do need to be equally powerful).
They all need to be equal everywhere, so lets do it like all the other games, 7 classes which the same skills, just different visuals and names.
On the no melee AoE at all the Barbarian Leap Attack and Assassin Dragon Tail would count as melee attack and be an AoE, but yeah mostly true.
Don’t see why it’s ridiculous though, melee would need some work as it got left behind, but having a barbarians attacks resonate in an AoE blast is not the work it needs, enough games that have that stuff.
I think barbs could have a cleaving attack for bash or berserk. Something like can hit up to 2 targets adjacent to your target, those would go through an AR check as well.