You have a mercenary, they are there to help you deal with immunities. Bosses aren’t immune, so your merc can solo anything that is immune if you gear him up properly.
No, they should never ever nerf immunities. It would be horrible for the game.
You have a mercenary, they are there to help you deal with immunities. Bosses aren’t immune, so your merc can solo anything that is immune if you gear him up properly.
No, they should never ever nerf immunities. It would be horrible for the game.
Immunities are terrible game design. They don’t increase difficulty, they only cause annoyance and bring nothing to the game.
You’re terrible at the game, that’s what it is about not the design being terrible.
Nice to know you’ve been watching me play through my window.
Nothing about immunes says you can’t do certain content, unless you deliberately make build choices that lock you into exactly one damage type and for some reason also don’t use a merc.
Every class has more than one way to deal with immunes.
If you’re annoiyed by immunities you clearly don’t know how to play, FRW exists for a reason, to skip monsters that you can’t face and once geared enough you shold be able to face anything, no matter what you specialize in thanks to your merc.
Stop complaining about immunities, they are not going anywhere. Deal with it or move to another game.
What I request is far simpler, remove immunity for quest related locations, but I guess it’s too hard for purists anyway
Honestly… when I played pre-synergies… the game was more fun. You didn’t put points into skills you didn’t intent to use. The skills you indented to heavily use you hardcapped at 20. Now with that synergy nonsense everyone dumps heaps of points into skills they never going to use.
The result is One-Elemental Sorceresses, you can’t play a Amazon with a Javelin/Elemental Bow combo and many more.
And then you run up against Immunes… with no way of damaging them.
I play mostly sorc and javazon and it is very rare that I encounter a monster I can’t damage somehow.
With sorceress static field is a oen point wonder that allow me to lower life of most immunes and let my merc finish the job.
With javazon you already do lighning + phys but even in the case of the odd lightning + phys immune just use Reaper Toll on mercenary or a decrepify / lower resist item, problem solved.
Of courrse the other option is to complain about it on forums, pretty sure that will go nowhere tho.
I like immunities. I mean yes they’re a pain in the butt but I like that it kind of forces you to be a bit more tactical about how you progress in hell mode. The mercs in particular are suppose to play a large role in covering your weaknesses so it makes it worthwhile to find which ones synergize with your spec more, and to invest in gearing them up.
I get why it can frustrate people, but I think it’s a system that is essentially working as intended and not one I personally feel really needs to be “fixed”
Yeah that a whole other topic
Synergy system is total garbage, forces you into useless skills that mostly locks you into 1 element
I prefer my idea of global skill synergy where each skills get tags like “fire, projectile, aoe,etc” and specing into other skills that share those tags actually buffs your skill. That way a fireball sorc could spec into ice blast to buff its fireball
does holy bolt ignore magic immunities?
if so, is it enough with one point in holy bolt(prereq as hammerdin), plus skills and synergy to dispatch the baal “radament” wave quickly
Someone advised me to use Holy Bolt instead of Smite against Unraveler. I know I tried it before but I felt it didnt do that much. I used Smite instead becoz it prevents Unraveler to cast a spell… prevents Unraveler to summon a skelly.
Now, upon reading the description, it says Holy Bolt is a Magic Damage. And Unraveler is Magic immune.
And by now, my merc DPS doubled. So up to now, I would still use my Merc + Smite against Magic Immunes for my Hammerdin.
Holy Bolt ignores immunities if the target is undead, so it does work against those mummies. It won’t work against the magic immune wendigoes in Act 3 though. But if you have like 1 point in Holy Bolt, it isn’t going to do much to the mummies. In your case, smite is probably the better choice to pin the target in place for your merc to make the kill. But some folks have ungodly amounts of +skills and can actually make Holy Bolt work there.
Seriously? It would make CM utterly broken. I not even sure how someone who plays Sorc can ask that question.
Java would be another example of broken build - they hardly care if mob have -100 or +99 resist.
Removing immunities would make some builds so strong that it would be indirect nerf to others - why make dual element sorc if cold sorc melts all??
Only thing about immunity I am not a fan of is actually PI, as it seems to be to broad of a range, I would say blunt/slash/pierce immune would be more fair when it comes to physical damage. At the moment it feels like PI is equivalent to Elemental Damage immunity. It is what it is however and I can live with that.
These analogies are so bad I will blanket ignore you without even thinking about it twice.
Learn to play the damn game and do not ask teh game to be dumbed down on your behalf.
you can play normal and nightmare mode. There aren’t many immunities
That post was about why immunities exist right now and why it’s not going away. If you nerf resistances, you also need to nerf the weapon that weakens enemy resistances. If you don’t nerf the level of Infinity’s aura, you could see elemental builds obliterate what should be tough monsters with the weakest builds.
You want some sort of balance and playing around with this would require Vicarious to be very careful. You want to remove the immunity, but not the challenge. So they would need to go no lower than 85% resist for the monsters that used to have 100% resistance to an element and something like 95% resistance for those who were above 115% resist.
Then you take a few levels off Infinity to make sure it’s not overpowered.
Ok. time to empty our wallets and pour massive HR’s into BIS merc gear, and GG end game no life items. Got it.
Or just use a Reaper Toll, Treachery, tal’s mask, a Bonehew, a durile’s shell ect… You don’t need infinity to play, even in hell.