Diablo II: Resurrected Patch 2.5.2 - Release Notes (11/1)

Welcome back, heroes of Sanctuary.

Today, Patch 2.5.2 goes live in Diablo II: Resurrected. This update introduces quality-of-life updates to Terror Zone messaging and fixes to the save file system for Nintendo Switch.


Patch Notes

Console Update:

  • Fixed an issue where if a player had created an offline character on the base build of the game and patched to a later version, the character save could become corrupted, and the character unable to enter an offline game.

Terror Zone Messaging:

  • Fixed an issue where the Non-existent Level string appeared corrupted next to the automap.

  • Fixed an issue where the Terrorized Zone level string was not appearing purple in Standard Definition.

  • Fixed a spacing issue where the Terrorized Zone string was formatting incorrectly next to the automap.

  • Fixed an issue where the Terrorized Zone string didn’t disappear when the automap was closed.

  • Added the option to toggle the Terrorized Zone string next to the automap.


We have added new columns to various .txt files. While these changes will cause compatibility issues for current offline single-player mods, they will allow for further customization options for mod developers. Developers of existing offline single-player mods can remake their changes with the new data or they can add the following columns before merging.

  • TreasureClassEx.txt

  • “noAlwaysSpawn”

  • skills.txt

  • “passivestat92” → “passivecalc9”

Duplicate Items:

A hotfix went out prior to the above patch this morning to address an issue with duplicate items-in-game.


The team is looking into an issue where some characters are not seeing their shared stash. We will rollback some of the changes on the backend to ensure players still have this while we troubleshoot the issue.

Sorry for the inconvenience


A new backend fix has been implemented to resolve the stash issues and to reinstate the original change log from the OP in this thread.