Immunities and Revisiting Attributes. STR, DEX, VIT, ENE

TL:DR is after the Introduction.

INTRODUCTION

Immunities they let you break them… with mainly Infinity, but there really isn’t an in-between. The dev’s were obviously ok with breaking them, but they never included viable in-between options.

You’re either a Honda Civic Sport (no infinity) or you’re a Ferrari.
Suddenly you go from being able to do Players 1 chaos to Players 5+.

Breaking Immunities is OK, with effort. Infinity is expensive to build after all.

NEW IMMUNITY SYSTEM TL:DR

-Lower Resist and Conviction no longer stack.

-No source of -xx% to enemy resist is affected by 1/5 penalty to immune monsters anymore with caveats however see below.

-Items with -xx% resist don’t stack with Lower Resist or Conviction anymore as well, BUT can break immunities by themselves more on this below.

-Most Current Uniques are now randomly rolled with -xx% resist on them. None will be added with -xx% to Physical Resists though. How much on each that’s too much for TL:DR.

ON TO ATTRIBUTES TL:DR

All values are multiplied by your current level, see examples on each.

STR: For every point added, FOR YOUR ATTACKS ONLY reduces enemy -0.001% Physical Resists.

At level 99 With ALL STR ( 0.001 x 505stats x 99lvl = -50% Physical Resists. )

DEX: For every point added, FOR YOUR ATTACKS ONLY reduces enemy -0.0005% Physical Resists & -0.0001% Elemental Resists (Fire, Cold, Lightning, Poison)
ALSO: For every point added Gives 0.2% Faster Run / Walk.

At level 99 With ALL DEX ( 0.0005 x 505stats x 99lvl = -25% Physical Resists & -5% Elemental Resists & 101% Faster Run / Walk…)

ENERGY: For every point added, FOR YOUR ATTACKS ONLY -0.0004% Elemental Resists (Fire, Cold, Lightning, Poison)

At level 99 With ALL Energy ( 0.0004 x 505stats x 99lvl = -20% Elemental Resists (Fire, Cold, Lightning, Poison)

VIT: No change.

To start, yes again, nothing stacks… EXCEPT your Attribute bonus to -xx% Enemy resist. So MAX Energy -20% Resists does stack with your secondary highest source of -xx% Resist, whether it is lower resist, conviction, or gear.

No one is going to do 505 points into one attribute, i mean yes they could, but is it realistic? Not really. Is it glass cannon high risk / reward potentially… yup still not likely to work.

With the bonus of DEX improving movement speed. This will be likely most important for all melee builds. Speed is king in D2 the sorceress proves this. But you have STR tantalizing you with those straight -Physical resist perks.

Energy will be balanced largely in part to sorcs needing vitality. There is no way around it. Especially with mana burn being broken. And even if they did do all Energy its only -20%. They can stack it with an infinity… it’s really not that different than before. Especially since gear, including facets, wouldn’t stack with infinity / Lower resist anymore.

Remember when i said “-Most Current Uniques are now randomly rolled with -xx% resist on them.”
This has to be carefully done, and i think it would add soooo much gear variety to the current pool. AND MOST IMPORTANTLY MAKE MF MATTER AGAIN. Works like this:
I want to say 75% of uniques would have this.

Example roll, not balanced. Each item can roll 4 times either Fire, Cold, Light, Poison, or NONE. They can duplicate.
Then each element rolls 1 to 10. So it would look like this.
ViperMagi Rolls, Fire5, Fire10, Cold1, Light4.

-15% Fire
-1% Cold
-4% Light

Along with ViperMagi’s normal stats.

Extreme ends of the scale would be 4 NONE, meaning 0% of everything.
or 4 Fire and each rolling 10, Meaning -40% Fire resist.

This is just an example it would probably be much lower numbers.

Let me know what you think.

2 Likes

Didn’t read, but nope. Nothing is being revisited after 20+ years, not even a remaster.

Let it go man, the game is what it is with a pretty skin. Nothing more. You’re wasting your breath trying to “request” these changes that will never be seen by the devs nor acted upon even if the lead designer happens to stumble across this post.

5 Likes

See what BigBadGTO hates to admit is he is the minority. Therefore trolling and flagged.

4 Likes

How do you know? Did you poll every single one of the tens of thousands of players and 50.1% said they agree with your proposals? If so, please provide the poll and results.

If I’m the minority, I have no problem admitting it. Show me proof I’m the minority before making such a statement.

4 Likes

Why did you spend so much time on a suggestion that has no chance? You are talking about altering the core game and I don’t think Blizzard wants a Modded Diablo 2 experience in this game…lol

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I think immunities/breaking immunities and chance to hit for melee both need a major rework.

3 Likes

The polls have already been done, people who want changes vastly outnumber, sorry man.

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The polls have already been done, people who want changes vastly outnumber, sorry man.

Ask Hillary Clinton about how accurate polls are. :rofl:

2 Likes

Everyone derailing the thread about anti-changes. It’s already been discussed. If they do a “changed” mode, it’ll be a separate ladder. Your precious little snowflake OG LOD will still be there. Please exit left.

3 Likes

Where are these polls? I’d like to see them.

And there’s one thing to want basic changes, while it’s another thing to want to completely revamp the core game structure (which is what you’re proposing here).

I’m all for minor changes here and there, maybe buffing some lesser used skills or items. But completely changing the game like you’re proposing…that’s a hard no.

2 Likes

There was a Poll and the majority want changes!
I cannot post URLs, but you can find the result, when you google “blizzard diablo 2 resurrected poll results”
The first link should be a reddit thread where you can download the results as a PDF and the second link should be the us blizzard forum, where it is listed (Here's the Poll results about those gameplay changes )

1 Like

Sure they want changes…minor changes which is what alot if not all of the poll questions eluded to.

I don’t know many people that want major core game changes.

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Sorry man, that was a big long winded waste of time. The solution is and always has been either duel spec, letting your merc kill them, or only farming certain areas. Personally the only spec/situation immunities has ever bothered me even a little is Baal wave w magic immunes on a hammerdin. Holy bolt/merc kills them but it’s still a little slow and annoying :man_shrugging:t2:.

Probably why I main my bvc or my windy as of late. Not many things are phys+cold immune for the windy. And the barb can kill anything w no problem. 1 pr in berserk takes care of anything that ww doesn’t.

2 Likes

Another waste of time of the forum resident flagger, who flags a flag on everyone’s post he deems flaggable because they don’t agree with him and let him know in the most flagging way.

There are no changes announced. None! Zero, nada, zilch, niente. You are just talking from within the deep recesses of that demon infested hell you call your big loud mouth. Much less changes to immunities, which are game breaking in a way you can’t even start to comprehend. The game would need to introduce new mob combat features in order to make up for the loss of that which is the only thing separating Nightmare from Hell difficulty.

Players have been conducting polls on this and many other games for ages. Just because a poll indicates a desire for something to happen, it doesn’t reflect the community at large thoughts (who is almost always divided on issues to do with game changes), neither the desires of development and game designers. Neither you can get a poll with the level of participation that could give a good enough sample size of this community.

Informe yourself! And don’t you dare flagging my flaggable post, you flagging flagger!

3 Likes

95% of players want changes, Polls confirm this

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“I’m going to flag you!”
“Well I’m going to flag to you too!”
You started it!”
“No you did!”

Sigh…

I dunno… removing merc bugging and changing the poison from vipers is pretty “revisited.”
Changing the way immunities work is clearly on the table.

1 Like

Read the top part but at a certain moment just gave up.
Absolutely no thank you.
Came to Dex and didn’t like anything I read until this, interesting concept though the physical resist reduction, just don’t want it in D2r.

Energy Shield Sorc could without becoming a glass cannon.

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Immunity system needs to be redone
I doesnt need to be easier
It needs to be better

+1

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Attribute do need to be worked. Almost every builder’s attribute is like"add enough str to wear staff"“add enough dex to make block 75%”“the rest go to vit”。 No build except manashield sor will ever added any point to energy.
To fix this is simple, make these attribute more relevant. The D1 is actually a good example, in D2, you added str simply for equipement, in D1, added enough str you can one pounch Diablo itself to death with bare hand. Because D1 Str added huge bnous to your damage. D2 still does that, but the damage added is almost nothing.

1 Like