Lol this post is a proof that you didn’t read my suggestion and don’t know how resistances work
The resistance value is still unchanged, conviction,items,infinity,lower resist,etc still only work on total resistance value… not the capped one
So if you have a monster with 120 fire resist which is capped at 95, your infinity won’t be applied on the 95 but on the 120, the monster will still have 95effective resistance but a total of 103 fire resistance
Add to this the fact I said that resistant mod adds life, the monster would have 25% inc life at start and reduced to 8% with infinity’s convic
I fail to see how you can obliterate monsters with 95%resist+ life buff
Guess I’ll just answer what I already answered on exactly the same text with exactly the same text
I like the fact that an overdose of damage still won’t clear everything easily, to deal with immunes you need to think outside of the box which is better than hold the LMB or RMB a bit longer imo.
But dislike it or not, it is part of D2 and removing it would change how the game plays in an incredibly big way.
Actually you’d deal 80% less damage, or if you go from 95% to 75% its 400% more damage, but I get your point.
However it would also mean Cold Mastery would allow you to easily deal 40 times more damage as it can take monsters from 5% damage received to 200% damage received which means rework CM or insane unbalance, then you’d have Conviction, Facets, many -res items etc, it would require an immense overhaul of the current system by a team that is clearly not capable of that.
And don’t think that when the dust has settled the useless build would be useful, because immunities are not what makes builds useless.
Blizzard is a build that suffers from immunes, it is still one of the strongest builds around.
Vengeance doesn’t suffer from immunes, it isn’t a very strong build (playable but not strong), the damage is simply to low and its single target compared to the AoE and higher dps Blizzard.
To make builds viable you need to rebalance the damage and/or effect of skills in those builds.
Now while I personally don’t support removing immunity anyway, I really wouldn’t want VV or another Blizzard team overhauling D2 as the result will most likely be an enormous mess and the end of D2.
We have ways of dealing with immunities right now, they are as follows.
1.) Skip them entirely: If they are not a boss that has to be done in order to progress the story then skip them. In D3 we skip monsters all of the time doing GRs in order to complete them in time. No doubt we have done so in a lot of other games as well.
2.) Get an immunity breaker of some sort. Yes carry something with you on your merc that can break immunities except for certain monsters.
3.) Join a team of players. With other players that have different damage types they can help you beat what you cannot beat.
4.) Make a dual spec, yes they are not as powerful as single spec but they are extremely useful for dealing with pesky immunes.
5.) Beef up your merc where your merc can take care of that pesky immune.
If you don’t like immunities then it doesn’t sound like you want to play D2 in general. Immunities is the core of d2 otherwise everyone can faceroll everything in hell.
Regardless of how the devs intended the immunities to work, it sort of played out really well. It basically balances specs to different levels of gear needed to clear different areas, and the only real mistakes made was that magic immunes are practically nonexistent, making Hammerdins busted in comparison to anything else.
Also, 75%>95% is not “500% less damage”, but rather 80%
And so we come to the absolutely mindless part of what you wrote. If there were no immune mobs, elemental builds would be many times better than they already are in comparison to physical ones, as elemental pierce would still be a thing.
If they removed elemental pierce to fit with your wants and needs? Do you think dealing 5% damage to a mob makes that element “viable”? Even when your damage is not even enough to overpower the mobs passive regen?
For real, thinking is hard for OP.
Stack infiinity with a cheap lower resist wand from akara and swap weapons to debuff.
“wah wah immunities cannot be managed and must be skipped”.
for example a werewolf druid is locked into physical damage and has no way to break immunities… rabies and fireclaw damage are a joke and cant remotely deal with anything in hell,
barb has berserk
paladin has holy shock/freeze/fire and sanctuary , as well as vengeance
werewolf is the only physical melee class with no answer to physical immunes
werewolf also can only get ias from the weapon and therefore doesn’t have the freedom of many weapon choices as they all must have IAS, so things like, cranium basher and reapers toll cant be used as mainhand.
even prebuffing venom and enchant aren’t enough to deal with physical immunes
reapers toll on a merc works but as wolf cant teleport or use enigma there is no way to recall your merc to you so you are stuck with the stupid AI targeting w/e it wants to, and getting killed because they enjoy doing things like walking through nith viper poison and standing there tanking hydras.
so quit the BS about " every class has a way to deal with immunes"
[Immuninty’s diabloii net forums threads how-do-you-feel-about-monster-immunities
"how do you feel about monsters being completely immune to one type of damage?
Before the revamped Hell difficulty with Immunities in D2 I loved being a complete Cold Sorceress or Lightning Javazon. After 1.10 I really lost interest in the game because beating Hell, even on Single Player, was an exercise in frustration. Sure, there were synergies and with them more powerful skills but at the expense of those doing nothing against about 20% of normal and 40%+ of Unique monsters.
I recently started D2 again to get me in the mood for D3. Started up a Sorc, maxed Hydra, Frozen Orb and Thunderstorm along with having a Act2 Merc to have a fourth damage type. Guess what? Along come Frost/Fire Immune Uniques with Lightning Enchantment or Stone Skin. Can’t do a thing about them. Even my Defiance Merc dies in 3-4 seconds. He didn’t have bad equipement, no High Level Runewords, just some basic stuff.
Another example, the Cold Immune Flesh Hunters in the Ruined Temple under Kurast, who guard the Black Book. Went down into the temple, approached the main room with caution and then they came. Cold/Fire Immune boss, Extra Fast, Extra Strong. They chased me to the entrance and shred me and my merc into pieces with no chance of getting my corpse again. Frustrated me so much that I deleted the Sorc and uninstalled the game, as I really wasn’t looking forward to Hell Ancients with one being Frost/Fire Immunie, the other Fire/Lightning and the third Frost/Physical with Lightning, ugh."
none of which can be casted in werewolf form… other than armageddon… which is also useless
besides do u even KNOW how synergies work?
that cant work, i mean geeze your better of trying to use doom as a mainhand that trying to do that BS.