Could we please get rid of immunes?

There’s really no changes necessary here. About the only notable addition to build diversity would be sorceresses insistent on not putting any points in different trees having fewer roaodblocks. Basically every other class pretty much obtains at least two damage types without even thinking about it.

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The problem is that there are so many skills and items that reduce resistances, that it largely trivializes any resistance under 100%. It’s only when you get into 100% or higher that negative resistance is reduced to 1/5 effectiveness. This usually lowers it to something that’s still tough, but doable.

I would rather see 99% resist cap, but the extra resist is applied against negative resist formula the same as it does now. Adding hitpoints would just be punishing every other damage type.

So let’s say a monster has 100% cold resist and you have -50% lower resist. It caps at 99%, but because it’s at 100%, negative resist only works at 1/5 bringing Cold resist down from 99% to 90%.

Does that make sense?

The solution would be to either make infinity break all immunes, Put monster resist at 95% or create a new RW which is not as ridiculous as infinity to break resists. Not sure why none of these could not be tested on the PTR at the very least.

or we can just leave everything alone because the game has been this way for 20 years and it’s worked fine all this time.

There are lots of issues and potential improvements that are far more worth the developers time that can improve the game experience without making the game easier.

You’re playing on “Hell.” It’s supposed to be hell. it’s suppsed to be more annoying and ddifficult than nightmare and normal before it. And that’s primarily achieved by making the enemies harder to kill.

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Why should it be more annoying? Difficult i get yeah but something being annoying isnt positive.

And something been like that doesnt mean its not good to change it. Alot of things were worse in the past. Being forced into certain builds because of immmunities arent a good thing imo.

I get that hell is suppose to be “harder”. But being immune to your dmg doesnt rly improve the difficulty. It just means u cant dmg them. Its not harder to build a blizz sorc compare to fire sorc but still blizz sorc is better because u can farm better areas with it. And u can break plenty of immunes with light sorc while u cant do the same with fire. Thats just silly rly.

Rather increase the difficulty in other ways. And let ppl be able to farm the areas they want rather than the build dictating where to farm.

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You misunderstood

Overcapped resist is added as extra life

But it still exists as overcapped resists

If you have 150 fire resist, you have 99% capped, 51% extra life but still 150 total. The resist reduction applies on the total not the capped

Oh ok, that sounds like what I was suggesting. Regarding health though, I still don’t think adding +X% health sounds like a good idea. You’re punishing other damage types that now have to eat through an extra 51% health for no real reason.

I don’t agree with op, I totally disagree tbh.
I play hc since ever. Hc + immunities force you to make hard decisions, especially when you don’t play with absurdly overpowered stuff ( infinity anyone ? ).
Every single of my 4 chars can farm the entire game, except Uber Tristram. The fact I have to split my skills to get at the very least 2 ( I often have 3, even 4 ) different damage type, makes the gameplay INCREDIBLY more tactical and above all, fun.
I don’t play lammerdin because this is not gameplay. I mean you don’t play as lammerdin, you press 2 buttons like a mongoloïde.
My java, lightning fury for non lightning immunes, charged strikes on bosses, decoy, valk, poison javs, jab for lightning immunes, slow missiles, etc etc, at the end 16 skills used constantly,and I don’t even talk of the switch ( I don’t use cta because I absolutely don’t need it, I use rare javs with insane stats for jab ) and a whole lot of fun, same for each of my chars, all in hc.
Do not destroy that by listening 2 buttons lovers, please don’t, Ty.

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That’s your opinion. Annoyance in the right dosage makes you want to keep trying and not give up in the face of a challenge.

I don’t know what you’re talking about. I am a hybrid Sorc (hydra-orb) with a frenzy Merc and I can Mf anywhere and kill any boss. I just finished Hell difficulty at lev. 87, and am getting very bored with no more challenging things to do. As for farming, if you play alone, you will never find any high rune nor any good equipment at this level. The reality is the game limits single players to measly takes in farming. Personally, I haven’t seen a Lo, Ber, Jah, or any similar sort of runes because I played alone with my Merc right through the game.

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It’s a bit harder for them but you have to understand the fact how %resist works

Your monster with 50 cold resist and 99% capped fire resist… you still do 5x more damage with cold than fire… 49%=500%

Something being difficult makes me keep trying. If i fail i want to keep trying until i succeed. Doesnt mean it has to be annoying. Like i dont see why the game should have freeze lag etc which makes u die in hardcore. Its annoying and doesnt rly make the game experience better. A better solution would be if the mobs moves faster, hit harder, hard hitting skills etc. It doesnt need to be annoying.

There is a difference between u cant kill a mob because u were unlucky and it rolled with immunities vs u cant beat a mob because u playing bad.

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man, you are severely confused dude. you literally told us the importance of immunities and then said to get rid of them lol…

bro, hit the dro, relax. Gheed knows where the good stuff is, talk to him. you gotta understand that without immunities any class could 100% go through the game unchallenged. things would just be way too easy, it would lose it’s flair.

look at D3, no immunities, and the gameplay is just trash. sure it’s fun to doodle around and blast things for a bit, but then you realize it’s just a pryamid scheme with no top. so you leave for something else. I went to warframe, 7 days to die, Valheim, Heroes of the Storm, and back to D2. why?

why???

BECAUSE MAN! D2 is unique in its system, it provokes you to do more than just mindlessly blast things. you feel more in there, because you build your char to a specific method to counter your enemies safety measures. you penetrate their defenses. The whole ordeal is so much more meaningful.

it’s like setting your gear to target the enemy’s weakness in warframe, or build your base a certain way to outwit the zombies in 7dtd, it takes more than point and click.

so there you are my dude, the reason why immunity is good. because it pulls you in and gets you thinking. your build is the difference between victory and a wall.

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Missing the point entirely bud… the game is unbalanced, you need to play with others to finish Hell solo and do end game content, just a fact… otherwise it’s an exercise in annoyance, the game shouldn’t be that ridiculous just to finish it.

Nice deflection and nice projection though… “grasping at straws” lol… play the game solo online… HAHAH you’re a joke kid. Immunities are stupid, they always have been. You can’t beat the ancients on Hell mode without help or without using some very specific and finite classes / builds to do it… it’s absolutely ridiculous that you think everyone is going to go out of their way to do these types of things when the easiest option is to play with another person using another type of damage.

So yes, you’re a fool if you think immunities are balanced in any way shape or form offline. Get a new hobby kid because critical thinking and logic are your weak points. Good luck out there in life, you’re gonna need it.

The game is fine with Immunes, every class can easily deal with them. Players who want these Monsters removed want no challenge in the game, next they will want other Monsters removed … and then we will have no challenge areas just like the Wsk or Cs for the removal of Iron Maiden made these areas a joke.

You’re completely messing up everything to be honest.
Magic finding, yes you should optimize the area you farm to increase kill speed which decreases run speed and increases chances of you finding goodies.
Hammerdins suck at baal wave 2, but you’re right they are very versatile.
But Java is almost as versatile in that you can do physical or light dmg, and even the very worse gear still does crazy light dmg, and a pair of titans can do enough physical dmg to counter anything that is light immune.
Hybrid does, suck, as it should probably. Being versatile is weird considering you can get a character to level 80 in like 2.5 hours. Instead focus on doing what you’re good at rather than being a jack of all trades.
Your java can clear plenty of places even with busted gear at decent speed, but you should probably stick to cows/chaos/pit because teleport is probably out of your budget and even if you had it, it isn’t best to try and do things outside of your characters speciality.
There is nothing that they listened to streams on that stopped you from farming well during ladder. You don’t know how to play your class or be efficient with your time. There were no “bold changes” that are stopping your from doing well. You were the only one who made a bold change, which was changing to a class that you don’t understand. And honestly you probably didn’t understand blizzard sorc either. Neither of the two streamers caused any change to this game to make you suck, you did that all on your own.

Now that all being said you want help feel free to ask and I and perhaps many others will help you out. But if you want to just complain about things that aren’t even real, and make excuses for why you’re bad at the game, then don’t bother messaging me.

The game never “lasted thins long” Diablo 2 had barely anyone playing it until d2r.

There was definitely an upswing on D2R launch and ladder start, but it was mainly the old core of people who were always playing on and off.

Who’s deflecting? You can’t just dismiss reasonable arguments as “deflecting.” I’m not grasping at straws, im offering opinions based on fact and observation.

What your opinion boils down to is “I don’t like it, therefore it’s unbalanced,” and “I don’t agree with you, therefore you are wrong.” These are logical fallacies.

You do not need to play with others to finish hell. I did it in single player in D2 classic long before Resurrected was a thing. If you use rational builds that cover your bases, you will have no trouble.

There is no enemy you are absolutely required to defeat that has immunities, so t he argument you can’t get through the game without help, even with a bad build like a sorceress doing 1 tree only, is categorically false. All act bosses have no immunities, and all super uniques that are required for quests which progress the game don’t either.

Is playing with others faster and easier? Yes. If there was no benefit to co-op, no one would do it. Is it required? No, in no way whatsoever is it required.

100% false. Please stop spreading misinformation because its too difficult for you.

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