Really, just allow -res to pierce immunes at the same 1/5th effect, like how the bug was at launch of D2R. This would bring greater use to many of the items, including non perfect facets. As part of the new runewords, have -res for whatever elements have the least itemization with -res to that particular element, and keep in mind down the line for buffing unique/set items.
Some might argue about cold sorcs needing nerfed with this due to cold mastery, but it would be fine due to cold immune monsters having the highest resists already.
Immunities are essential to the balance of the game.
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Empty and erroneous statement
Why are they? Curious cuz they are not
Anu:
Empty statement
Your brain is empty.
Anu:
Why are they?
You’re full on noob and only know what you’ve heard. Immunities slow down casters intentionally. Casters that fly through normal and nightmare. Melee/physical damage is slow in normal and nightmare but is unstoppable in hell.
Balance
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And multiple mechanics could do the same thing without being an horrible mechanic that prevents you from damaging monsters
For example having resists capped at 99% would achieve the exact same effect on slowing steamroll builds
And lol you call me noob but your rhetoric lack an important aspect… melee are also affected by immunities lol
It works perfectly the way it is. Learn a better way to make casters. It’s not going to be changed.
That’s all you do, make posts requesting to changing everything. Go to the D3 forums and use your creativity there in D4 threads.
Ha! There it is
The sign you have ran out of argument to defend your flawed logic
The purist equivalent of saying “checkmate” on themselves lol
Classic
There is 0% chance your terrible idea will be implemented. If they implement this dreadful idea, i will get a Sekscalibure tattoo on my forehead.
I have one argument. I shared it with you. I’m right that immunities balance the game and Blizz is not going to change that.
I respectfully acknowledge that you are creative, and said to focus it on something you can influence – a future game.
And I have shared other ways to have the same effect on gameplay
Therefor showing that your argument is wrong about Immunities being essential
It serves a purpose sure, but it’s replaceable and has seriously bad side effects
Yes, replacing it would have seriously bad side effects. Most logical thing youve ever said around here.
Imagine thinking that deliberately misinterpreting validates your argument lol
It would encourage single skill synergization and simplify the depth of dual speccing… this is not a good direction
Single skill specs are boring af
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Cool so we agree that synergy system should be reworked to be global affinities rather than forced arbitrary skills
While the intent behind synergy system was noble, it ruined a lot of aspects of the game
it kills skills with bad synergies
it kills skills with too many synergies
it kills skills with too low synergies
it greatly weakened the concept of Hybrid build
it killed most of charges skills
it’s heavily flawed paired with immunity system , one forces specialisation and the other hybridazation
it killed most of Oskill
it killed most of Trigger skills
it greatly weakened build d…
Keeps the point investment mechanic but allows you to diversify your approaches
Immunities don’t add a challenge to the game, they add an annoyance.
Snakes and Ladders without the Snakes is not a game at all.
Nowhere did I agree to global affinities.
Try not to put words into my mouth please
What we actually agree on is most likely that we both don’t like single skill builds
i like the immunity currently as is.
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