The question that Blizzard and the Community need to be repeating over and over again in their minds is the following…
Why doesn’t the Druid achieve the offensive caliber that the Necromancer and Sorceress achieve with out classifying as a Dependant(Sorc) or a Diversitalist/Soloist(Nec)?
https://ibb.co/1MX3kS9
Dependant: Strong in single skill tree devotion
Divesitalist/Soloist: Strong when built across all 3 skill trees.
I will come back to this…
The Druid and Amazon are currently in an identity Crisis with Diablo 2.
Let’s get right to the point with the Amazon first. They are buffing the hell out of physical bows while it’s actually been the community’s fault for not realizing and being too lazy to build the core Amazon the right way, which ends up being a tight build that requires hard emphasis on weapon swap between plague javelin and strafe/multi shot. The build is solid all the way through the entire game but the bottom line is that you’re not going to see Sorceress level strength until you reach mid 90s with your best gear.
The Amazon receives 3 life per vitality point unlike the 2 life that the Necro and Sorc receive. This is one of the fundamental underlying factors that firmly establishes the Amazon as a “Balanced Middle of the Road Hero” who is NOT A GLASS CANNON like the Sorceress or the Necromancer.
Blizzard is firmly destroying the identity of the Amazon with these 2.4 changes. You’re buffing Amazon bows ON TOP of the community’s laziness to play the hero properly and you can’t see that 3 life per level with passives pushes her away from cannon strength?That’s. Absolute. Insanity!
But when you shift the direction the arrow points from Amazon, on through the Sorceress and Necromancer and stop on the Druid, you have a Hero that receives 2 life per vitality point just like the Nec and Sorc which establishes his glass cannon potential but then does not achieve a comparable offensive output.
Is the reason because of skills? Maybe if there was that partial damage synergy between cold and poison skills in the game then it would somewhat help. You would have the hurricane/rabies druid and that’s what their “hurricane in wolf form” should be going for whether they realize it or not. (Slow Poison is a Theme)
Is the reason because of items? I can see this as being very much part of the problem because Plague runeword effects should have basically been on a unique druid pelt. It’s impressive how much Blizzard can mess up so little but it’s super obviously why plague sword didn’t make it in to the game in the first place.
Or is the reason because of skill tree cooperation? THIS … THIS right here has got to be the real reason that the Druid does not achieve the “Power Feel” of the Sorceress or the Necromancer, but you have to be careful in not making him single skill tree devoted like the dependant sorceress, and also careful in not making him complete/powerful across all 3 skill trees like the necromancer.
You have to look at exclusive cooperation between 2 skill trees at a time.
The Elemental / Summon Druid
The Summon / Shape Shifter Druid
The Shapeshifter / Elemental Druid
One could almost ask a question with a bad idea but make a good point.
Where is the Shifter/Element mastery skill? Where is the Summon/Shifter mastery skill? Where is the Elementa/Summon mastery kill?
And if you look at the offensiveness of the Sorceress (Element) and Necro (Army), you can put both of them together to ask a very appalling question…
Why doesn’t fire claws apply to the druid summons?
It’s the elemental/summon direction that the Druid can pursue to compete with the Necro and Sorceress, but it’s just simply not there…
Let’s Talk about the skill fire claws though because maybe fire claws is the skill that’s suppose to bring all these “double skill tree pursuits” together through synergy and cooperation…
Fire Claws should enhance damage of fire elements also
Fire Claws should apply to druid animal summons (Wolves/Bear)
The complexity is in how the synergies should bring this all together in a cycle
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Points in to wolf/bear summons would enhance the claw aspect of fire claws increasing its attack rating.
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Points in to fire claws would add fire damage to summons
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Points in to fire claws would enhance damage of fire spells
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Points in to fire spells would enhance damage of fire claws
and last not least
- POINTS IN TO SUMMONS WOULD REDUCE ENEMY FIRE RESIST BY X% WHEN HIT BY SUMMONS.
BOOM.
Now you might run in to an issue with builds where the Druid would have to devote a lot of mana toward recasting his summons, but then that actually gives real and true purpose to the damn solar creeper for once…
The Druid may end up being pushed to span all 3 of his tech trees like the Necro but he wouldn’t be a Diversitalist/Soloist like the Necro. The Druid might be devoted to one elemental type like the Sorceress but he would not be a Dependant like the Sorceress because he would not be single skill tree devoted with lack of variety in order to achieve a competitive offensive output.
Imagine when going to decide what element Sorceress you want to be now? You wouldn’t just throw in the towel on light and fire because of Cold’s pierce. You might have a summon druid Friend available to provoke your choice of Fire Sorc to achieve that pierce in team cooperation.
But the real kicker might be a runeword to get the sorceress some wolf summons that she could recast with all her mana to keep -fire resist effect on opponents as she casts her fire skills.
And as stated before… it seems the recasting of the wolves is the only real wall of inconvenience. If only there was a way to put it on some kind of auto cast to keep the wolves out on the dance floor
It’s time for this company to Paradigm Shift out of its current approach and go back to the core conservative values that are true to Diablo 2’s roots.
People want Bows/XBows to be stronger, I get it…
We’ve been talking a lot about a Bow and XBow mastery on the Barbarian lately, but it’s been very critical to not steal from the amazon’s bow mastery identity through her passives.
You might have a Crossbow mastery on the barbarian that applies or enhances open wounds and crushing blow blow… like making crushing blow 1/4 instead of the nerfed 1/8th. And maybe open wounds would last longer or proc its own chance… But I don’t think you would see that straight damage buff and critical strike chance.
As for Bow mastery, the same would apply. You wouldn’t have damage or crit, rather, you would have something elemental that wouldn’t conflict with the amazon much. I proposed enhanced fire/ice/lightning and magic damage with attack rating all at once. The idea actually trickles over in to a missing Hero 8’s skill: Magic Mastery that I had structured out.
As for the Amazon’s offensive output with bow, you might be able to get a runeoword in to the game that applies “Bow Mastery” as aforementioned. Multi elemental diversity strength with ranged. But you just shouldn’t see this physical strength with bow EVER in the current way they are doing it. It’s just flat wrong. It’s the disgusting and gagworthy new hires for the company along with Activision.