TL:DR is after the Introduction.
INTRODUCTION
Immunities they let you break them… with mainly Infinity, but there really isn’t an in-between. The dev’s were obviously ok with breaking them, but they never included viable in-between options.
You’re either a Honda Civic Sport (no infinity) or you’re a Ferrari.
Suddenly you go from being able to do Players 1 chaos to Players 5+.
Breaking Immunities is OK, with effort. Infinity is expensive to build after all.
NEW IMMUNITY SYSTEM TL:DR
-Lower Resist and Conviction no longer stack.
-No source of -xx% to enemy resist is affected by 1/5 penalty to immune monsters anymore with caveats however see below.
-Items with -xx% resist don’t stack with Lower Resist or Conviction anymore as well, BUT can break immunities by themselves more on this below.
-Most Current Uniques are now randomly rolled with -xx% resist on them. None will be added with -xx% to Physical Resists though. How much on each that’s too much for TL:DR.
ON TO ATTRIBUTES TL:DR
All values are multiplied by your current level, see examples on each.
STR: For every point added, FOR YOUR ATTACKS ONLY reduces enemy -0.001% Physical Resists.
At level 99 With ALL STR ( 0.001 x 505stats x 99lvl = -50% Physical Resists. )
DEX: For every point added, FOR YOUR ATTACKS ONLY reduces enemy -0.0005% Physical Resists & -0.0001% Elemental Resists (Fire, Cold, Lightning, Poison)
ALSO: For every point added Gives 0.2% Faster Run / Walk.
At level 99 With ALL DEX ( 0.0005 x 505stats x 99lvl = -25% Physical Resists & -5% Elemental Resists & 101% Faster Run / Walk…)
ENERGY: For every point added, FOR YOUR ATTACKS ONLY -0.0004% Elemental Resists (Fire, Cold, Lightning, Poison)
At level 99 With ALL Energy ( 0.0004 x 505stats x 99lvl = -20% Elemental Resists (Fire, Cold, Lightning, Poison)
VIT: No change.
To start, yes again, nothing stacks… EXCEPT your Attribute bonus to -xx% Enemy resist. So MAX Energy -20% Resists does stack with your secondary highest source of -xx% Resist, whether it is lower resist, conviction, or gear.
No one is going to do 505 points into one attribute, i mean yes they could, but is it realistic? Not really. Is it glass cannon high risk / reward potentially… yup still not likely to work.
With the bonus of DEX improving movement speed. This will be likely most important for all melee builds. Speed is king in D2 the sorceress proves this. But you have STR tantalizing you with those straight -Physical resist perks.
Energy will be balanced largely in part to sorcs needing vitality. There is no way around it. Especially with mana burn being broken. And even if they did do all Energy its only -20%. They can stack it with an infinity… it’s really not that different than before. Especially since gear, including facets, wouldn’t stack with infinity / Lower resist anymore.
Remember when i said “-Most Current Uniques are now randomly rolled with -xx% resist on them.”
This has to be carefully done, and i think it would add soooo much gear variety to the current pool. AND MOST IMPORTANTLY MAKE MF MATTER AGAIN. Works like this:
I want to say 75% of uniques would have this.
Example roll, not balanced. Each item can roll 4 times either Fire, Cold, Light, Poison, or NONE. They can duplicate.
Then each element rolls 1 to 10. So it would look like this.
ViperMagi Rolls, Fire5, Fire10, Cold1, Light4.
-15% Fire
-1% Cold
-4% Light
Along with ViperMagi’s normal stats.
Extreme ends of the scale would be 4 NONE, meaning 0% of everything.
or 4 Fire and each rolling 10, Meaning -40% Fire resist.
This is just an example it would probably be much lower numbers.
Let me know what you think.