How many hours of entertainment does a slot machine give you?
The content in a roleplaying games is actually that of the story – and what you need to do to beat the story, including grinding.
I mostly farm to gear characters that have no chance of getting the items on the actual playthrough of the story part of the game where these items should have dropped.
The game’s quality would have been immensely improved if there was more actual gameplay content, and if the drop rates were improved so that you’d get Enigma or Grief before completing the story.
Again. The game was designed for singleplayer – including the 1.10 runewords.
You were supposed to be able to craft these during the singleplayer campaign – nothing else makes sense.
Take any other game.
Like, super mario world.
Imagine if you could play any level as many times as you want.
But that you have to finish the game before you have a realistic chance of getting any powerups what so ever above the mushroom.
Nothing comes out of blocks but coins and the occational mushroom.
Beating bowser gives you an upgrade that improves your odds of getting upgrades exponentially, so you replay the old levels trying to get the various upgrades.
But why?
Why didn’t any of them drop during the actual game, during the story?
That is where Diablo II was and still is.
A lot of the actual content of the game is not a part of the actual game, a part of the story because it’s so rare.
I know the devs said everyone are not supposed to find everything – but it’s, again, reasonable to assume they ment during the actual game’s main story, on a playthrough.
Regardless of what people think, the drop rates do not make sense.
I think the lead devs simply have not played the game enough at any point to actually make an informed opinion on the drop rates during the campaign, and then, had to hold back drops of high runes due to the second expansion needing content.
The second expansion was scrapped – and thus the runewords supposed to be used in that campaign never really got to see the light of day to the main campaign not dropping enough high runes.
…
And once again, imagine the drop rates in any other game.
Like.
Castlevania: Symphony of the Night.
If monsters have a 1 in 300 000 odds of dropping their rare drops instead of 1 in 300 or 1 in 600.
1 in 300 000 odds of dropping high runes is insane.
I can’t defend playing with those odds – I can only defend botting at those odds.
I appreciate that botters makes the content of the game accessible – but I wish the content was available to everyone – including the majority of players that played singleplayer.
…more people would have enjoyed the game far more if they found just some good items during their campaigns, at least once or twice.
Most people that quit quit because they never found anything interesting that made them want to play a second time. Especially if they played melee the first time.
Regardless, even if you found Death’s Fathom on your singleplayer Barbarian, and started a sorceress – you’d likely never find it on the sorceress even if you played literally 1000 sorceresses through the campaign.