I am 100% confident that of anything that I have ever written here that my most impactful point has been with the Druid and how he must properly compete with the offensive outputs of the Sorceress and Necromancer. The 2 life per vitality(like them), the single skill tree devotion implication(like sorceress), the mana regenerating solar creeper(like warmth). (Not even the Necromancer has a mana regenerating ability, which is why I suggested alternating iron golems between thorns and redemption aura). The elements of the sorceress and the minions of the army SCREAM that fire claws should be applying fire damage to his wolves and bear. Not that this magically solves the problem overall but that it would surely be a part of the solution. (synergies most likely the problem)
Now the opportunity with this change lies with the concept of elemental damage on attack for strength (fire on wolves/bear).
With this idea being as good as it obviously is, it might continue to reveal a significant opportunity to create an on going theme for properly strengthening/balancing Heroes.
Previously I had talked about adding “Magic Scythe” in to the game for the Necromancer. Replacing bone wall or teeth. An AOE attack competing with whirl wind. But make it twice as potent as the Amazon’s Magic Arrow, meaning for the possibility to reach 80-100% converting physical to magic damage as opposed to MA’s 40-50% max possible. That idea also ended up being really good in my opinion because the pre-requisites almost supported it perfectly.
Start from 5th paragraph down
Melee Necro Consideration to Establish his Diversity Complete
So Super Cuddles and others have been talking about this “Bow Mastery” idea for the Barbarian and I was explaining to them how Bow Mastery would have to be for bows exclusively and apply some kind of elemental/magic damage to the arrow. But… I would rather see Cross Bow mastery make it on to the Barbarian and others agreed with that point also. But how would cross bow mastery work? I couldn’t fathom it to be a skill that enhances damage and critical chance which the Amazon already does. However, I could see Xbow mastery increasing both a chance to pierce and apply open wounds and increasing attack rating. This actually makes a lot more sense for the barb because he is the biggest tank in the game who simply wouldn’t start being “Cannon Capable”.
So then there I was and here I am now with this elemental bow mastery that would add Cold, Fire, Lightning and Magic damage on to attack and it even aligned with a missing hero 8 ability “Magic Mastery” that would reduce resists or amp damage in a Large Stationary AoE for specific elements of those particular damage types as Cold, Fire, Lightning and Magic are understood as “Magical”. The Magic Mastery spell debuffs would consist of 4 seperate spells (F, I, L, M)
It got me thinking… What if they took Magic Arrow out of the game because they had found a good/great enough reason to put Magic Scythe in to the game aforementioned? Then the opportunity to take it’s place with this free floating “Bow Mastery” would be on the table.
With this Bow Mastery they could rethink and re-proportion how they believe that bow attacks need to be buffed and they may not need to be physically buffed at all because bow mastery would be applying these flat elemental damages to Multi Shot, Strafe, Guided Arrow, etc.
But that’s very familiar to the fire claws on druid wolves and bear that we all actually wanted deep down, because there is a greater truth and significance of this theme for getting Hero’s offenses where they need to be with the possibility of maybe not having to buff anything.
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