Let's Address Fire Immunities

So, the balance patch has me thinking. A fire druid rework sounds nice, but is it actually going to be hell viable with the changes if they don’t make it easier to break fire immunities? They have to add a decent amount of physical damage to the fire skills or else make it easier to lower the res of fire immune monsters imo. There’s no point in removing cooldowns and freeing up synergies for the fire druid if practically everything in hell is going to remain immune to fire. It’s the same problem with a fire sorc and why going hybrid is pretty much forced on you. The same for the fire trapper, even if they buff her damage.

What do you guys think they should do? I’d like to see a new runeword introduced for a merc that would break monster’s fire resistance or a change made to monsters fire resistance as a whole. We know infinity can break some fire immunities, but not nearly enough. There’s no reason that infinity should break practically every lightning resistant monsters immunity to lightning, but fire characters can’t have the same done for them. Let’s make fire characters fun to play.

I know some are going to argue that immunities make the game more challenging, but that doesn’t make sense when only one kind of element is really punished. If that’s the case, then most lightning immune monsters shouldn’t be able to be broken and there should be more magic immune monsters. Share the love.

7 Likes

My sorc is single element Bliz. She has a merc with good dps who dispatches cold immune mobs pretty fast. Problem solved. Sorcs are OP already as it is. Making it easier to break immunities would remove their only weakness.

There are plenty of ways around immunities. No change is needed.

4 Likes

I was mainly talking about fire. Are you going to run a single element fire character in places like chaos and worldstone? Do that and get back to me.

5 Likes

No, because thats playing the game badly…(and wrong)

:rofl::rofl: Why is the game designed so that lightning characters can steam roll areas with an infinity, but fire characters can’t? How does that make any sense?

20 Likes

You’re talking about death/doom knights in Chaos? The melee ones are fire immune while the ranged are cold immune. Either way I’d run it, because the merc will kill them. Would just take a little longer with a fire build because there are more of the melee fire immune mobs.

The melee lords and the venom lords are both fire immune. You can break the immunities of the melee knights, but not the venom lords. I’m just asking why should an infinity break practically any lightning immune monster? It makes no sense to punish fire characters as a whole. I’m not just talking about fire sorcs.

3 Likes

Fire is for PVP and it is amazing at it, cold is the best for pvm unless you can afford an infinity.

Probably best to go hybrid or cold unless they change something but as mentioned earlier the sorc is already far to overpowered over any class so making them easier in any way shape or form probably unlikely

Why is fire for PvP only though? That makes no sense. And why are the devs going to bother fixing the fire druid if he won’t be able to damage practically anything pvm wise?

5 Likes

If you are fire, don’t farm in a place where there are a bunch of fire immunes. I am a full light sorc and I usually skip the big ghosts in CS or let my merc kill the important ones and move on

1 Like

Iono, I run with a sorc that is almost entirely pure cold (with some help from SF) and I don’t think immunities are as big an issue as some people make them out to be. Having versatility to handle the immunities help but largely the merc can take care of most immune, it just takes longer. I think most specs are technically viable to complete and even farm hell, it’s just that certain zones are you’re going to be more effective in than others.

+1 to changing fire immunites to be broken somehow. IF that is not the case, then we need to change the way infinity works for lightning resistant monsters and raise monsters lightning resists to not be broken by infinity. then the next step would be adding more lightning and magic immune monsters around the game to bring hammerdins and lightning characters to a slower pace like everyone else.

5 Likes

You make a good point, maybe they will make a new runeword or some changes.

I know one way is a Phoenix shield and infinity merc fire will do fine in PVM.

Fire could use something for sure but I don’t think nerfing enemies immunities is the answer

1 Like

You can always farm maggot lair, cows, pindleskin, etc. Just like the cold sorc can farm ancient tunnels.

Yeah, that’s what I’m hoping for imo. It just doesn’t make sense to me that most fire immunes can’t be broken currently. We shall see what the devs do in the PTR though.

2 Likes

The only way is to use Phoenix shield , fire facets, eschutas and a infinity merc. This will make both bad a$$ pvm and pvp but very expensive.

We have to wait and see what changes come , send a lot of feedback when PTR 2.4 starts all you can do.

Just like a charge paladin is great pvp but suck pvm, a blizzard sorc is good at both, frnzy barb suck at pvp but good at pvm.

Some builds are designed for pvp some pvm at the moment making pure fire builds in hell requires a lot of investment and runes but it can be done and a powerful merc with holy freeze helps.

did you see my suggestion? I have few changes to locations regarding immunities and area level so fire builds can farm there.

I think best would be moving some fire immune monster out of some locations.

2 Likes

Yeah, that would be a good idea imo. It’s just never made sense that there are so many fire immunities in places like the Chaos Sanctuary. Why are there no magic immunities there? And why can the lightning immune monsters be broken with an infinity, but venom lords resistance to fire can’t?

I’m hoping the devs do something to address this in the PTR though. The current way kills diversity even if they do buff skills like Armageddon etc.

2 Likes

According to the wiki on immunities, cold immunity is hardest of all to break because most cold immunes have 150 cold res whereas most fire immunes have about 120 fire res, and the skills which break the immunities are only 20% effective until resistance is below 100.

Another thing to keep in mind is this game was designed to play with friends. A fire and cold sorc together can destroy everything just about, a paladin can give u auras that can break immunities.

Powerful runeworss were later introduced to give you these capabilities alone…

I belive blizzard wanted to make this game extremely hard to beat on hell alone , and .making the game this way encourages people to play in partys.