Just make more magic immunes for our hammerdin friends
This is what my endgame concept creates
No more immunities, monsters are capped at 95. Resistances above 95 are added back as extra life
Then once you kill baal, games you create have a new mechanic.
The more monsters you kill the harder the remaining ones get
+life, +damage ,+ resistance(including magic)
Yeah āgit gudā by avoiding enemies in a game where youāre supposed to kill enemies to get lootā¦ dumb af argument. LOL
Also, some of them act as road blocks that canāt be surpassed without grouping like Hell ancients for exampleā¦ get off of this b.s. already, the gameās design is flawed and stupidā¦
It was fine before 1.10.
You are trivialising how dependent you are on gear and skills (ie character levels + gear).
Yes, agreed, but the game is not a modern game, and there is a lot of unevenness, we are used to it.
Correct, just S&E and try again. Why bang your head against a brick wall?
Not universally true, there are dual immune mobs, not one or two but dozens in an area, and they are a pain, or skip.
Even if you dual spec and sacrifice a lot of damage, even then you may walk into a room full of mobs you cannot kill, not at level 70 and not at level 99.
I personally do not mind, but I can understand why others do care.
Immunity is in the first game as well. Diverse play style is the goal.
again, I donāt really have a problem with Dual Immunes, I think the massive problem is the affix stacking that spirals out of control because there isnāt a simple If Then statement in the code. Things like Stone Skin and Physical Immune should never apply with one another. You can have one or the other, but having both is basically just taking the entire cake. Want Stone Skin on Lightning Enchanted? Sure! Why not, makes it tougher but doable. Lightning Immune with Physical Immune? Cool! But Having it Phys Immune, Lightning Immune, Lightning Enchanted and Stone Skin? Yeah, thatās a balance problem. Certain affixes should just not combine with others, as it spits in the face of players who do have creativity in their builds to circumvent the immune on their own.
no im not you are able to walk naked though hell and kill baal but it just takes ages to do so
my eth warpike BOTD merc would 1 hit everyone in this thread.
heheheh.
Sitting in a cell at Pasquotank Correctional.
You?
Further, it encourages co-op play, as you can team up with other people to cover your individual weaknesses.
[quote=āSWarrior-2403, post:129, topic:125881ā]Even Barbarians with berserk or paladins with vengeance add elemental damage as āpureā melee/physical characters
[/quote]
Melee Pally here, not a point in vengeance, still get it done with weapon/shield swap.
To your point, itās not rocket science.
As a physical melee Pally, with weapon/shield/skill swap, this isnāt a problem for me. Now, Iāve only ever played zeal based Pally, soā¦ my reply is of a narrowed focus.
Zeal based Pally, with an Act1 merc. and no teleport.
Never rely on merc, and sometimes am glad she gets wiped out so I can focus on mobs rather than keeping her alive.
Tele? For what? If you build right you can play the entire game.
Winner of the thread.
You donāt have a problem with physical immune + a second immune? At no point do you think āthose mobs arenāt worth killingā and run past them? (since you say you donāt need teleport)
To me, feeling like you have to avoid mobs because they simply arenāt worth killing is a bad dynamic since itās a game that revolves around killing mobs for loot. Of course, not being worth killing because of immunities in only one aspect of the bigger problem, but itās the most glaring one for me.
Not really. Some people donāt play with friends or have the time to set aside friend finding D2R time. Some people play off line. A lot of people simply like to solo. Classes have the ability to spec two damage lines but all that can be negated by mobs with two immunities.
Again, I just think thatās a bad dynamic for a game like this.
Immunes are Diablo 2ās cash cow - under the concept of ācreate a problem and then provide the solutionā (for money).
well, a src can be mroe than or other than lightning. Each class has 3 skill trees. I donāt know if you noticed.
oh, wait, lack of gear. So farmed none of norm or NM to get some basic gear and then trade up? You got rushed and now canāt do the job?
There arenāt enough skill points available to be effective in three different damage types.
Stop with the assumptions to try and make your point. You donāt know anything about anyone here to base an argument off them.
Exactly, circular arguments and false assumptions donāt address the issue. Many of us who are trying to level to a point where we can max out 2 elements, but up to that point, you either have 2 weaker main dmg dealers, or you have one weaker one and one strong one.
The double dipping of Physical+Stone Skin may not be a problem to you, but itās still nonsensical, since it already heavily punishes a player that is already clever enough to have a counter for it just to spite said player, reducing someone who went full phys and has a tool to break phys immune to a pathetic amount of damage just because the game suddenly wanted to punished because ātough luckā, which is bad game design. While yes, you can skip leave the area to avoid the monster, it is also silly that you have to in order to progress instead of killing uniques. The game having to bar access from certain groups just because the game double dips into a certain affix to make them insufferable. Again, thereās no challenge here, itās just a āLock because I said so, even if you did make a build to counterā.
Solo play is absoltuely possible and many people do it all the time. But in doing so the player accepts that the challenge can be higher, particularly if they donāt account for these facts in their decision making.
But Diablo II was designed with multiplayer in mind. There is nothing wrong with that, nor is there anything wrong with it being beneficial for the player. Diablo I was the game that launched battle.net. Diablo was always designed as a multiplayer franchise.
If someone builds a pure physical character then that is a mistake on the players part. The game doesnāt decide to punish, or lock-out anyone. The game is what it is, and has been for a rather long time, and itās up to the player to solve the problem. Some donāt want to solve the problem and then want a perfectly good game changed to make it easier.
You are able to carry 2 weapons.
As a pure physical pally myself, on swap I have an Azurewrath (magic+cold)ā¦ before I was able to trade for it I had a Lightsaber (magic+lightening), before that I had a Gimmershred axe (fire+lightening), before that a Demons Arch Balrog spear (fire+lightening)ā¦ and before any of those treasures, I rocked gems in socketed swords to deal out lightening/fireā¦ my mecr deals cold, so I didnāt see any point in doubling up there.
The Gimmershred and Demons Arch are so good I held onto themā¦ still in my stash.
As a pure physical player, if one of your weapons doesnāt deal elemental damage, thatās a giant gap in your build IMO.
And thatās not the games problem.
There is harder and there is avoiding. You donāt sit there and cast at mobs that are immune to both of the damage types you are specced in. You just avoid themā¦ bad dynamic.
Which is why mobs get harder with more people in the game. Immunities werenāt part of the original game so claiming itās part of the design doesnāt fly.