It’s been an issue for 20 years. There is one endgame Armor and it’s 100% based on mobility.
There’s been plenty of time to come up with a decent solution.
You either need to add mobility through most end game armor or remove teleport on enigma. it’s one or the other, but not even addressing the problem is just flat out wrong.
Add the teleport affix to multiple other possible endgame armors that would be viable if playing the game optimally didnt require teleport.
or remove it from enigma and let original class design be the standard.
We need more rune words that have teleport maybe some in helm/shield.
Or for example Standard of Heroes could give +1 to teleport at least it would finally be useful. Or have 50 charges with recharge affix so its not always ready but should be good enough,
Removing teleport from Enigma will only make old Enigmas that much more better on non-ladder and I couldnt care less about ladder so meh solution.
For me mobility is not a big issue, but tele is an issue because it can guide stupid mercs/skeletons/golems/summons. Obviously, summon necro is very bad without tele, also ranger from act1 always suicides, etc.
this isnt a solution
giving tele to any other as hard to acquire gear wont solve the problem
removing tele from enigma will just make the game worse
yes, mobility is the issue
not bc it isnt good enough but bc it is highly required to farm efficiently
in a game where killing normal mobs isnt rewarding, very high mobility (tele) becomes necessary to be able to skip those mobs and snipe elite/bosses
Adding mobility to everybody is possible but the harduous way
Druid: eagle form, transform into an eagle that has high frw and able to fly over some terrains like rivers
assassin: don’t need a target to dragon flight anymore
necro: body swap, take the place of one of your summon which exploses it’s corpse
barb: max stamina is now a vector of leap and leap attack speed
Amazon: casting decoy summons a decoy, but casting decoy on a decoy switches you places
sorceress: teleport can only be cast toward seen area, has a 3/4 screen max distance and for 1 second after teleporting your gear bonus is nullified (higher teleport level reduces that duration)
This would be the best solution. Also, TP is too OP because of the speed, should probably get a cast delay of 1 second at least. Insta-skipping 80% of the game is retarded. And I say this as a Sorc main.
Nah i think the 3 changes I gave teleport solves the majority of problems
limited range hinders travelling use and puts the sorc into more chances to land on a monster group
vision prevents skipping terrains like wall and even zones sometime
removing gear bonus puts her in a vulnerable spot. Teleport was meant as an espace mechanic, it’s even stated as so In the game manual, if you are surrounded by monsters you can use it to a safe spot regardless of losing your gear offensive and defensive bonus for a second. Which is logical, when she dematerialise, she materialize her body first and gear second. This also has for effect of creating a 1sec cooldown on enigma
… reliable positioning is required
or no one was ever killed by occy’s random tele?
seems like you dont play any of the classes you make suggestions to
you cant swap with your iron golem bc you gonna lose it if you recast it and golems often move the moment they spawn
this is the problem, 95% of the game is not worth the time it takes to stop to kill it so people realized skiping it is the best ratio time/efficiency