Nail on the head for you maybe. I don’t and never have had problems with immunities.
the idea wasn’t bad, but the execution felt short because of focusing on stuff that pretty much didn’t mattered.
Physical characters doesn’t have issues. Dex still a great stat for most physical builds. Ignore target armor or -x% target defense pretty much solves most of AR issues.
On stat wise, they would only to check energy usefulness and the impact of it more on characters. Which is really fine considering that most gear has attributes requirements to it.
Overcomplicating and creating a unnecessary “system” while the current one just need a slight improvement on cleary one stat.
The game is really easy and doable with almost any build. They just would need to tweak minor stuff, not saying that immunities doesn’t have purpose, but also doesn’t mean that 95% with reduction of piercing capabilities couldn’t be doable, but physical doesn’t have any issues, on stat wise only energy underperforms.
Reusing the “game” logic and apply what they previously used is a better concept than overcomplicate stuff. D2 is known for straightforward and simple system.
Honestly too complicated for D2 and just more math in a game that makes it a pain in *** to redistribute stats. I’d love to see more complexity in Diablo 4 in terms of stats but D2 should stay as is even though ENERGY is completely f’ing useless .
ummmmm POE would like to step in. immunities are great for ARPGs it creates a weakness to your char/build. most ARPGs do not have weaknesses like this. weakness in most are basicly your gear res maybe your dmg.
There’s a huge difference between a weakness and an inability
They should remove immunities from D2 and cap resistance at something like 95-99
It’s still your weakness as of you are doing very marginal damage, but still you can do damage
Some people aren’t very good at things and need handholding clearly. This, like the cries for nerfs of bis runewords/gear are all just complaints from bitter players who lack ability and or patience to learn the game and farm said bis gear.
But overall… jealousy at seeing other people preform better than them, or obtain better items than them. And as such, no one should have and do those things if they can’t.
It’s all just people being selfish and wanting to be spoonfed their desires at the end of the day.
removing immunities makes cold sorc broken.
never.going.to.happen.
d4 with this suggestion
Insane display of lack of mental capacity…
Removing immunity doesn’t change cold mastery
115 cold resistance reduced by 20 is still 95 with or without immunity lol
God purists are dumb and can’t even make compelling argument for to justify their mental illness
wat?
Go back to your room/
You just spew reactions and insults
No where you bring arguments, explaination, calculations, data, reasoning
- This doesn’t make sense.
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No one said anything about cold mastery. Such display of mental capacity.
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It has the largest % of immunes for a reason…wonder why …
“LeTz JuST ReMovE iT” - people new to d2
this idea is its too big of a change, to large and too nuanced with intricate details.
the biggest flaw in it is the fact you want to rework items as well to have - resists on them
your idea wouldnt be “bad” for a new game, but its WAY too big a change to put in D2.
your not so muching “fixing an issue” as u are completly reworking how the game is played… and at that point is just not d2 anymore.
believe me, i hate immunities and i would all for removing immunities, but your idea too complex of a thing to add with breaking stuff or reworking to much stuff… even the best idea i had for it… is still crazy complex and hard to wrap your head around.
You forgot enchant, super fun!
I main a bvc so the only thing my brain associates enchant with is an ar boost haha
I miss the D1 stat cap where certain classes can only have x amount of stat it actually balances the game and makes classes unique
Translation; The poll does not show the result I wanted, so I dismiss it.
This mirrors my sentiment down to a T. Immunities were a decently implemented bad idea.
They have been criticized since day 1. This is nothing new. But at the end of the day they do work to provide Hell with the only challenge that distinguishes it from Nightmare. They resisted all these years, and players adapted to them quite successfully. To the point certain builds viability (and cost) only make sense in the presence of immunities.
If I say I’d like to see immunities go away it is only because I do not particularly appreciate lazy game design. Which is what they are! Truth the matter however is that immunities are a core mechanic of Diablo 2 that could only be removed following extensive changes to gameplay and balance. No one wants that! Neither I would trust Blizzard to pull that rabbit off on a 20 year old relic. Impossible!
For anyone even remotely aware of the work needed to balance a game like this, they would know that no amount of supposedly good ideas and well-intentioned posts like the OP resist live server testing. Concocting these wild and complex plans in our heads and presenting them as solutions to problems we barely comprehend – and with so many hidden consequences and side-effects – is simply naïve.
Immunities have to stay. They are part of this game identity. They may have been a bad idea. But the cost of removing them, is turning Diablo 2 into a new game with new mechanics.
not true at all, the survey didn’t even capture 10% of the player base lol
I can see that math was a tough subject for you.
They aren’t working with only one guy, as far I know d2 had a team for like 1-1.5 years, mostly 2 years at best.
1.10 by example was done mostly from a single guy on october of 2003. While the 1.09 was august of 2001 when they had a team. Between august of 2001 and october 2003 the team ended to become a single guy which was the person who done mostly of the patch if not entirely.
The game barely had any kind of team to support it after 1-1.5 years.
That’s why the only dev on the project made things easier for him to handle. That explains why they fixed vipers while this guy didn’t, same could be said about other bugs that he didn’t fixed.
Don’t get me wrong, but d2 was pretty much abadoned by blizzard while d2r isn’t, at least right now.