Daily skill tweak #2: vengeance

Its medium damage, not too excessive.

Just FYI.
400 damage on a phase blade ( -30 base speed). thats min and max.
+40ias and 20%ds

and eth rare phase blade
282%ed 20%IAS fools
was sold for 50 bers in this month.

the damage on it was 175 to 246 compared to grief with 400-400 + base wep dmg
and 20 less attack speed.

This rare wep is for pvp. And most pvp tournament do ban grief since its damage is way too excessive.

and way too excessive is an understatement in some cases.

Grief does medium damage for cheap. Now if grief was 800 damage that would be a bit too much. Gm duelers dont use it so its a non issue.

i Think you missed the point.

results for phase blade.
400+ grief : average dmg per melee attack : 430
415ed botd: average dmg per melee hit: 170

impossible scenario:
eth phase blade botd 415ed : 260

if grief does medium damage. What weapon do you think does high dmg with that fps attack?

also even if grief had 200+ dmg and it worked with vengeance it would be the single most strongest weapon on vengeance even with half dmg.

The only fault i see with grief is added damage to smite but not kick. It makes 0 sense. 400 damage is moderate, there is no arguing it.

um so you dont see the fault with grief doing double damage than every other item in the game?

also I ask again please tell me what item does high damage if grief does medium damage?

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Exactly

Itā€™s a single weapon that trumps most weapon itemization

Thatā€™s why I want vengeance to go from based on weapon phys to based on your total added elemental damage. It creates a different and fun scaling like smite with shields

Donā€™t waste time on Rod, heā€™s a pro troll

1 Like

This would be broken as you would just have fast attack and the pulse aoe would be constant

Well first of all, you need to hit

So this makes it not constant since vengeance isnā€™t smite, it doesnā€™t has an ensured hit

Also, if thatā€™s how you wanna build itā€¦ sure

Pretty sure a lot of people would sacrifice speed to get a better weapon to have harder single hits and use the aoe as trash mob clearing while killing elites

I also think it should be coded to trigger multiple same auras separately instead of stacked. This would give natural aura a fighting chance since dual dream + conviction would win ever time Vs holy shock

Your ideas are good in concept but you are hard defending what makes them OP.

200% damage at close range used to be the auras damage for a brief time and it WAS OP.

They reverted it.

If you land 2 hits in 3 seconds thatā€™s already 2x or 200% damage.

The 200% was close range only and what youā€™re suggesting is the whole aoe.

Plus you can get way more hits than 2 in 3 seconds rendering your idea INCREDIBLY OP.

Itā€™s undeniably OP

Dude we are talking about the mechanics of itā€¦ itā€™s up to blizzard then to balance it afterward

Where did I say it has to be those values and nothing else! Where did I say, there is no ground for balancing, this is perfect and needs no fine tuningā€¦ oh yeah I didnā€™t because I purposefully brought no values to show itā€™s open

The modern society wouldnā€™t exist if it was only people like you, stopping concepts just because they are not min/maxed

Creation is one thing and balancing is another

Relax dude.

If you didnā€™t want to be criticized for values then donā€™t put values.

Your idea has values based off how you described how it works, so of course Iā€™m going to criticize them.

The mechanics of it is that it triggers off every melee.

That doesnā€™t need values to know itā€™s way too many procs
Every proc is a damage multiplier within the 3 second frame that exists now

If you can swing 6 times in that time frame thatā€™s up to +600% damage you are suggesting, basic math

Thereā€™s some more criticism

Youā€™re going to need to give more information and details about it, but as it stands based off your description itā€™s 100% OP.

Value: the numerical amount denoted by an algebraic

Go ahead quote where Iā€™ve placed numbers on my concept

Having no values also means that your lazy extrapolation has no ground

How can you determine its 600% extra damage when I didnā€™t say to what effectiveness those extra pulse deal damage?

Holy auras are weak in the first placeā€¦ yet you act like itā€™s a nuke

Read my whole post

It describes how if you actually read instead of cherry picking

When it was buffed to 200% it had to immediately get reverted due to how strong it was

Valuesā€¦ quote values I suggestedā€¦ where?

Where do you get you 600% from?

I posted a concept not values

Also it got nerfed in panic due to the overReaction of a mediocre streamer called MrLlama which later agreed that it wasnā€™t Op

You are talking about a 100hr build with mechanics that wouldnā€™t apply to this vengeance rework concept

Are you dense?

When you say it procs off every melee hit you are inadvertently giving values.

Right now it procs once every 3 seconds

If you can swing twice, three times, six times in that time frame you are inherently
Increasing its damage by 2x, 3x, 6x respectively.

No you didnā€™t throw an actual number down, but the changes youā€™re advocating for have numeric values depending on attack speed.

Ffs Iā€™m done talking to you, you are either purposefully misunderstanding because you have no clue how to take the Criticism that your idea is OP.

Or you are too dense to understand that you are implying numbers based off your suggestion.

So Iā€™m done watching you chase your tail.

Your idea sucks because itā€™s OP get over it

Values? Quote? Where?

Not my fault you donā€™t understand English

1 2 3 4 5 6 7 8 9 0 ?
%?
#?
ā€œAdditional pulse of equal damage as regular pulsesā€ whereā€™s that quote?

Have a good day
:man_shrugging: