No. The vipers fix was a simple edit with Excel on one of the game data files. Remove a value from a column in the missiles file. The origin and fix for the bug was known since the very beginning. It takes literally 1 minute to fix.
Still, a single dev couldn’t do. Maybe the issue was that dev didn’t knew about the excel and data file trick you mentioned. Nobody really needs to know everything.
Keep that in mind, just because can sound simple and easier to you, doesn’t mean that was easy to the person in charge for the last decade or two considering the amount of issues that the code had and have paired with angry customers in his neck. Maybe you could helped him before and avoided a decade or two of that bug.
Most of the things handled on 1.10 created a path to better management, if you fail to see that maybe that’s why the dev failed to see the fix on excel. Nobody and nothing are perfect, we all humans afterall.
Won’t happen, stop whining.
Go play a different game
Good God! I’m not even replying to this…
This will not change anything IMHO. Your suggested changes are not significant enough. I have to waste all my vitality to get - 50% physical resist? No thank you.
Would it? Well, you’re wrong. POE did not mimic immunities like D2 did. Its hilarious to read people who want to defend the decision of the D2 design team. For the time, it was a new idea. It didn’t age well. That’s why its not used.
There’s a difference between challenges to overcome and walls to block paths. The way D2 implemented elemental and physical immune enemies did not age well.
Then why are there immunities when u do the expiadation league mechanics. Does not show up all the time. And yes these immunities work the same as they do in D2.
If u blow up a chest that has lighning immunity ur not going to do any dmg to that mob in poe.
Did GGG bring immunities like D2 did in hell mode. No. But they did bring immunities into poe like D2 for expiation mechanics. Where these immunities show up.
Btw grim dawn also has immunites. To say this is a dead mechanic or bad is just not true.
I for one actually like games that have immunities. Gives players another challange to learn how to deal with it. Its also helps with getting parties going. And not have the whole party doing 1 type of dmg.
I love how you say I’m wrong, then admit I am right in the next sentence. I hope you’re capable of mentally processing what I wrote, and what you wrote. Maybe you’ll get some inner peace.
The problem with 100% immunity is it’s not a “challenge”, it’s pure negation.
A “challenge” would be making them extremely resistant but offering individual players a way to bypass those resistances- giving them a choice. You can do this by giving each class a means of skill investment, etc. Just as the player may equip gear to bolster and enhance resistances- but the mobs have ways of bypassing them- so may the players.
Offer players challenge, but also offer them choice beyond “what class they pick”, IMO.
Bud I was pointing out that immunities mechanic in these game also works the same way it does in d2. Where as u said.
Which yes they did. Might only be in the one leagues content. Which doesn’t mean the immunity mechanic itself doesnt function the same as d2 immunity mechanic does.
Sound to me like u where saying immunites do not work the same. Based on above quote
Once again, you deny what I claim, then provide proof for it in the very next sentence. POE does not implement monster immunities like D2 does. Thanks for agreeing with me.
i did not agree with you. im talking about how immunities work when a said mob has it on them in D2. yes bud there is content (expadtion) that does have immunities like D2 has.
and this is where you will find these immunities.
im not talking about how often this shows up. immunity is a mech in itself. your hung up on how often this shows up in poe. rather than only the immunity mech itself.
which yes POE has immunities like D2. only the immunity mech is what i pointing out. im not pointing out that D2 has alot more mobs that are immun. than poe yes this is true.
but the immun mob mech in POE idoes functions the exact same does not matter how often this is showing up in POE vs D2. when a mob is found to have immunity in POE yes this does work the same as it does in D2.
go do expaditon mech and blow up a chest with lightning immunity and see for your self. your not going to do any dmg just like in D2 with lightning immun mobs
perhaps this will help you with what im actually pointing out. https://www.reddit.com/r/pathofexile/comments/oqcuot/please_remove_immunity_monsters_from_expeditions/
https://www.pathofexile.com/forum/view-thread/3154614
i do not care about how often this shows up in POE. which is not my point at all
Exactly. Maybe now you’ll catch on to the statement; POE does not implement the mechanic like D2 does.
D2 applies an immunity to every enemy in hell. POE does not do that. At no time will a player ever have the same “wall” to bypass. The reason immunities were not replicated like D2 is because its not challenging, its just a gimmick. A hand saying, “Nope, sorry, you picked the wrong class/spec, you can’t proceed further.”
POE has a massive player base, if they had this design decision from D2 replicated, or many others, the game would not. Just like D2 doesn’t have as massive fanbase, compared to POE.
yes they do bud this is what im pointing out. you keep talking about how often this shows up. unlike in D2 in hell damn near every mob has this.
that is not my point bud. im talking about how immunities work on the mob its attached to. never once was i talking about how POE has less mobs like this.
fact is yes mobs in expedition content immunities do work the same way as they do in D2. so yes poe did implement the mechanic like D2.
im not talking about the quanaty of mobs that have it.
you do know in expedition content mobs that have this on them work the same as any mobs that have immunitys in D2.
did POE implement the mechanic in the quanity that D2 does in hell no. but the immunity mech itself yes they did. does not matter the quanity. this is what im pointing out which seems to me you miss this point.
immunity is its own mechanic and im talking about how this works. not the quanity of mobs. either way less or more immunity still works the same.
tbh we may be saying the samething just in a different way perhaps?
Then you’re talking mumbo-jumbo and my point went over your head.
“An enemy is immune to damage source X” is part of the mechanic. The design decision to have entire areas gate-kept from certain classes/builds is the thing that has not been replicated since D2.
POE did not implement the same design as D2.
Plenty of games have damage resistant or immune enemies. Does this help you understand?