I heard that the Druid was going to be able to cast spells or cast at least hurricane in Wolf form? Let me explain to you how this change could be bad or even turn in to a catastrophe considering that Armageddon in Wolf form is already a bent rule with an implication of wrong direction/aim.
There are 3 diversitalists/soloists in D2R and they are the Amazon, Assassin, and Necromancer. The Druid is not included whatsoever as he is a Tank Support. Contrast this with the Necromancer who is a Cannon Soloist for example.
What are the Rules that Ama, Sin, and Nec follow that classify them as Diversitalists/Soloists? There are at least 4.
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Complete and Legitimate builds push for spanning all 3 skill trees.
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Individual skills can be used primarily or as back up that don’t need synergies.
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Synergies tend not to cross between entire skill trees.
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Magic damage skills available.
Do your research and investigate this yourself to find out how true it is, however, Armageddon broke the rules with bear and wolf form Armageddon and oak legitimacy. The first thing to note there is the cross skill tree synergy.
The second thing is that the druid’s uniqueness brought him some close proximity offensive spells like Armageddon which would align with the druid becoming more durable in wolf form (mind you this may even factor oak). Because of both the alignment between damage type and range of both fire claws and Armageddon, it would seem obvious that both worlds were brought together to just “liberate the spectrum” and generate a creative and cohesive theme. This is a dangerous territory however because it starts to confuse the tank/support druid with the diversitalists/soloists.
I don’t want to leave this thread here under the impression that it’s still not possible to take realistic and quality steps forward with out damaging the Identity of Diablo 2 though, but you need to direct your hopes alternatively as I lay this out for you.
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Hurricane on Werewolf or Bear is a Bad Idea.
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All Summons out at once is a considerable idea because single skill tree dedicated druid’s need to be viable, BUT they need to be viable in a unique and unclashing manner to the other heroes.
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Unique Druid Pelts that provide + 1 fire mastery and/or +1 cold mastery (from the sorceress) is a GOOD idea. The Druid is a mana regenerator with his solar creeper that the Necromancer is very jealous of. (I’ve talked about redemption on iron golem). If he can regenerate his mana from 1 skill dedicated to mana regeneration then he should be using his mana. It might just be uncertain why there wouldn’t be a corresponding increase in mana cost with Fire and Cold mastery pelts, but then again… the Druid is not an intelligence core stat hero so it’s almost uncertain where the druid should use solar creeper, but I do see how it would work with infinity.
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It’s also a good idea because the druid receives 2 life per vitality point comparable to sorceress and necromancer. This could mean that he may be the simultaneous melee and ranged of the game but in a very divided and situational way. This makes a lot of sense when you just consider the way he functions. Cold Mastery and Fire mastery might not be the answer though, maybe more like lower resist curse with out being plague runeword. Cast lower resist when struck on a druid pelt maybe.
Follow my writing trail here
and DO. YOUR. HOMEWORK.