what is Unique upgrade rewor: Tldr it’s the concept that upgrading a Unique should also upgrade its affixes, each Unique having a Normal/exceptional/elite version*
Improvements to the Unique are based on its current version and the Spirit of it, it’s perceived lore. These upgrades version are not focussed on power but rather creating a diverse endgame itemization opening a vast selection of build enabling and build enhancing uniques
Today’s Unique upgrade, Blood crescent scimitar
From
Blood crescent normal
+60-80% Enhanced Damage (varies)
33% Chance of Open Wounds
15% Increased Attack Speed
15% Life Stolen per Hit
All Resistances +15
+15 to Life
+4 to Light Radius
To
Blood crescent exceptional
+160-180%Enhanced Damage (varies)
10% chance to summon Flying scimitar on kill
33% Chance of Open Wounds
15% Increased Attack Speed
15% Life Stolen per Hit
All Resistances +20
+50 to Life
+4 to Light Radius
To finally
Blood crescent elite
+180-200%Enhanced Damage (varies)
(0.5 Per Character Level) 1-50To Damage (Based On Character Level)
10% chance to summon Flying scimitar on kill(copy of the weapon)
33% Chance of Open Wounds
15% Increased Attack Speed
15% Life Stolen per Hit
All Resistances +25
+100 to Life
+4 to Light Radius
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Changes detail:
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doubled the values unchanged affixes
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The blood theme is already well represented and easily scalable so i didnt went that route and instead went for a theme around the Item base, the Scimtar
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since it’s a scimitar, I added the famous “flying scimitar” skill to it to generate a Very very unique mechanic to the item
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note that the flying scimitar are “copies” of the current version of the Unique but not totally, they don’t spawn other scimitars, they benefit from the dps, resist, leech, life
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before somebody whines that 10% is too high, you have to be able to build an army before a boss otherwise it’s a useless weapon and you have to account that more of them you have the less kills you get therefor the less you create
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added damage*lvl affix to make it hell viable
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As always, values# are there for demonstration purpose, it’s the affixes, mechanics & themes that are the topic
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If you want a certain Unique to be reworked through the upgrade system, please share which one, it’ll be fun to thinker on how to make it more interesting and endgame viable
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Extra info on the concept:
Hell is the real difficulty, norm and NM are tuned down difficulty to train and progress. Your character when you first spawn in hell A1 is the start of the real story, norm and nm only there to simulate the progression your hero did before arriving at the rogue camp. Meaning all previous tiers, norm& exceptional, are tuned down and only there for gameplay purpose. Upgrade recipe allows them to gain back their true nature
Lore wise, there is no such thing as norm/nm/hell as much as normal/exceptional/elite. Everything is on the same tier, so it makes sense that if there is an elite version of Death web there is an elite version of Ice blink with hell capabilities*
Meaning a Normal Unique/sets now has a Exceptional and elite version