Could we please get rid of immunes?

Its really not mistake anyway. Open woulds kills everything.

If I’m not mistaken, you need to be able to do damage, for open wounds to activate.
Either way, sure, but waiting for open wounds to work out against physically immune with hardened skin will take a long time… where you’ll be receiving damage during…
To each their own, but in my experience, having a weapon swap that deals elemental is much less time/risk.

you can just have it on merc, I have done playthrought where open wound were great help to me.

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In before they start asking for Greater Rifts. :neutral_face:

Uh, I’m pretty sure that’s not true, but even if it is, it was part of Diablo II’s design from its beginning, so yes, it does fly.

Also: The game was and is entirely playable without mods. Nobody NEEDs mods to play or beat the game. It just requires good decision making, which is also a part of the game. The game gives you the freedom to make your own decisions, but this does mean some decisions are better than others. And if you make less optimal decisions, the game may be harder. And if you made those decisions, well, you can just join a multiplayer game instead of giving up? Again, that’s what it’s there for. Or use one of your free respecs.

Games 20 years ago weren’t designed to hold everybody’s hand, Different games were designed for different audiences and everybody was fine with that. It’s sad how today, you have every random person buying games that they probably weren’t the target audience for and demanding that those games be reshaped to cater to them.

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Green post answered the question at the start of the thread. All i see now is how much you dont like it and how this game will fail because of it.

The game is too easy as it is. Leave immunes alone.

what we need is horde affix and teleport player affixes and some of those other affixes that were made in d3

No it’s not. The game punishes locks out players in game content just by random chance due to affixes. It’s not a perfectly good game. It’s a great game, but it’s far from perfect, and my changes wouldn’t change anything that you’re describing. It just sounds like you’re being rose tinted and not realizing that the lazy affix application has caused most players, veterans included, to just ignore mobs, which is counter intuitive on game design.

Finally, you trying to claim it’s not a problem, yet boasting about as a pally, which is one of the more powerful classes in the game, is ridiculous.

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The immunities we’ll have to agree to disagree.
I did not mean to come across as boasting, rather the opposite.
I’m not going to argue that pally is one of the more powerful builds in the game, but, when it’s made as a zeal/fanta/melee character? Not too sure about that. I’ve yet to see another in game, and in game folks will often ask what kindda pally I am, guessing they’ve not seen any either… often times if it’s a veteran asking the question, upon my reply I get something to the effect of “haven’t seen that in a long time”…
Hammerdins, and recently FoHdins… yes, crazy powerful.

So what? If you are stuck so bad like this, you have options:

-run (or teleport) past it
-take a different route
-respec your skills to better deal with different immune combinations
-Get help from friends
and perhaps the simplest one:
-quit the current game and start a new one to unstick yourself.
There’s no such thing as softlocking Diablo II. There is always a solution.

that is literally a form of soft locking. The fact you think that’s a great idea to just quit and exit and “Hope” that luck favors you is absolutely mind boggling, especially towards someone who specifically farmed to literally deal with immunes, is now told “screw you, lol” because of RNG. Again, Immunes have their place, but affix double stacking is an issue, but your solution to just “leave the game” is not a good one.

Why would any of these options be considered solutions? Your rebuttal is basically “you should have rolled a hammerdin or do one of these things if you still don’t want to roll the masterclass”

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exactly! I look at that and it’s like “wow, this person clearly hasn’t tried any other builds, and is just comfortable in their own little bubble”.

“Oh yeah! Just…Just give up and be a hammerdin, that’s all!”

it’s not a soft lock because you can get out of it.

Do you not understand how this game works? Rerolling to change monsters is common.

Save and exit, make another game, better monster rolls, go. That’s not a softlock lol

A soft lock is a game-ending situation in a game where you are unable to progress through unintended use of mechanics in a game.

There are multiple ways around every wall in this game. You don’t have to make a meta build, no one said that. But you can adapt to different situations and the game gives you the tools to do that.

Why would any of these options be considered solutions?

Because they are. Holy man, it’s part of the game! If immunes are blocking you, leave that game and make another one. Bam, problem solved. Made a build that isn’t suited? you have the ability to change it. Why should they ch ange the monsters just because some people dont know how to play the game?

an individual D2 game is not sacred. Many last less than 5 minutes when people hunt a particular monster or area. There is nothing wrong with nor any shame in leaving a Hell game to get different monster rolls. You also don’t have to fight and kill every monster unless it’s diablo’s or baal’s minions- just run past them, many times this is an absolutely viable option.

my favorite is when youre a fire build and you get to hell and try to do the first quest. cant even clear the den of evil… and sure you can run from the monsters…but you wont complete the quest.

you have 3 choices:

  1. play hammerdin/javazon (its what the streamers do because they’re not dumb)
  2. get carried by others (he/she who has friends, wins)
  3. play a game that actually allows you that satisfaction of defeating it solo without resorting to the gimmicky/OP builds that have been played 10 million times, have high demand for their gear as a result, and deprive you of any feeling that you’re experiencing something new

the most depressing thing about 2.4 is that it made it seem like some of the least-played non-viable builds would become viable. but in reality very little has changed. not because players are just too stuck in their ways with what works…but because the problem was always more to do with resistances/immunities in hell, and less to do with how much damage a build could put out.

you could give fire sorc a 500% across-the-board buff… most people that ignore fire builds would still ignore it.

the only reason why pure-fire builds exist in this game is to piss off noobs that didnt know better and force the lesser knowledgeable people (who needs respecs the most) to waste them. gotta punish em, am i right

if you dont want to change the way classes are, the way hell enemies are, fine. make it easier to get respecs. put a cooldown on it if you have to. dont make it possible for people to lose characters in a purgatory of unviability. that’s just lame.

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My hammerdin has never run into this problem. Every other build has before they get geared. The irony is that a single piece of gear is all it takes from Immunities being an issue to a non-issues. Infinity and go lightning. Or find a reapers toll for a merc on your melee build…

The fact that you you are advocating for a failed mechanism is rather amusing at this point.

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No i think you missed most important choice on purpose:

  1. use the mercenary to kill fire immunes.

You just have bunch of excuses. Game give you tools how to deal with immunes. You just ignore it.

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I don’t see how it’s failed, it’s just a game mechanic that was fine for its time and its fine now. Just because you can’t adapt or work around immunes doesn’t mean it’s a problem