Let's Address Fire Immunities

Yeah, I know cold sorcs are screwed too pretty much, but luckily there aren’t as many cold immunes in Chaos etc. I just don’t see why one element should be able to kill pretty much everything, while the other elements struggle. (Talking lightning being op for clearing everything). It doesn’t make sense to me balance wise.

you know immunities never used to exist right? they were added in at some point to curb bots, and they were not added equal.

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I know, I like party play, but it just doesn’t make sense how unbalanced the game is in terms of immunities and what builds can steamroll things. Think lightning sorc and hammerdin compared to a fire trapper.

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I agree I think this will be fixed as the game continues on. PTR will be huge in this so participate and feedback the crap out of it.

I agree a new runeword or some changes will help balance this game out, let’s hope they do a good job and we don’t end up with nothing but overpowered hammerdin and sorceresses. Participate in the PTR 2.4 when it comes and see how the fire changes are. I expect them to make hydra and firewall great again so we will see , maybe they will upgrade old item like that fire sorc sword or something to make fire more reasonable to solo hell without spending a fortune

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that is what i think will happen sadly, they won’t help out other builds enough to unseat the king of hammering and queen of lightning.

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That’s what I think will happen, but shoot can they at least bring things like a druid summoner and a fire trapper up to the level of say a javazon or lightning trapper?

Thats what many of us hope for, as I said all we can do is PTR and feedback.

Blizzard be smart to learn from modding geeks who been balancing this game for years. Then there is a purist problem in the community, 50% d2 players cry any time anything is changed in there precious d2. They want d2 lod 1.14 with a shiny new coat

Just so you know in case you missed it , the stream blizzard did fire traps and sorc fire spells were on their list of things took at and balance to make more useful

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Yeah, I completely agree. Fingers crossed that they listen to the majority and take a look at how some of the mods have fixed things.

I’m aware of the stream and that’s what made me want to see if they plan to fix the fire immunities at all, otherwise it kind of feels like some of the buffs could be pointless.

Just so you know in case you missed it , the stream blizzard did fire traps and sorc fire spells were on their list of things took at and balance to make more useful.

Let’s hope they do a good job and remember to test it and send lots of feedback

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immunites are an issue, they are terrible game design… it took me a long time to come up with a solution i think might work to remove them without breaking a million other things, but… its not a light read…

ARTPOP

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6m

Yeah, I know cold sorcs are screwed too pretty much, but luckily there aren’t as many cold immunes in Chaos etc. I just don’t see why one element should be able to kill pretty much everything, while the other elements struggle. (Talking lightning being op for clearing everything). It doesn’t make sense to me balance wise.

I think the tradeoff for cold sorcs is that they get cold mastery which, while not breaking immunities, is such a huge DPS upgrade for bliz, much more so than fire or lightning mastery.

Fire sorcs and druids are somewhat screwed over the immunity. That’s why you want a well geared merc with high physical. It isn’t even that costly: just put obedience on a thresher and the merc cuts through immunes like a hot knife through butter. My sorc merc has obedience on ethereal thresher, fortitude and andariel head piece. Kills Lord DeSease in about 1 second. But even before that, with obediance on normal thresher and duress as chest piece, it was pretty quick.

Sorcs and other casters just have to wait a little longer to kill the immunes. That is part of the game balance. Try clearing zones with a melee character. Even with lawbringer breaking phys immunity through decrepify, it still takes the barb 2x longer to clear chaos. And that is without even factoring teleport.

Oh I know, melee chars are definitely handicapped. I just don’t think it’s great balance-wise that lightning can decimate everything and the other elements are punished. It’s the same for magic chars like Hdin, there’s practically no immunities where it matters. They did add them to W2 in the throne, but the hdin can easily get past them with a decent merc and conc aura. It just doesn’t feel like there’s an even amount of immunities and it isn’t right that lightning ones can all be broken pretty much. Basically, if cold and fire chars can’t have immunities broken, neither should light characters.

I’m all for improving melee chars in general also.

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A necro’s high level LR curse + Infinity still doesn’t even remove most fire immunes.

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I’m kinda hoping the act 3 mercs are beefed up enough to actually handle some of the immunities. Just pick the element that gives you trouble and your good to go.

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Which isn’t any different than just using a physical damage merc which we currently do.

But for the record, yeah, would love to see the act III mercs get a buff. Would be nice to use something other than pally merc all the time, except when you have a faith bow then rogue.

I’m mainly hoping the act 3 mercs are better suited for aoe damage rather than buffing/single target damage. It would pair niceley for taking care of immunes.

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A3 mercs should have ‘rolls’. i.e. Fire for the AoE attacks/Fireball giving good AoE, Ice for the Crowd Control freezing skills but lower damage, Lit for the higher single target damage with Lightning’s single line targeting.

Just throwing an idea out. How about changing masteries so it adds a +2 lower resist for every skill over 20. At lvl 30 Fire mastery you would have a -20 fire resist at lvl 40 you would have -40 resists. This would be enough to break the 100 fire resists by lvl 25 but you need lvl 45 in mastery to break 110 immunities. Cold Mastery would be changed to coincide with fire and lit’s increasing damage rather than lowering resists.

The problem is that you have to break the hard immunity before your -res comes into play from my understanding. It’s why you can’t combine fire facets, phoenix, and conviction aura from infinity to break it. Only LR+ conviction can do the hard breaking. (I’m not even sure if those 2 combined are enough to break all fire immunes though)

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war2k7

I’m mainly hoping the act 3 mercs are better suited for aoe damage rather than buffing/single target damage. It would pair niceley for taking care of immunes.

I like that idea a lot, actually. But not so much for breaking immunities, which I think are an important part of game balance right now. More for diversity of mercs. Would even be nice to use a merc who does some AOE with a meleer to compensate for the meleer’s lake of AOE.

Sounds like the better solution is to remove infinity all together

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