Immunities should disappear and instead leave the place to Super-resistant monsters

you should probably just play in nightmare. because obviously scaling difficulty is, well. difficult for you.

Fireclaw can definitely deal big damage, although its unlikely you specced for it and it needs synergies.
Which leaves you with Atma’s Scarab or a back-up weapon like Lawbringer or Reapers Toll.
Yes as a main it sucks but it can be under W or even in inventory.
You could TP and go back in and have your merc with you again.
Not saying its always an easy way, but there definitely is A WAY.
With a Fury Druid I’d go Atma.

And Druid could be a much more interesting class if there were no immunities

Same thing applies to plenty of builds

Lol not only you ad hominem but you are bad at it… immunity isn’t difficulty scaling it’s Boolean “you deal damage on a scale until you can’t deal damage

It’s a boring lazy mechanic

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All classes would be less interesting without immunities, hell the whole game would be duller. What’s teh point in having different builds if they are all equal in front of the content? Boooooriiiiing.

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I’d rather see synergies removed or heavily nerfed than see immunities removed, in all honesty.

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I’m fine with the immunities, I’d much rather have more varying ways to adjust my damage in lets say a new ladder via runewords or some NPC toolbox of sorts

Why not both?

But seriously , immunities don’t bring anything “fun” to the game and synergies need a rework, not to be removed

Synergies need to be global to allow freedom of choice and diverts, rather than being forced into useless skills

Synergy system 2.0 solves this with synergies being based on skills properties (fire, cold, projectile, attack, AOe,etc) and spending point into skills buff other skills with the same properties

Sorry if you don’t have the mental capacity to understand that 95+ resist takes a long time to kill… but at least you can kill it

Hearing people here, there wouldn’t be “speed bumps” there would be walls instead

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This could be relabeled as ‘how to ruin the game entirely’.

95+ resists = 0 resists as soon as you add in conviction or lower resists. sorry, but you don’t understand this game well enough.

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I remember when I started rolling again on my progression on Act 1 Hell after resolving my Resistance issues.

The next issue I encountered was my Merc kept on dying. So I asked my Merc to have a vacation. It was okay.

Then on Act 2, I saw 1 mob… immune to me. Then 2, 3, 4 mobs all immune. I skipped them all only to realize the whole map is full of immune. Fine, I would just concentrate on the quest objectives… found the cave and went inside. Found immunes all over the place and skipped all of them… went to 2nd level, the same thing, skipped them all and look for the area of my quest objectives thinking of Maybe I could snipe the bosses on it. In the end, I saw it, the Bosses are immune too. ROFL.

So I portal’d out, talked to my Merc telling her that we would cancel her Hawaii vacation. And I checked her gear as my plan was She would kill everything I saw out there. I have some runes reserved for me. Nope, I would use them all for my Merc. I upgraded her Helm, Chest and Weapon with runes better than mine. And we were set.

She slaughtered those packs of immune Bosses together with the immune trash mobs around them. It took a while but we completed the quests.

Then we progress thru the campaign just to be wrecked by a single Stygian Doll. But that’s another story. ROFL.

GG.

I disagree strongly.

The problem here is. This person needs to kill every monster in the game. (weird since at that time most people were only killing Meph, Diablo, Pindle, Cows. Andy wasn’t widely ran in 1.09. High Runes weren’t necessary. Because people were wearing things like Skulders, Shaftstop, Valor and Set items like IK and Mavin’as, WF, etc etc.

Then they introduced Runewords, which made most of that basically useless. Runewords were so powerful that the game became easy mode so they had to up the difficulty so they did this. lol.

Are there things I cant kill? Sure. Do I HAVE to kill that one thing? Nope, not usually and if I do happen to have to kill something by the time I hit hell my Merc is able to handle it with relative ease and a few rejuves for the juicy mobs.

And still. There is enough Cheap Runewords out there to get by You dont NEED Fortitude or Enigma. Their Nice… but not needed. The difficulty is fine. The immunities are fine imo. There are times when things can get frustrating sure, but isnt enough to warrant a change like this… I dont think so I would really need to delve into the numbers which I dont feel like doing at this moment.

No. They should copy the immunity from d2 into diablo 4. It force players to think. You have to find a way to kill the immunity, either though followers, builds, or certain items. Diablo 3 is just stupid, oh the monster does X% damage reduction against this skill? Its okay just brute force it with billions and billions of damage. There is no depth, no thought process in that.

or, you can stop being a wuss-bag, and just skip the mobs that have that until you have the proper gear to deal with stuff like that.

To be honest, I think it only sounds more fun. In reality, it means that you no longer think about overcoming immunities by either

  • running away from monsters you really can’t kill or
  • making compromises to make your build more versatile, rather than simply maxing damage.

The end result would be that mindless one-button-to-rule-them-all builds would take over completely because of their ease of use.
This happens in PoE and makes for a very shallow gameplay, please don’t go down that road.

If the game was that easy it would be called diablo 3

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How to tell people you don’t know how resistances work without telling you don’t know how resistances works

Maximum resistance is t the same as total resistance mate lol

It’s kinda baffling that a dumbie liked your post lol

because my post is the truth and you have no clue wtf you are talking about.

The irony in the first sentence of you post here is absolutely hilarious, considering you are demonstrating that you actually have no idea how resists work in D2.

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Lol 95 cap can have 135 resist total, meaning your lower resist+conviction can only bring it to 92 resist…

No, because conviction/Lower Resist is only reduced if the monster is immune… I would crash that 135 to 0 with minimal gearing.

I guess if you changed the core mechanics of the game you would be right…

Just take the L, we get it, youre bad and want the game to be a thoughtless faceroll like d3