Item Drop rates are good enough and here is why

Would you say you are mad or would you say that you are really really mad is more accurate?

I already told you that I can’t take you seriously since you are only trolling and always distracting and making up lies when the discussion doesn’t go your way. I won’t start a new discussion because you can’t even admit that you are hard struggling to get gear in this game and that’s why you are always begging for freebies hand outs and increased drops.

2 Likes

So how is it a lie to state that maxroll has a drop calculator that gives the precise drop frequency?

Here is the link if you think that the drop calculator does not exist:

As I said to the other poster, that account is not mine. There is a certain irony.

Did you already see that he started hiding all his profiles? Guess he is tired of people pulling all his nonsense posts up against him.

That poor souls is really struggling, I just don’t understand why he can’t move on instead of being envy of other people not struggling in this game?

Must be some teenage trauma he can’t sort out.

2 Likes

He did this long ago, he got called out so many times, and still he is here lying about 90% of the time… its fun and sad…

1 Like

I just saw it as I put him on igno. But I think it’s really sad. Guess this guy really thinks that making up lies will give him some credibility while it just destroyed what little was left.

1 Like

Wrong again. You can see everyone’s post history. See the magnifying glass/search icon on the top right. Using my account as the example.

Either:
1.Type in
@MicroRNA-1507
2. Hit enter
3. Done

Or

Click on magnifying glass and ulrimately get to advanced search. In advanced search, you can enter any forum.posters name (It will.even self-populate)

Or

Go to this link;

https://us.forums.blizzard.com/en/d2r/search?q=%40MicroRNA-1507

Anything else about how to use the forum that you need to know so you can stop.makimg false accusations?

In addition, you staed:

The profile that you falsely accused me of being an alt does not even have a hidden profile. Your conclusion makes no logical sense whatsoever.

For :trumpet: :

They are not yet fully modified for 2.5 changes.

Thank you for a legitimate reply.

1 Like

On average, lower Kurast drops Ber in 2500 runs, or; the most effective way to get Ber is in 2500 minutes.
That’s 8 hours per day for 5 days, or a whole work week, not including lunch breaks.

And then, you need several enigmas for your different characters – and let’s face it, you need Infinity, Faith, Chains of Honor…

You could multiply the drop rate by 8 for the higher runes and still not fully gear an amazon:
You need a 15-2 Faith to be done rolling them, and that is 1 in 10.

Even playing 8 hours per day every day isn’t going to make you fully gear one single bowazon with a 15/2 faith.

And this is all the evidence the devs need for why they should never take the ‘drop rates are fine!’ side of the community seriously.

I’ve played the game for literally 20 years and have yet to find Jah or Ber.
I only get enigma because of inflation due to botters and because people that start playing the game quits, mostly because they never get to see the content in the game.

Most people don’t read guides: They have no idea what content lurks inside.
If they play the game as originally intended, from act 1 Normal to act 5 Hell, once with each character class, they’re lucky if they see a single Ist rune drop anywhere else than the hellforge.

They’re likely to not know Tal Rasha’s set exists.
They definitely won’t know about Death’s Web, Death’s Fathom, Gore Rider, Griphon’s Eye or any of the elite uniques ment by the original developers to be used during the campaign, on the hero’s quest to defeat Baal.

At a distance, it’s obvious that the current drop rates are a fluke.

I simply cannot imagine the devs making the elite sets and going:
“Nice. We’ve made a set of elite items in this mainly singleplayer rogulike rolplaying game where people stop playing after killing Baal.
Sets that most players will never see one single piece of drop before they quit the game out of boredom, never knowing the depth and integration of lore we the developers invested in the game because we never showed the players these items ingame, even if they play through the game with each character.”

Like. It does not make sense.
The drop rates had to consider the game as a mainly singleplayer game – the game including the sets and uniques are originally ment for players that quit after killing Baal, and that do not trade, and cannot mule items from one character to another.
Giving items to other characters you own is unique to D2R, and implemented solely because players not only quit because they get bored, but feel offended and are less likely to buy games from Blizzard because of negative experiences.

I’ve played MMOs, Dungeons and Dragons Online, which has some pretty rare items – but rare items which drop in campaigns with actual content when you slay bosses in these acts or campaigns, with a specific chance.
None of them are 1 in 34 000 like Death’s Fathom from Baal.
Comparing Diablo 2 to MMOs is not fair for starters, because Diablo 2 is a story-driven singleplayer roguelike action roleplaying game, not a sandbox-amusement park style MMO like both DDO and WoW.
But I’d rather have missions with a 1 in 20 odds of finding Death’s Fathom at the end of it than the current 1 in 34 000.
I’d gladly play the entire campaign 20 times over farming Baal 34 000 times or clear entire level 85 areas 10 000 times.

Drop rates only make sense if they made these items with the intent of making them drop more often in the cancelled second expansion, which would make a lot of sense:
Having items available before the place they’re ment to be used – but excessively rare is great design – in that you spin the myth of their existence and increase desire for these items before the expansion, which grants you these more readily.

And the same goes for runewords.
I have played through the game something like 100 times in singleplayer over the years – and the best runeword I’ve ever made during the campaign is Oath, once.
Still never seen Ber or Jah drop.

And once again, I simply cannot imagine the devs making all the runewords knowing very well most players won’t ever get to make one with a high rune before leaving the game – playing the game as a reasonable responsible adult or even youth.
I again hope they intended for these runewords to be used in the cancelled expansion, and that runes Pul+ were intended to drop far more often in that second expansion, so that players actually get to build runewords when it actually matters.

I seriously doubt that any of the developers, new or old, played the game in any meaningful capacity, due to these facts:
Nothing any of the developers ever have said implies that they actually are aware of the state of drops in regards to the game as an action roleplaying roguelike game.


Bored after finding Jah and Ber on one character?
Gosh golly gee whizz, you’ve got 20 character slots – I’m literally certain you don’t have a 15/2 Faith bow on your bowazon and on that one character with a bowazon mercenary for style, enigma for all your 15+ non-sorceresse characters.

When you get Enigma, there’s still Grief – and when you’ve got Grief, you’ve not got a 40/400 Grief. You’ve got to roll hundreds of Griefs to get a perfect one.

You’ve got to roll Exile. Death. Chains of Honor for your mercenary. Infinity. Faith.
Phoenix.
Many of them requires you to roll several times for a good roll:
If you have an excess of Jah and Ber runes – I do not believe you for one single second.
I’d need 200 Jah runes to consider starting to have an excess.

I need an average of 8 for my pefect Faith.
I need an average of 8 for my perfect Faith for my mercenary.

And then, the sky’s the limit for my Ice bow for my frostmaiden:
It’s 140-210 enhanced damage and 25-30% bonus cold damage.
That’s an easy sink for 34 Jah runes right there to roll a 200+ with 30% bonus cold damage.

Then there’s Phoenix runeword.
It’s 40 Jah runes for a level 15 redempion aura with 390%+ enhanced damage.

Finally, for Jah runes, it’s Last Wish.
It’ll sink any number of 100 Jah runes to get a 10% off perfect.

And finding Death’s Fathom is not the end of the journey for a cold sorceress.
There’s random rolls on it, and you need 20+ to get a 10% from perfect roll.
I’d only consider my search for Death’s Fathom finished with a roll equal to or better than +27%+ cold damage +35%+ lightning resistance and +35%+ fire resistance roll.
That’s 20 Death’s Fathoms right there.
I’ve found one single one in 20 years, which so happened to be above those stats.

And then there’s Death’s Web with a similar ratio:
It’d have to be -48%+ enemy poison resistance, +2 necromancer skills, which is 1 in 18.

Like.
You lot who claim you’ve found too many runes, do you lack an imagination, do you only play one single character with no interest in actually playing the majority of the content of the game – the other classes and their skills and getting good rolls – or are you lying because you have an agenda?
Which one is it?

No you dont. One enigma or most high end runewords is enough.

8 hours 5 days is 2400 travi runs for good horker, in that amount of runs you will get on average 9,5 high runes. Equivalent or Ber it self is pretty much guaranteed. Also you will get ton of other stuff. And thats it is about 99.9% of farming. In d2 it is not just target farming for one item. Its always about farming to get plenty of things.

Its your fault that you do not know how to find high runes. Not fault of game to give you some in your most likely very uneffective runs.

No, game was never intended to be play like that. Randomized loot counts with repeated content farming. Its mindblowing that you dont understand it after playing 20 years. Just wow lol.

Current drop rates are fine. Well maybe too much as every scrub can now get high tc items easy in terror zones.

1 Like

Just because someone disagrees with you does not make them a troll.

Resorting to such claims does, in my opinion, show that you have no convincing argument to back up your opinions.

Drop rates are horrible and should be fixed. Deal with it.

(Actually really easy to deal with: If you find “too much stuff” and want to quit… just don’t pick up the first 9/10ths of what you find… assuming you have any self-control)

2 Likes

You say this while its one of the things keeping this game popular so many years. If you increase drops, main population will get bored much faster= dead game faster.

4 Likes

Bro, if you think anyone will read that wall of text you are delusional.

Also, you don’t need “several enigmas”, that’s just stupid, you don’t have to create 10 chars per season. One or 2 is enough.
And realistically, if you play only a couple of hours per day for 4 months (how long a ladder lasts) that’s what? 240 hours of play ? That’s plenty of time to build a very, very good char.

But of course everybody wants it NOW, cuz that’s the zoomer mentality.

3 Likes

So much text and you only tell us that you have no clue about the game.

You don’t need any of the op items for a playthrough and if you only want to beat the game you don’t care about those items. They were added for the longtime grind.

If you can’t find jah and Ber in 20 years than it’s pretty obvious that you don’t know how to farm HRs or you are doing it wrong.

It’s really funny that you think that the best gear with perfect rolls should be common for casual playstyle and playtime and then choose a game with random rolls on the items in a loot grinder.

You can’t help people that fail to choose games that fit their time and playstyle

3 Likes

Nah someone trolling makes them a troll.

I don’t need to discuss the same thing with the same people for the 100th time in detail. The only thing it shows is that the only guys you have is:
“Wahwahwah gieb loot”
And I am no longer willing to prolong those nonsense discussions with you.

Play a game that better suits you. Drop rates are fine deal with it. They are one of the main reasons why people keep returning to the game.

The only one showing lack of self control is you and your gieb loot buddies. It’s so easy to just quit D2R and play a game that has better fitting drop rates.

2 Likes

We know that Blizzard has in the history of D2 increased drop rates. Was D2 a dead game as a result? If not, your argument lacks merit.

Some forum members can not handle others that make well-reasoned counterarguments and simply resort to name calling.

1 Like

Thank you for asking that, because increase in loot drops in terror zones caused this season to be flooded with items much faster and you can see it on prices and on activity of player base. Its starting to be dead already.

Dude i played on private d2 servers with increased drops. Result is always people being bored a lot sooner.

1 Like

Yes, if you have no standards – anything is good enough.
We already know that.

I like how you literally judge a player with 20 years worth of ingame experience and come to the conclusion that my runs are ineffective because I have not found high runes.

Like.
How do you think I hork Travincal…? Can you draw a picture, and then I’ll post a video – and then we’ll compare how your beliefs match up with reality?
Like. Seriously. Do you think I go south instead of east…?

How many hours of sitting in a chair repeating the same 1 minute content + leaving and creating new games + load times do you think is reasonable to spend grinding the same 1 minute content, that is not in any way challenging after the 100th time, for runes…?

These items are worth less than 5$ in real money.
How little is your real life time worth to be spending weeks on getting content in the game worth 5$…?!

Yes. Of course, you find other stuff worth perfect gems or even useful runes.

But for the majority of the game’s existance, you could only use items your character itself found in singleplayer without cheating.

The fact they’ve got shared stash in singleplayer is a step in the right direction, but also an admission.

It’s so strange to watch people not understand the nature of the game, after all this time.

You’re mistaken.
The game was obviously – and glaringly at so – ment to be played as a roguelike.
Ideally, never killing the same bosses twice, but giving you the chance to – but with worse drops.

By design, it was a singleplayer game, first and foremost. That is why most players only every played singleplayer.
And ironically, extremely many of those players did not have a great experience.
Because they never found any of the good stuff that is in the game.
It had bad replayability in singleplayer, the mode the game was designed around, because you couldn’t get anything great with your characters.

Like.
I guess you’d have to have been there. Finding Tal Rasha’s orb on a Barbarian ment that you couldn’t use it.
You could reroll a sorceress, but then you’d be likely to not find it before Baal.

And in singleplayer, why farm after the game – the roleplaying, the roguelike, the quest line, the entire experience, is over?

Replaying quests for better drops is obviously considered more cheese than a legitimate strategy, from a roleplaying perspective.

Powergaming, yes, replaying content is fine – but then you’re not roleplaying.

Have you ever played Diablo 1, the game this was a sequel to?
The roguelikes and D&D roleplaying games Diablo was inspired by?
Some of them had drop rates.
But never at this scale.

The absurdly low drop rates are one of the strange things about the game, that sets it apart. And not in a good way.

Do you really believe the developers intended singleplayer characters in a roleplaying game to kill the endgame bosses over and over again to complete a set of items or find enough high runes to make some of the runewords – or do you actually understand that these things were supposed to drop during the story?

The idea that you believe devs intended roleplayers to never see the majority of the contents of the game when playing the game as a roguelike or roleplaying game, even if they play through the game 200 times with different characters, is simply mind-boggling.

You can play a 1000 characters in singleplayer and I can with confidence say that none of them will make Enigma, and none of your sorceresses will find full Tal’s. Or any other of the characters for that matter.
None of them will find Griphon’s Eye, Death’s Fathom or Death’s Web.
If 100 players each play the campaign 1000 times, three or four of them will find a couple of those items and Jah or Ber runes.

I do not care about item “prices”. If d2jsp and fg disappeared tomorrow, I would be happy.

The falloff this ladder is less than what I expected so I do not think that you can blame terror zones and more items overall as a result.

I am flag you like it, sorry if it feels bad to hear reality. Maybe you should actualy try to play game as ot was intended and not just doing single playthroughs. You wpuld find a lot more stuff.

How should i know, i am finding stuff, you are not. My conclusion is that you do something wrong. Luck is the thing sure and you can be unlucky couple hundred of runs, but 20 years lol? Hell no. Unless you played actualy very rarely in those 20years. People like to boast how they play game 25 years and then you find out they didnt play 10 years or they played like 1 hour peer month and they dont know anything.

Its not rocket science really. Go to travi wp, run to travi, kill any elite on the way, click any object on the way , kill council and hork them. No cold dmg on gear or merc gear, no slain monsters rest in piece. Hork the bodies and repeat.

If you dont like 1min travi runs, there are other ways, you can just trade stuff you find, mf split runs with char who can kill fast and a lot of mobs at the same time., full kurast runs…

Omg, yes if you want to achieve something,you have to invest some time so stop crying about it. Are you seriousky complaining about fact that you have to play the game to find stuff?after 20 years of doing it?

I play for fun, not to sell for dollars.

I had never issue to find stuff.

And yet you do not realize you are prime example of that. And you didnt get that in 20 years of playing. You dream about different type of game. Diablo never was intended to be what you want it to be. Its game about grinding equip and xp to have better characters. There is nothing else to do. Never was. With exception of pvp of course but thats only for online.

No it wasnt. Not only you had dedicated online servers bit you could play the game in tcp ip also. It was both at the same time always.

No lol, reason for that is the age back then. It wasnt that popular to play game online many years back. Majority of people didnt even had internet or played online games. Hell we had to beg our parents to get internet for diablo and we were middle class.

In one playthrough or at all? If its the second, its very funny comment.

1 Like