Lets do battlepass

What about it? D3 has no batte pass

just in terms on content… LOL. man you people… think only in one direction eh.

Okay… D4 is close enough now where I can put anyone who uses “purist” as an insult unironically on eternal ignore.

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We need a new umbrella term for people who use umbrella terms as a base to build strawmen out of.

D3 hasn’t got any real content in a very long time. The only “content” patches it gets are small things that are no different from what D2R already has been getting so in that sense, D2R is already “like D3”

We have one, trolling. It fits.

D2 is already dead, tho…
The game isn’t rewarding to play, and people either didn’t buy the game or quit. I’ve seen the convos, “Don’t buy the game, man, you’ll play for like 400 hours and won’t find what you want unless you find a trade. If you do find a trade, they’ll want something better than what you’ve found for it.”

The game incentivizes farming alone, even online, and doesn’t even give you the same tool that offline has to give a pitiful boost - the players X command. I would be shocked if they give new content to this game. Its just not profitable. The latest addition to the game, the sunder charms, are simply to bypass an already proven stupid mechanic - damage immunities.

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If you got 400 hours worth of gameplay out of a game, it was already a pretty good purchase imo. Idk why some people think every game should be a thing you play forever.

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Then you’re ignoring the point of the message. The original purchase played 400 hours, and there was not a second purchase.

If there was not a second purchase it’s because the second person went blindly after the person who somehow thinks a game they played for 400 hours wasn’t worth the buy. That doesn’t sound very smart.

The game, from the point of view of someone who never played it, has a fun first playthrough campaign experience. For like 99% of gamers, that’s usually enough to say it’s worth getting.

So following the recommendation of someone else is not very smart? You’re either naive or being disingenuous. The first person bought the game, played 400 hours, and recommended someone else not buy it unless they also wanted to be in the same situation.

It’s not very smart because it’s based on the assumption that the second person will prioritize the same things.

What if the person doesn’t want to grind hundreds of hours and get super rare stuff, and just wants to enjoy blasting through the campaign casually? The person who first recommended me D2 back in the day, never even bothered trying nightmare difficulty. I know a lot of people who loved D2, even replay it occasionally but never really bothered going deep into it.

D2 is a great game to play casually, regardless of the possible frustration with the endgame.

You are not describing the average player. Its okay, you don’t know. Its okay to be naive.

I’m fairly confident I am.

The vast majority of players are not the ones who stick with the game long term. This is true for pretty much every game. There’s a retention curve.

And I know that you are not, because we have actual metrics to look at in game design. Its why the games that make massive amounts of profit make profits, while the games that don’t adhere to the average player demands, do not.

The best ways to make profit are usually antagonic to good game design. Like battle passes, gacha/lootboxes, pacing mechanics like stamina/energy in mobile games, and so on.

But if we consider traditional games that are successful, albeit not as profitable as waifu collecting mobile games, a lot of them are casual “play-once” experiences, like God of War for example.

God of War is exclusively a single player experience, sold as a package. The game is also far more rewarding, and does not expect unreasonable time investments from the player to obtain the player power the average player desires in the the game. Diablo 2 requires massive time investments by the player, for a minuscule chance at rewarding the player with the power they desire.

The average player demand is to obtain player power in the game, in the most efficient way possible. Its that simple. The games that allow this, generally sell well, and will continue to sell well with sequels and DLCs. There does exist the trove of abusive monetization mechanics, but they are - as a famous YouTuber whose correct on these issues generally, says - parasitic and cannot exist on their own without a good game to pair with.

The review of D2 is pretty much unchanged from what it always has been. Its an unrewarding game. Pointing this out draws bitter hatred from the small amount of community it has left. More people would buy and play the game if it weren’t so. This is why the game will likely only get maintenance mode bug fixes and new items because that’s like making cosmetics for a cash shop. It won’t get a new act, it won’t get new bosses, it won’t get new classes, etc. Its just not profitable to do so, even if they wanted to charge for an expansion.


Here is another average player experience in D2. And why they wouldn’t buy any content for the game. He bought the game, when it was on sale, because I asked him to. I wanted to play through with someone. We got to Act 3 I think before he said he was done. Why?

He wanted to try some of the other spells from his talent tree, and change around some of his stats. He had already used the free one from A1Q1. I told him the only way he could would be to make a new character. That’s when he asked me to explain how repec’s work and how he could. When he realized how permanent things were, he dipped. Lost interest. This same guy has no problem spending hundreds of dollars buying and painting warhammer figurines.

holy hell you are dim… I’M TALKING ABOUT THE ENTIRE GAME you absolute baffoon…

But you still come here and cry. Seems like a pretty good game if people still stalk the forums 1,5 years after release instead of moving on with their life.

For the record, I wasn’t arguing for extra content for D2. It’s a remaster of a 20 year old and a pretty complete package.

Just saying the game is fine for what it is, and for it’s target audience (nostalgia people, people who want to try out a classic game to see what it’s about, etc). Especially considering it’s age.

I bought the Command & Conquer 1 and Red Alert remasters recently and had a blast. Would I compare it to modern RTS or argue for new content for it? Absolutely not, the game aged poorly in many aspects (well, almost every aspect except for the brilliant soundtrack and awesome cheesy story). Still think the remaster is worth the money for what it is (a remaster of a classic game). Same goes for D2R and Starcraft Remastered (not so much for Warcraft 3 Reforged as that one is a poor remaster).

Why the insults? I’m sorry if I didn’t get your point (as in, I thought you had some particular criticism, not just randomly hating on D3).